..
AccelOperator
AngularAccelOperator
AngularDampingOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
BounceOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
BoxPlacer
From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
2010-09-15 09:24:45 +00:00
CenteredPlacer
CompositePlacer
Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
2010-11-22 19:38:18 +00:00
ConnectedParticleSystem
ConstantRateCounter
Counter
DampingOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
DomainOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
Emitter
Changed emit() to emitParticles() to avoid collision with Qt.
2010-07-30 16:06:22 +00:00
ExplosionDebrisEffect
ExplosionEffect
ExplosionOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
Export
From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
2011-03-09 14:15:04 +00:00
FireEffect
FluidFrictionOperator
FluidProgram
ForceOperator
Interpolator
LinearInterpolator
ModularEmitter
Changed emit() to emitParticles() to avoid collision with Qt.
2010-07-30 16:06:22 +00:00
ModularProgram
MultiSegmentPlacer
From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
2010-09-15 09:24:45 +00:00
Operator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
OrbitOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
Particle
From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
2010-09-15 09:24:45 +00:00
ParticleEffect
ParticleProcessor
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
ParticleSystem
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
ParticleSystemUpdater
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
Placer
From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
2010-09-15 09:24:45 +00:00
PointPlacer
PrecipitationEffect
From Wang Rui, "Changes:
2010-01-27 17:09:05 +00:00
Program
RadialShooter
RandomRateCounter
From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)."
2010-11-04 11:39:47 +00:00
range
SectorPlacer
From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
2010-09-15 09:24:45 +00:00
SegmentPlacer
From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
2010-09-15 09:24:45 +00:00
Shooter
SinkOperator
Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
2010-09-14 15:47:29 +00:00
SmokeEffect
SmokeTrailEffect
VariableRateCounter
Version