OpenSceneGraph/include/osg/Callback
2017-10-28 12:58:47 +01:00

373 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_CALLBACK
#define OSG_CALLBACK 1
#include <osg/Object>
#include <osg/UserDataContainer>
// forward declare
namespace osgGA { class EventHandler; }
namespace osg {
// forward declare
class CallbackObject;
class NodeCallback;
class StateAtteributeCallback;
class UniformCallback;
class DrawableUpdateCallback;
class DrawableEventCallback;
class DrawableCullCallback;
class OSG_EXPORT Callback : public virtual Object {
public :
Callback(){}
Callback(const Callback& cb,const CopyOp& copyop):
osg::Object(cb, copyop),
_nestedCallback(cb._nestedCallback) {}
META_Object(osg, Callback);
virtual Callback* asCallback() { return this; }
virtual const Callback* asCallback() const { return this; }
virtual CallbackObject* asCallbackObject() { return 0; }
virtual const CallbackObject* asCallbackObject() const { return 0; }
virtual NodeCallback* asNodeCallback() { return 0; }
virtual const NodeCallback* asNodeCallback() const { return 0; }
virtual StateAttributeCallback* asStateAttributeCallback() { return 0; }
virtual const StateAttributeCallback* asStateAttributeCallback() const { return 0; }
virtual UniformCallback* asUniformCallback() { return 0; }
virtual const UniformCallback* asUniformCallback() const { return 0; }
virtual DrawableUpdateCallback* asDrawableUpdateCallback() { return 0; }
virtual const DrawableUpdateCallback* asDrawableUpdateCallback() const { return 0; }
virtual DrawableEventCallback* asDrawableEventCallback() { return 0; }
virtual const DrawableEventCallback* asDrawableEventCallback() const { return 0; }
virtual DrawableCullCallback* asDrawableCullCallback() { return 0; }
virtual const DrawableCullCallback* asDrawableCullCallback() const { return 0; }
virtual osgGA::EventHandler* asEventHandler() { return 0; }
virtual const osgGA::EventHandler* asEventHandler() const { return 0; }
/** Invoke the callback, first parameter is the Object that the callback is attached to,
* the second parameter, the data, is typically the NodeVisitor that is invoking the callback.
* The run(..) method may be overridden by users directly, or if the user is using one of the old
* style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override
* the appropriate callback method on those callback subclasses.
* If you are implementing your own callback then one should call traverse() to make sure nested callbacks
* and visitor traversal() is completed. */
virtual bool run(osg::Object* object, osg::Object* data)
{
return traverse(object, data);
}
/** traverse the nested callbacks or call NodeVisitor::traverse() if the object is Node, and data is NodeVisitor.*/
bool traverse(osg::Object* object, osg::Object* data);
void setNestedCallback(osg::Callback* cb) { _nestedCallback = cb; }
osg::Callback* getNestedCallback() { return _nestedCallback.get(); }
const osg::Callback* getNestedCallback() const { return _nestedCallback.get(); }
inline void addNestedCallback(osg::Callback* nc)
{
if (nc)
{
if (_nestedCallback.valid())
{
_nestedCallback->addNestedCallback(nc);
}
else
{
_nestedCallback = nc;
}
}
}
inline void removeNestedCallback(osg::Callback* nc)
{
if (nc)
{
if (_nestedCallback==nc)
{
ref_ptr<osg::Callback> new_nested_callback = _nestedCallback->getNestedCallback();
_nestedCallback->setNestedCallback(0);
_nestedCallback = new_nested_callback;
}
else if (_nestedCallback.valid())
{
_nestedCallback->removeNestedCallback(nc);
}
}
}
protected:
virtual ~Callback() {}
ref_ptr<Callback> _nestedCallback;
};
typedef std::vector< osg::ref_ptr<osg::Object> > Parameters;
/** Callback for attaching a script to a Node's via there UserDataContainer for the purpose of overriding class methods within scripts.*/
class OSG_EXPORT CallbackObject : public virtual osg::Callback
{
public:
CallbackObject() {}
CallbackObject(const std::string& name) { setName(name); }
CallbackObject(const CallbackObject& co, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(co, copyop),
osg::Callback(co,copyop) {}
META_Object(osg, CallbackObject);
virtual CallbackObject* asCallbackObject() { return this; }
virtual const CallbackObject* asCallbackObject() const { return this; }
/** override Callback::run() entry point to adapt to CallbackObject::run(..) method.*/
bool run(osg::Object* object, osg::Object* data);
inline bool run(osg::Object* object) const
{
osg::Parameters inputParameters;
osg::Parameters outputParameters;
return run(object, inputParameters, outputParameters);
}
virtual bool run(osg::Object* object, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const;
};
/** Convenience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
inline CallbackObject* getCallbackObject(osg::Object* object, const std::string& name)
{
osg::UserDataContainer* udc = object->getUserDataContainer();
if (!udc) return 0;
osg::Object* obj = udc->getUserObject(name);
if (!obj) return 0;
return obj->asCallbackObject();
}
/** Convenience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
inline const CallbackObject* getCallbackObject(const osg::Object* object, const std::string& name)
{
const osg::UserDataContainer* udc = object->getUserDataContainer();
