1282 lines
65 KiB
HTML
1282 lines
65 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::GeoSet</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::GeoSet</A></H2></H2><BLOCKQUOTE>Note, osg::GeoSet is now deprecated, please use osg::Geometry instead.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CGeoSet,MGeoSet.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.5">GeoSet</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.6">GeoSet</A></B>(const <!1><A HREF="GeoSet.html#DOC.2.50.6">GeoSet</A>& geoset, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.50.7">cloneType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.50.8">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.50.9">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.50.10">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.50.11">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.50.12">setNumPrims</A></B>( const int n )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.13">getNumPrims</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.14">setPrimType</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.1">PrimitiveType</A> type )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.1">PrimitiveType</A> <B><A HREF="#DOC.2.50.15">getPrimType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.50.16">setPrimLengths</A></B>( int* lens )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int* <B><A HREF="#DOC.2.50.17">getPrimLengths</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int* <B><A HREF="#DOC.2.50.18">getPrimLengths</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.19">computeNumVerts</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.20">getNumCoords</A></B>() const
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<DD><I>get the number of coords required by the defined primitives.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.50.21">getCoords</A></B>()
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<DD><I>get a pointer to Vec3 coord array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.50.22">getCoords</A></B>() const
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<DD><I>get a const pointer to Vec3 coord array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.23">getNumCoordIndices</A></B>() const
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<DD><I>get the number of indices required by the defined primitives.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.24">getCoordIndices</A></B>()
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<DD><I>get the coord index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.25">getCoordIndices</A></B>() const
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<DD><I>get the const coord index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.26">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp )
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<DD><I>set the coords (ie the geometry) of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.27">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp, GLushort* ci )
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<DD><I>set the coords (ie the geometry) and ushort indices of the geoset.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.28">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp, GLuint* ci )
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<DD><I>set the coords (ie the geometry) and uint indices of the geoset.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.29">setCoords</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )
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<DD><I>set the coords (ie the geometry) and indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.30">getNumNormals</A></B>() const
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<DD><I>get the number of normals required by the defined primitives and normals binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.50.31">getNormals</A></B>()
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<DD><I>get a pointer to Vec3 normal array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.50.32">getNormals</A></B>() const
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<DD><I>get a const pointer to Vec3 normal array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.50.33">getNumNormalIndices</A></B>() const
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<DD><I>get the number of normal indices required by the defined primitives and normals binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.34">getNormalIndices</A></B>()
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<DD><I>get the normal index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.35">getNormalIndices</A></B>() const
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<DD><I>get the const normal index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.36">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np )
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<DD><I>set the normals of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.37">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np, GLushort* ni )
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<DD><I>set the normals and normal indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.38">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np, GLuint* ni )
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<DD><I>set the normals and normal indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.39">setNormals</A></B>( <!1><A HREF="Vec3.html">Vec3</A>* np, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )
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<DD><I>set the normals and normal indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.40">setNormalBinding</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> binding )
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<DD><I>set the normals binding to the vertices/primitives/overall</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> <B><A HREF="#DOC.2.50.41">getNormalBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.42">getNumColors</A></B>() const
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<DD><I>get the number of colors required by the defined primitives and color binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>* <B><A HREF="#DOC.2.50.43">getColors</A></B>()
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<DD><I>get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>* <B><A HREF="#DOC.2.50.44">getColors</A></B>() const
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<DD><I>get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline int <B><A HREF="#DOC.2.50.45">getNumColorIndices</A></B>() const
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<DD><I>get the number of colors indices required by the defined primitives and color binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.46">getColorIndices</A></B>()
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<DD><I>get the color index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.47">getColorIndices</A></B>() const
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<DD><I>get the const color index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.48">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp )
