OpenSceneGraph/src/osgSim/LightPointNode.cpp

415 lines
13 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgSim/LightPointNode>
#include <osgSim/LightPointSystem>
#include "LightPointDrawable.h"
#include "LightPointSpriteDrawable.h"
#include <osg/Timer>
#include <osg/BoundingBox>
#include <osg/BlendFunc>
#include <osg/Material>
#include <osg/PointSprite>
#include <osgUtil/CullVisitor>
#include <typeinfo>
namespace osgSim
{
osg::StateSet* getSingletonLightPointSystemSet()
{
static osg::ref_ptr<osg::StateSet> s_stateset = 0;
if (!s_stateset)
{
s_stateset = new osg::StateSet;
// force light point nodes to be drawn after everything else by picking a rendering bin number after
// the transparent bin.
s_stateset->setRenderBinDetails(20,"DepthSortedBin");
}
return s_stateset.get();
}
LightPointNode::LightPointNode():
_minPixelSize(0.0f),
_maxPixelSize(30.0f),
_maxVisibleDistance2(FLT_MAX),
_lightSystem(0),
_pointSprites(false)
{
setStateSet(getSingletonLightPointSystemSet());
}
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightPointNode::LightPointNode(const LightPointNode& lpn,const osg::CopyOp& copyop):
osg::Node(lpn,copyop),
_bbox(lpn._bbox),
_lightPointList(lpn._lightPointList),
_minPixelSize(lpn._minPixelSize),
_maxPixelSize(lpn._maxPixelSize),
_maxVisibleDistance2(lpn._maxVisibleDistance2),
_lightSystem(lpn._lightSystem),
_pointSprites(lpn._pointSprites)
{
}
unsigned int LightPointNode::addLightPoint(const LightPoint& lp)
{
unsigned int num = _lightPointList.size();
_lightPointList.push_back(lp);
dirtyBound();
return num;
}
void LightPointNode::removeLightPoint(unsigned int pos)
{
if (pos<_lightPointList.size())
{
_lightPointList.erase(_lightPointList.begin()+pos);
dirtyBound();
}
dirtyBound();
}
osg::BoundingSphere LightPointNode::computeBound() const
{
osg::BoundingSphere bsphere;
bsphere.init();
_bbox.init();
if (_lightPointList.empty())
{
return bsphere;
}
LightPointList::const_iterator itr;
for(itr=_lightPointList.begin();
itr!=_lightPointList.end();
++itr)
{
_bbox.expandBy(itr->_position);
}
bsphere.set(_bbox.center(),0.0f);
for(itr=_lightPointList.begin();
itr!=_lightPointList.end();
++itr)
{
osg::Vec3 dv(itr->_position-bsphere.center());
float radius = dv.length()+itr->_radius;
if (bsphere.radius()<radius) bsphere.radius()=radius;
}
bsphere.radius()+=1.0f;
return bsphere;
}
void LightPointNode::traverse(osg::NodeVisitor& nv)
{
if (_lightPointList.empty())
{
// no light points so no op.
return;
}
//#define USE_TIMER
#ifdef USE_TIMER
osg::Timer timer;
osg::Timer_t t1=0,t2=0,t3=0,t4=0,t5=0,t6=0,t7=0,t8=0;
#endif
#ifdef USE_TIMER
t1 = timer.tick();
#endif
osgUtil::CullVisitor* cv = nv.asCullVisitor();
#ifdef USE_TIMER
t2 = timer.tick();
#endif
// should we disable small feature culling here?
if (cv /*&& !cv->isCulled(_bbox)*/)
{
osg::Matrix matrix = *(cv->getModelViewMatrix());
osg::RefMatrix& projection = *(cv->getProjectionMatrix());
osgUtil::StateGraph* rg = cv->getCurrentStateGraph();
if (rg->leaves_empty())
{
// this is first leaf to be added to StateGraph
// and therefore should not already know current render bin,
// so need to add it.
