OpenSceneGraph/src/osgUtil/CubeMapGenerator.cpp
2002-10-17 11:59:01 +00:00

58 lines
2.1 KiB
C++

#include <osgUtil/CubeMapGenerator>
#include <stdlib.h>
using namespace osgUtil;
CubeMapGenerator::CubeMapGenerator(int texture_size)
: osg::Referenced(),
texture_size_(texture_size)
{
for (int i=0; i<6; ++i)
{
osg::ref_ptr<osg::Image> image = osgNew osg::Image;
unsigned char* data = (static_cast<unsigned char *>(malloc(texture_size*texture_size*4)));
image->setImage(texture_size, texture_size, 1, 4, GL_RGBA, GL_UNSIGNED_BYTE, data);
images_.push_back(image);
}
}
CubeMapGenerator::CubeMapGenerator(const CubeMapGenerator &copy, const osg::CopyOp &copyop)
: osg::Referenced(copy),
texture_size_(copy.texture_size_)
{
Image_list::const_iterator i;
for (i=copy.images_.begin(); i!=copy.images_.end(); ++i)
{
images_.push_back(static_cast<osg::Image *>(copyop(i->get())));
}
}
void CubeMapGenerator::generateMap(bool use_osg_system)
{
const float duv = 2.0f/(texture_size_-1);
float v = 1;
for (int i=0; i<texture_size_; ++i) {
float u = 1;
for (int j=0; j<texture_size_; ++j) {
if (use_osg_system) {
set_pixel(0, j, i, compute_color(osg::Vec3(1, -u, v)));
set_pixel(1, j, i, compute_color(osg::Vec3(-1, u, v)));
set_pixel(2, j, i, compute_color(osg::Vec3(-u, v, 1)));
set_pixel(3, j, i, compute_color(osg::Vec3(-u, -v, -1)));
set_pixel(4, j, i, compute_color(osg::Vec3(-u, -1, v)));
set_pixel(5, j, i, compute_color(osg::Vec3(u, 1, v)));
} else {
set_pixel(0, j, i, compute_color(osg::Vec3(1, v, -u)));
set_pixel(1, j, i, compute_color(osg::Vec3(-1, v, u)));
set_pixel(2, j, i, compute_color(osg::Vec3(-u, 1, v)));
set_pixel(3, j, i, compute_color(osg::Vec3(-u, -1, -v)));
set_pixel(4, j, i, compute_color(osg::Vec3(-u, v, -1)));
set_pixel(5, j, i, compute_color(osg::Vec3(u, v, 1)));
}
u -= duv;
}
v -= duv;
}
}