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<DD><I>set the colors of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.49">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp, GLushort* li )
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<DD><I>set the colors and color indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.50">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp, GLuint* li )
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<DD><I>set the colors and color indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.51">setColors</A></B>( <!1><A HREF="Vec4.html">Vec4</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )
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<DD><I>set the colors and color indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.52">setColorBinding</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> binding )
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<DD><I>set the color binding to the vertices/primitives/overall</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> <B><A HREF="#DOC.2.50.53">getColorBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.54">getNumTextureCoords</A></B>() const
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<DD><I>get the number of texture coords required by the defined primitives and textures binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.50.55">getTextureCoords</A></B>()
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<DD><I>get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.50.56">getTextureCoords</A></B>() const
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<DD><I>get a pointer to Vec4 color array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.57">getNumTextureIndices</A></B>() const
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<DD><I>get the number of texture coord indices required by the defined primitives and texture binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.58">getTextureIndices</A></B>()
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<DD><I>get the texture index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.59">getTextureIndices</A></B>() const
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<DD><I>get the texture index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.60">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc )
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<DD><I>set the texture coords of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.61">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc, GLushort* ti )
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<DD><I>set the texture coords and texture coord indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.62">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc, GLuint* ti )
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<DD><I>set the texture coords and texture coord indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.63">setTextureCoords</A></B>( <!1><A HREF="Vec2.html">Vec2</A>* tc, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )
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<DD><I>set the texture coords and texture indices of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.64">setTextureBinding</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> binding )
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<DD><I>set the texture coord binding to the vertices/primitives/overall</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> <B><A HREF="#DOC.2.50.65">getTextureBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.66">getNumInterleavedCoords</A></B>() const
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<DD><I>get the number of texture coords required by the defined primitives and textures binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void* <B><A HREF="#DOC.2.50.67">getInterleavedArray</A></B>()
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<DD><I>get a pointer to interleaved float array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const void* <B><A HREF="#DOC.2.50.68">getInterleavedArray</A></B>() const
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<DD><I>get a const pointer to interleaved float array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.69">getNumInterleavedIndices</A></B>() const
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<DD><I>get the number of texture coord indices required by the defined primitives and texture binding</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.70">getInterleavedIndices</A></B>()
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<DD><I>get the texture index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& <B><A HREF="#DOC.2.50.71">getInterleavedIndices</A></B>() const
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<DD><I>get the interleaved index array.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> <B><A HREF="#DOC.2.50.72">getInterleavedFormat</A></B>() const
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<DD><I>get the interleaved array storage format.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.73">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia )
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<DD><I>set the interleaved arrays of the geoset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.74">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia, GLushort* iai )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.75">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia, GLuint* iai )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.76">setInterleavedArray</A></B>( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& iai )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.77">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state)
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<DD><I>draw geoset directly ignoring an OpenGL display list which could be attached.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.50.78">check</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.80">setAttributeDeleteFunctor</A></B>(<!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>* adf)
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<DD><I>set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>* <B><A HREF="#DOC.2.50.81">getAttributeDeleteFunctor</A></B>()
|
|
<DD><I>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>* <B><A HREF="#DOC.2.50.82">getAttributeDeleteFunctor</A></B>() const
|
|
<DD><I>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.50.83">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A> &)
|
|
<DD><I>Statistics collection for each drawable- 260901</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.50.84">suppportsAttributeOperation</A></B>() const
|
|
<DD><I>return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual AttributeBitMask <B><A HREF="#DOC.2.50.85">applyAttributeOperation</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& auf)
|
|
<DD><I>return the attributes successully applied in applyAttributeUpdate</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.86">applyPrimitiveOperation</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& functor)