cv->getCurrentRenderBin()->addStateGraph(rg);
}
#ifdef USE_TIMER
t3 = timer.tick();
#endif
LightPointDrawable* drawable = NULL;
osg::Referenced* object = rg->getUserData();
if (object)
{
if (typeid(*object)==typeid(LightPointDrawable))
{
// resuse the user data attached to the render graph.
drawable = static_cast<LightPointDrawable*>(object);
}
else if (typeid(*object)==typeid(LightPointSpriteDrawable))
{
drawable = static_cast<LightPointSpriteDrawable*>(object);
}
else
{
// will need to replace UserData.
OSG_WARN << "Warning: Replacing osgUtil::StateGraph::_userData to support osgSim::LightPointNode, may have undefined results."<<std::endl;
}
}
if (!drawable)
{
drawable = _pointSprites ? new LightPointSpriteDrawable : new LightPointDrawable;
rg->setUserData(drawable);
if (cv->getFrameStamp())
{
drawable->setSimulationTime(cv->getFrameStamp()->getSimulationTime());
}
}
// search for a drawable in the RenderLeaf list equal to the attached the one attached to StateGraph user data
// as this will be our special light point drawable.
osgUtil::StateGraph::LeafList::iterator litr;
for(litr = rg->_leaves.begin();
litr != rg->_leaves.end() && (*litr)->_drawable.get()!=drawable;
++litr)
{}
if (litr == rg->_leaves.end())
{
// haven't found the drawable added in the RenderLeaf list, therefore this may be the
// first time through LightPointNode in this frame, so need to add drawable into the StateGraph RenderLeaf list
// and update its time signatures.
drawable->reset();
rg->addLeaf(new osgUtil::RenderLeaf(drawable,&projection,NULL,FLT_MAX));
// need to update the drawable's frame count.
if (cv->getFrameStamp())
{
drawable->updateSimulationTime(cv->getFrameStamp()->getSimulationTime());
}
}
#ifdef USE_TIMER
t4 = timer.tick();
#endif
#ifdef USE_TIMER
t7 = timer.tick();
#endif
if (cv->getComputeNearFarMode() != osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR)
cv->updateCalculatedNearFar(matrix,_bbox);
const float minimumIntensity = 1.0f/256.0f;
const osg::Vec3 eyePoint = cv->getEyeLocal();
double time=drawable->getSimulationTime();
double timeInterval=drawable->getSimulationTimeInterval();
const osg::Polytope clipvol(cv->getCurrentCullingSet().getFrustum());
const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);
//LightPointDrawable::ColorPosition cp;
for(LightPointList::iterator itr=_lightPointList.begin();
itr!=_lightPointList.end();
++itr)
{
const LightPoint& lp = *itr;
if (!lp._on) continue;
const osg::Vec3& position = lp._position;
// skip light point if it is not contianed in the view frustum.
if (computeClipping && !clipvol.contains(position)) continue;
// delta vector between eyepoint and light point.
osg::Vec3 dv(eyePoint-position);
float intensity = (_lightSystem.valid()) ? _lightSystem->getIntensity() : lp._intensity;
// slip light point if its intensity is 0.0 or negative.
if (intensity<=minimumIntensity) continue;
// (SIB) Clip on distance, if close to limit, add transparancy
float distanceFactor = 1.0f;
if (_maxVisibleDistance2!=FLT_MAX)
{
if (dv.length2()>_maxVisibleDistance2) continue;
else if (_maxVisibleDistance2 > 0)
distanceFactor = 1.0f - osg::square(dv.length2() / _maxVisibleDistance2);
}
osg::Vec4 color = lp._color;
// check the sector.
if (lp._sector.valid())
{
intensity *= (*lp._sector)(dv);
// skip light point if it is intensity is 0.0 or negative.
if (intensity<=minimumIntensity) continue;
}
// temporary accounting of intensity.