if (!udc) return 0;
const osg::Object* obj = udc->getUserObject(name);
if (!obj) return 0;
return obj->asCallbackObject();
}
/** Call run(..) on named CallbackObjects attached to specified Object. Return true if at least one CallbackObject has been successfully invoked.*/
inline bool runNamedCallbackObjects(osg::Object* object, const std::string& name, osg::Parameters& inputParameters, osg::Parameters& outputParameters)
{
bool result = false;
osg::UserDataContainer* udc = object->getUserDataContainer();
if (udc)
{
for(unsigned int i = 0; i<udc->getNumUserObjects(); ++i)
{
osg::Object* obj = udc->getUserObject(i);
if (obj && obj->getName()==name)
{
osg::CallbackObject* co = obj->asCallbackObject();
if (co) result = co->run(object, inputParameters, outputParameters) | result;
}
}
}
return result;
}
// forward declare
class Node;
class NodeVisitor;
/** Deprecated. */
class OSG_EXPORT NodeCallback : public virtual Callback {
public :
NodeCallback(){}
NodeCallback(const NodeCallback& nc,const CopyOp& copyop):
Object(nc, copyop),
Callback(nc, copyop) {}
META_Object(osg,NodeCallback);
virtual NodeCallback* asNodeCallback() { return this; }
virtual const NodeCallback* asNodeCallback() const { return this; }
/** NodeCallback overrides the Callback::run() method to adapt it the old style NodeCallback::operator()(Node* node, NodeVisitor* nv) method.*/
virtual bool run(osg::Object* object, osg::Object* data);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(Node* node, NodeVisitor* nv);
protected:
virtual ~NodeCallback() {}
};
// forward declare
class StateAttribute;
/** Deprecated. */
class OSG_EXPORT StateAttributeCallback : public virtual osg::Callback
{
public:
StateAttributeCallback() {}
StateAttributeCallback(const StateAttributeCallback& org,const CopyOp& copyop) :
Object(org, copyop),
Callback(org, copyop) {}
META_Object(osg,StateAttributeCallback);
virtual StateAttributeCallback* asStateAttributeCallback() { return this; }
virtual const StateAttributeCallback* asStateAttributeCallback() const { return this; }
/** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
virtual bool run(osg::Object* object, osg::Object* data);
/** do customized update code.*/
virtual void operator () (StateAttribute*, NodeVisitor*) {}
};
// forward declare
class UniformBase;
class Uniform;
/** Deprecated. */
class OSG_EXPORT UniformCallback : public virtual osg::Callback
{
public:
UniformCallback() {}
UniformCallback(const UniformCallback& org, const CopyOp& copyop) :
Object(org, copyop),
Callback(org, copyop) {}
META_Object(osg, UniformCallback);
virtual UniformCallback* asUniformCallback() { return this; }
virtual const UniformCallback* asUniformCallback() const { return this; }
/** override Callback::run() entry point to adapt to UniformCallback::run(..) method.*/
virtual bool run(osg::Object* object, osg::Object* data);
/** do customized update code.*/
virtual void operator () (UniformBase*, NodeVisitor*) {}
virtual void operator () (Uniform*, NodeVisitor*) {}
};
// forward declare
class Drawable;
class State;
class RenderInfo;
class OSG_EXPORT DrawableUpdateCallback : public virtual Callback
{
public:
DrawableUpdateCallback() {}
DrawableUpdateCallback(const DrawableUpdateCallback& org,const CopyOp& copyop):
Object(org, copyop),
Callback(org, copyop) {}
META_Object(osg,DrawableUpdateCallback);
virtual DrawableUpdateCallback* asDrawableUpdateCallback() { return this; }
virtual const DrawableUpdateCallback* asDrawableUpdateCallback() const { return this; }
/** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
virtual bool run(osg::Object* object, osg::Object* data);
/** do customized update code.*/
virtual void update(osg::NodeVisitor*, osg::Drawable*) {}
};
class OSG_EXPORT DrawableEventCallback : public virtual Callback
{
public:
DrawableEventCallback() {}
DrawableEventCallback(const DrawableEventCallback& org, const CopyOp& copyop) :
Object(org, copyop),
Callback(org, copyop) {}
META_Object(osg,DrawableEventCallback);
virtual DrawableEventCallback* asDrawableEventCallback() { return this; }
virtual const DrawableEventCallback* asDrawableEventCallback() const { return this; }
/** override Callback::run() entry point to adapt to StateAttributeCallback::run(..) method.*/
virtual bool run(osg::Object* object, osg::Object* data);
/** do customized Event code. */
virtual void event(osg::NodeVisitor*, osg::Drawable*) {}
};
class OSG_EXPORT DrawableCullCallback : public virtual Callback
{
public:
DrawableCullCallback() {}
DrawableCullCallback(const DrawableCullCallback& org, const CopyOp& copyop) :
Object(org, copyop),
Callback(org, copyop) {}
META_Object(osg,DrawableCullCallback);
virtual DrawableCullCallback* asDrawableCullCallback() { return this; }
virtual const DrawableCullCallback* asDrawableCullCallback() const { return this; }
// just use the standard run implementation to passes run onto any nested callbacks.
using Callback::run;
/** deprecated.*/
virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const { return false; }
/** do customized cull code, return true if drawable should be culled.*/
virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const;
};
} // namespace
#endif