|
|
<DD><I>apply the internal geometry as basic primitives to a PrimitiveFunctor</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html">Geometry</A>* <B><A HREF="#DOC.2.50.87">convertToGeometry</A></B>()
|
|
<DD><I>convinience function for converting GeoSet's to equivilant Geometry nodes</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.50.1">PrimitiveType</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.50.2">BindingType</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.50.3">InterleaveArrayType</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.50.4">IndexPointer</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.50.79">AttributeDeleteFunctor</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DD><I>function object which is used to handling the clean up of attribute arrays associated with GeoSet's.</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>> <B><A HREF="#DOC.2.50.91">_adf</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.50.92">_numprims</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.1">PrimitiveType</A> <B><A HREF="#DOC.2.50.93">_primtype</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.50.94">_needprimlen</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.50.95">_oglprimtype</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int* <B><A HREF="#DOC.2.50.96">_primLengths</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned char <B><A HREF="#DOC.2.50.97">_primlength</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned char <B><A HREF="#DOC.2.50.98">_flat_shaded_skip</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.50.99">_numcoords</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.50.100">_coords</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> <B><A HREF="#DOC.2.50.101">_cindex</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> <B><A HREF="#DOC.2.50.102">_normal_binding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.50.103">_numnormals</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A>* <B><A HREF="#DOC.2.50.104">_normals</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> <B><A HREF="#DOC.2.50.105">_nindex</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> <B><A HREF="#DOC.2.50.106">_color_binding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.50.107">_numcolors</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A>* <B><A HREF="#DOC.2.50.108">_colors</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> <B><A HREF="#DOC.2.50.109">_colindex</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> <B><A HREF="#DOC.2.50.110">_texture_binding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.50.111">_numtcoords</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec2.html">Vec2</A>* <B><A HREF="#DOC.2.50.112">_tcoords</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> <B><A HREF="#DOC.2.50.113">_tindex</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.50.114">_iarray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> <B><A HREF="#DOC.2.50.115">_iaindex</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> <B><A HREF="#DOC.2.50.116">_iaformat</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.50.117">_ogliaformat</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.50.118">_fast_path</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GeoSet.html">GeoSet</A>& <B><A HREF="#DOC.2.50.88">operator = </A></B>(const <!1><A HREF="GeoSet.html">GeoSet</A>&)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.89">~GeoSet</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.50.90">computeBound</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.119">set_fast_path</A></B>( void )
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.120">draw_fast_path</A></B>( <!1><A HREF="State.html">State</A>& state )
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.121">draw_alternate_path</A></B>( <!1><A HREF="State.html">State</A>& state )
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Drawable.html">Drawable</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A>& <B>getParents</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A> <B>getParents</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const unsigned int i)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const unsigned int i) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setSupportsDisplayList</B>(const bool flag)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getSupportsDisplayList</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setUseDisplayList</B>(const bool flag)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getUseDisplayList</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B>getBound</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>compile</B>(<!1><A HREF="State.html">State</A>& state)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* ac)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* <B>getAppCallback</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>* <B>getAppCallback</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* cc)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* <B>getCullCallback</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>* <B>getCullCallback</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* dc)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* <B>getDrawCallback</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>* <B>getDrawCallback</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(uint contextID, uint globj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(uint contextID)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>draw</B>(<!1><A HREF="State.html">State</A>& state)
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<Node*> <B>ParentList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>AppCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef uint AttributeBitMaskenum <B>AttributeBitMaskValues</B>
|
|
<DT>
|
|
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
|
<DT>
|
|
class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.40.6">ParentList</A> <B>_parents</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_useDisplayList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.23">AppCallback</A>> <B>_appCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.31">DrawCallback</A>> <B>_drawCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.40.27">CullCallback</A>> <B>_cullCallback</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(osg::Node* node)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(osg::Node* node)
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<uint> GLObjectList mutable GLObjectList <B>_globjList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache <B>s_deletedDisplayListCache</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> dv)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>getDataVariance</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>_dataVariance</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>Note, osg::GeoSet is now deprecated, please use osg::Geometry instead.
|
|
osg::GeoSet will be kept through to the beta release for
|
|
backwards compatability only.