//color *= intensity;
// check the blink sequence.
bool doBlink = lp._blinkSequence.valid();
if (doBlink && _lightSystem.valid())
doBlink = (_lightSystem->getAnimationState() == LightPointSystem::ANIMATION_ON);
if (doBlink)
{
osg::Vec4 bs = lp._blinkSequence->color(time,timeInterval);
color[0] *= bs[0];
color[1] *= bs[1];
color[2] *= bs[2];
color[3] *= bs[3];
}
// if alpha value is less than the min intentsity then skip
if (color[3]<=minimumIntensity) continue;
float pixelSize = cv->pixelSize(position,lp._radius);
// cout << "pixelsize = "<<pixelSize<<endl;
// adjust pixel size to account for intensity.
if (intensity!=1.0) pixelSize *= sqrt(intensity);
// adjust alpha to account for max range (Fade on distance)
color[3] *= distanceFactor;
// round up to the minimum pixel size if required.
float orgPixelSize = pixelSize;
if (pixelSize<_minPixelSize) pixelSize = _minPixelSize;
osg::Vec3 xpos(position*matrix);
if (lp._blendingMode==LightPoint::BLENDED)
{
if (pixelSize<1.0f)
{
// need to use alpha blending...
color[3] *= pixelSize;
// color[3] *= osg::square(pixelSize);
if (color[3]<=minimumIntensity) continue;
drawable->addBlendedLightPoint(0, xpos,color);
}
else if (pixelSize<_maxPixelSize)
{
unsigned int lowerBoundPixelSize = (unsigned int)pixelSize;
float remainder = osg::square(pixelSize-(float)lowerBoundPixelSize);
// (SIB) Add transparency if pixel is clamped to minpixelsize
if (orgPixelSize<_minPixelSize)
color[3] *= (2.0/3.0) + (1.0/3.0) * sqrt(orgPixelSize / pixelSize);
drawable->addBlendedLightPoint(lowerBoundPixelSize-1, xpos,color);
color[3] *= remainder;
drawable->addBlendedLightPoint(lowerBoundPixelSize, xpos,color);
}
else // use a billboard geometry.
{
drawable->addBlendedLightPoint((unsigned int)(_maxPixelSize-1.0), xpos,color);
}
}
else // ADDITIVE blending.
{
if (pixelSize<1.0f)
{
// need to use alpha blending...
color[3] *= pixelSize;
// color[3] *= osg::square(pixelSize);
if (color[3]<=minimumIntensity) continue;
drawable->addAdditiveLightPoint(0, xpos,color);
}
else if (pixelSize<_maxPixelSize)
{
unsigned int lowerBoundPixelSize = (unsigned int)pixelSize;
float remainder = osg::square(pixelSize-(float)lowerBoundPixelSize);
// (SIB) Add transparency if pixel is clamped to minpixelsize
if (orgPixelSize<_minPixelSize)
color[3] *= (2.0/3.0) + (1.0/3.0) * sqrt(orgPixelSize / pixelSize);
float alpha = color[3];
color[3] = alpha*(1.0f-remainder);
drawable->addAdditiveLightPoint(lowerBoundPixelSize-1, xpos,color);
color[3] = alpha*remainder;
drawable->addAdditiveLightPoint(lowerBoundPixelSize, xpos,color);
}
else // use a billboard geometry.
{
drawable->addAdditiveLightPoint((unsigned int)(_maxPixelSize-1.0), xpos,color);
}
}
}
#ifdef USE_TIMER
t8 = timer.tick();
#endif
}
#ifdef USE_TIMER
cout << "compute"<<endl;
cout << " t2-t1="<<t2-t1<<endl;
cout << " t4-t3="<<t4-t3<<endl;
cout << " t6-t5="<<t6-t5<<endl;
cout << " t8-t7="<<t8-t7<<endl;
cout << "_lightPointList.size()="<<_lightPointList.size()<<endl;
cout << " t8-t7/size = "<<(float)(t8-t7)/(float)_lightPointList.size()<<endl;
#endif
}
} // end of namespace