62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAINSYSTEM
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#define OSGTERRAINSYSTEM 1
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#include <osg/Group>
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#include <osg/CoordinateSystemNode>
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#include <osgTerrain/TerrainTile>
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namespace osgTerrain {
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/** TerrainSystem provides a framework for loosely coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be plugged in at runtime.*/
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class OSGTERRAIN_EXPORT TerrainSystem : public osg::Group
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{
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public:
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TerrainSystem();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TerrainSystem(const TerrainSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, TerrainSystem);
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virtual void traverse(osg::NodeVisitor& nv);
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/** Set the TerrainTechnique that is used as the prototype for all Terrain below the TerrainSystem. */
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void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
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/** Get the TerrainTechnique*/
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TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
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/** Get the const TerrainTechnique*/
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const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
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protected:
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virtual ~TerrainSystem();
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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};
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}
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#endif
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