|
|
|
|
<P>Encapsulates OpenGL drawing primitives, geometry and
|
|
optional binding of normal, color and texture coordinates. Used
|
|
for representing the visible objects in the scene. State attributes
|
|
for a GeoSet are maintained in StateSet which the GeoSet maintains
|
|
a referenced counted pointer to. Both GeoSet's and StateSet's can
|
|
be shared for optimal memory usage and graphics performance.</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="PrimitiveType"></A>
|
|
<A NAME="DOC.2.50.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum PrimitiveType</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="NO_TYPE"></A>
|
|
<A NAME="DOC.2.50.1.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_TYPE</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="POINTS"></A>
|
|
<A NAME="DOC.2.50.1.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINTS</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINES"></A>
|
|
<A NAME="DOC.2.50.1.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINES</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINE_STRIP"></A>
|
|
<A NAME="DOC.2.50.1.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_STRIP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FLAT_LINE_STRIP"></A>
|
|
<A NAME="DOC.2.50.1.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_LINE_STRIP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LINE_LOOP"></A>
|
|
<A NAME="DOC.2.50.1.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_LOOP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TRIANGLES"></A>
|
|
<A NAME="DOC.2.50.1.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLES</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TRIANGLE_STRIP"></A>
|
|
<A NAME="DOC.2.50.1.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_STRIP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FLAT_TRIANGLE_STRIP"></A>
|
|
<A NAME="DOC.2.50.1.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_STRIP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TRIANGLE_FAN"></A>
|
|
<A NAME="DOC.2.50.1.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_FAN</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FLAT_TRIANGLE_FAN"></A>
|
|
<A NAME="DOC.2.50.1.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_FAN</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="QUADS"></A>
|
|
<A NAME="DOC.2.50.1.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUADS</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="QUAD_STRIP"></A>
|
|
<A NAME="DOC.2.50.1.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_STRIP</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="POLYGON"></A>
|
|
<A NAME="DOC.2.50.1.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGON</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="BindingType"></A>
|
|
<A NAME="DOC.2.50.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum BindingType</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="BIND_OFF"></A>
|
|
<A NAME="DOC.2.50.2.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OFF</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_OVERALL"></A>
|
|
<A NAME="DOC.2.50.2.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OVERALL</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PERPRIM"></A>
|
|
<A NAME="DOC.2.50.2.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PERPRIM</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PERVERTEX"></A>
|
|
<A NAME="DOC.2.50.2.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PERVERTEX</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_DEFAULT"></A>
|
|
<A NAME="DOC.2.50.2.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_DEFAULT</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="InterleaveArrayType"></A>
|
|
<A NAME="DOC.2.50.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InterleaveArrayType</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="IA_OFF"></A>
|
|
<A NAME="DOC.2.50.3.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_OFF</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_V2F"></A>
|
|
<A NAME="DOC.2.50.3.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_V2F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_V3F"></A>
|
|
<A NAME="DOC.2.50.3.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_C4UB_V2F"></A>
|
|
<A NAME="DOC.2.50.3.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_C4UB_V2F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_C4UB_V3F"></A>
|
|
<A NAME="DOC.2.50.3.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_C4UB_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_C3F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_C3F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_N3F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_N3F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_C4F_N3F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_C4F_N3F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T2F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T2F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T4F_V4F"></A>
|
|
<A NAME="DOC.2.50.3.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T4F_V4F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T2F_C4UB_V3F"></A>
|
|
<A NAME="DOC.2.50.3.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T2F_C4UB_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T2F_C3F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T2F_C3F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T2F_N3F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T2F_N3F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T2F_C4F_N3F_V3F"></A>
|
|
<A NAME="DOC.2.50.3.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T2F_C4F_N3F_V3F</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="IA_T4F_C4F_N3F_V4F"></A>
|
|
<A NAME="DOC.2.50.3.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IA_T4F_C4F_N3F_V4F</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="IndexPointer"></A>
|
|
<A NAME="DOC.2.50.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct IndexPointer</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="_size"></A>
|
|
