02beb8c74a
osgpreciptation lz.osg --clip 20
226 lines
9.6 KiB
C++
226 lines
9.6 KiB
C++
/* OpenSceneGraph example, osgprecipitation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgDB/ReadFile>
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#include <osgDB/FileUtils>
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#include <osgUtil/Optimizer>
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#include <osgUtil/CullVisitor>
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#include <osg/ClipNode>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgViewer/Viewer>
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#include <osg/MatrixTransform>
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#include <osgUtil/TransformCallback>
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#include <osgParticle/PrecipitationEffect>
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#include <iostream>
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class MyGustCallback : public osg::NodeCallback
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{
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public:
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MyGustCallback() {}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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osgParticle::PrecipitationEffect* pe = dynamic_cast<osgParticle::PrecipitationEffect*>(node);
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float value = sin(nv->getFrameStamp()->getSimulationTime());
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if (value<-0.5)
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{
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pe->snow(1.0);
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}
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else
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{
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pe->rain(0.5);
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}
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traverse(node, nv);
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}
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};
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example provides an interactive viewer for visualising point clouds..");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("--snow <density>","Set the snow with a density between 0 and 1.0");
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arguments.getApplicationUsage()->addCommandLineOption("--rain <density>","");
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arguments.getApplicationUsage()->addCommandLineOption("--particleSize <size>","");
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arguments.getApplicationUsage()->addCommandLineOption("--particleColour <red> <green> <blue> <alpha>","");
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arguments.getApplicationUsage()->addCommandLineOption("--wind <x> <y> <z>","Set the wind speed in model coordinates");
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arguments.getApplicationUsage()->addCommandLineOption("--particleSpeed <float>","Set the particle speed");
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arguments.getApplicationUsage()->addCommandLineOption("--nearTransition <distance>","Set the near transistion distance");
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arguments.getApplicationUsage()->addCommandLineOption("--farTransition <distance>","Set the far transistion distance");
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arguments.getApplicationUsage()->addCommandLineOption("--particleDensity <density>","Set the particle density");
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arguments.getApplicationUsage()->addCommandLineOption("--cellSize <x> <y> <z>","Set the cell size in model coordinates");
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arguments.getApplicationUsage()->addCommandLineOption("--fogDensity <density>","Set the fog density");
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arguments.getApplicationUsage()->addCommandLineOption("--fogColour <red> <green> <blue> <alpha>","Set fog colour.");
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arguments.getApplicationUsage()->addCommandLineOption("-useFarLineSegments","Switch on the use of line segments");
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// construct the viewer.
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osgViewer::Viewer viewer;
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// set up the camera manipulators.
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{
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osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
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keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
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keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
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keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
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keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
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std::string pathfile;
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char keyForAnimationPath = '5';
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while (arguments.read("-p",pathfile))
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{
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osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
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if (apm || !apm->valid())
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{
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unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
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keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
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keyswitchManipulator->selectMatrixManipulator(num);
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++keyForAnimationPath;
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}
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}
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viewer.setCameraManipulator( keyswitchManipulator.get() );
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}
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osg::ref_ptr<osgParticle::PrecipitationEffect> precipitationEffect = new osgParticle::PrecipitationEffect;
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float intensity;
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while (arguments.read("--snow", intensity)) precipitationEffect->snow(intensity);
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while (arguments.read("--rain", intensity)) precipitationEffect->rain(intensity);
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float value;
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while (arguments.read("--particleSize", value)) precipitationEffect->setParticleSize(value);
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osg::Vec4 color;
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while (arguments.read("--particleColor", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
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while (arguments.read("--particleColour", color.r(), color.g(), color.b(), color.a())) precipitationEffect->setParticleColor(color);
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osg::Vec3 wind;
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while (arguments.read("--wind", wind.x(), wind.y(), wind.z())) precipitationEffect->setWind(wind);
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while (arguments.read("--particleSpeed", value)) precipitationEffect->setParticleSpeed(value);
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while (arguments.read("--nearTransition", value )) precipitationEffect->setNearTransition(value);
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while (arguments.read("--farTransition", value )) precipitationEffect->setFarTransition(value);
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while (arguments.read("--particleDensity", value )) precipitationEffect->setMaximumParticleDensity(value);
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osg::Vec3 cellSize;
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while (arguments.read("--cellSize", cellSize.x(), cellSize.y(), cellSize.z())) precipitationEffect->setCellSize(cellSize);
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double clipDistance = 0.0;
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while (arguments.read("--clip",clipDistance)) {}
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osg::BoundingBox bb;
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while (arguments.read("--boundingBox", bb.xMin(),
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bb.yMin(),
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bb.zMin(),
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bb.xMax(),
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bb.yMax(),
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bb.zMax())) {}
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while (arguments.read("--fogDensity", value )) precipitationEffect->getFog()->setDensity(value);
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while (arguments.read("--fogColor", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color);
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while (arguments.read("--fogColour", color.r(), color.g(), color.b(), color.a() )) precipitationEffect->getFog()->setColor(color);
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while (arguments.read("--useFarLineSegments")) { precipitationEffect->setUseFarLineSegments(true); }
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viewer.getCamera()->setClearColor( precipitationEffect->getFog()->getColor() );
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// precipitationEffect->setUpdateCallback(new MyGustCallback);
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osg::ref_ptr<osg::Group> group = new osg::Group;
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if (clipDistance!=0.0)
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{
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osg::ref_ptr<osg::ClipNode> clipNode = new osg::ClipNode;
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clipNode->addClipPlane( new osg::ClipPlane( 0 ) );
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clipNode->getClipPlane(0)->setClipPlane( 0.0, 0.0, -1.0, -clipDistance );
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clipNode->setReferenceFrame(osg::ClipNode::ABSOLUTE_RF);
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clipNode->addChild(precipitationEffect.get());
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group->addChild(clipNode.get());
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}
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else
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{
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group->addChild(precipitationEffect.get());
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}
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group->addChild(loadedModel.get());
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loadedModel->getOrCreateStateSet()->setAttributeAndModes(precipitationEffect->getFog());
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// create the light
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osg::LightSource* lightSource = new osg::LightSource;
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group->addChild(lightSource);
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osg::Light* light = lightSource->getLight();
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light->setLightNum(0);
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light->setPosition(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); // directional light from above
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light->setAmbient(osg::Vec4(0.8f,0.8f,0.8f,1.0f));
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light->setDiffuse(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
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light->setSpecular(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
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// set the scene to render
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viewer.setSceneData(group.get());
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return viewer.run();
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}
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