OpenSceneGraph/include/osgTerrain/TerrainSystem
2008-03-27 10:55:39 +00:00

62 lines
1.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAINSYSTEM
#define OSGTERRAINSYSTEM 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
#include <osgTerrain/TerrainTile>
namespace osgTerrain {
/** TerrainSystem provides a framework for loosely coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainSystem : public osg::Group
{
public:
TerrainSystem();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainSystem(const TerrainSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainSystem);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the TerrainTechnique that is used as the prototype for all Terrain below the TerrainSystem. */
void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
protected:
virtual ~TerrainSystem();
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
};
}
#endif