<A NAME="DOC.2.50.4.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable uint _size</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_is_ushort"></A>
|
|
<A NAME="DOC.2.50.4.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _is_ushort</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME=""></A>
|
|
<A NAME="DOC.2.50.4.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>union </B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="_ushort"></A>
|
|
<A NAME="DOC.2.50.4.3.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLushort* _ushort</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_uint"></A>
|
|
<A NAME="DOC.2.50.4.3.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLuint* _uint</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="IndexPointer"></A>
|
|
<A NAME="DOC.2.50.4.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IndexPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator == "></A>
|
|
<A NAME="DOC.2.50.4.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="valid"></A>
|
|
<A NAME="DOC.2.50.4.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="null"></A>
|
|
<A NAME="DOC.2.50.4.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool null() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setToNull"></A>
|
|
<A NAME="DOC.2.50.4.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setToNull()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.50.4.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(uint <!1><A HREF="fast_back_stack.html#DOC.2.44.7">size</A>, GLushort* <!1><A HREF="Image.html#DOC.2.56.27">data</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set"></A>
|
|
<A NAME="DOC.2.50.4.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set(const uint <!1><A HREF="fast_back_stack.html#DOC.2.44.7">size</A>, GLuint* <!1><A HREF="Image.html#DOC.2.56.27">data</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="maxIndex"></A>
|
|
<A NAME="DOC.2.50.4.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint maxIndex() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator [] "></A>
|
|
<A NAME="DOC.2.50.4.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const GLint operator [] (const GLuint pos) const </B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="GeoSet"></A>
|
|
<A NAME="DOC.2.50.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GeoSet()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="GeoSet"></A>
|
|
<A NAME="DOC.2.50.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GeoSet(const <!1><A HREF="GeoSet.html#DOC.2.50.6">GeoSet</A>& geoset, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
|
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cloneType"></A>
|
|
<A NAME="DOC.2.50.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.50.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.50.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.50.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.50.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumPrims"></A>
|
|
<A NAME="DOC.2.50.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNumPrims( const int n )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumPrims"></A>
|
|
<A NAME="DOC.2.50.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumPrims() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setPrimType"></A>
|
|
<A NAME="DOC.2.50.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPrimType( const <!1><A HREF="GeoSet.html#DOC.2.50.1">PrimitiveType</A> type )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimType"></A>
|
|
<A NAME="DOC.2.50.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.1">PrimitiveType</A> getPrimType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setPrimLengths"></A>
|
|
<A NAME="DOC.2.50.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPrimLengths( int* lens )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimLengths"></A>
|
|
<A NAME="DOC.2.50.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int* getPrimLengths()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimLengths"></A>
|
|
<A NAME="DOC.2.50.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int* getPrimLengths() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeNumVerts"></A>
|
|
<A NAME="DOC.2.50.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeNumVerts() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumCoords"></A>
|
|
<A NAME="DOC.2.50.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumCoords() const </B></TT>
|
|
<DD>get the number of coords required by the defined primitives.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCoords"></A>
|
|
<A NAME="DOC.2.50.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getCoords()</B></TT>
|
|
<DD>get a pointer to Vec3 coord array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCoords"></A>
|
|
<A NAME="DOC.2.50.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getCoords() const </B></TT>
|
|
<DD>get a const pointer to Vec3 coord array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumCoordIndices"></A>
|
|
<A NAME="DOC.2.50.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumCoordIndices() const </B></TT>
|
|
<DD>get the number of indices required by the defined primitives.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCoordIndices"></A>
|
|
<A NAME="DOC.2.50.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getCoordIndices()</B></TT>
|
|
<DD>get the coord index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCoordIndices"></A>
|
|
<A NAME="DOC.2.50.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getCoordIndices() const </B></TT>
|
|
<DD>get the const coord index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCoords"></A>
|
|
<A NAME="DOC.2.50.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp )</B></TT>
|
|
<DD>set the coords (ie the geometry) of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCoords"></A>
|
|
<A NAME="DOC.2.50.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp, GLushort* ci )</B></TT>
|
|
<DD>set the coords (ie the geometry) and ushort indices of the geoset.
|
|
To reduce memory footprint and bandwidth for small datasets it is
|
|
recommended the ushort indices are used instead of unit indices.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCoords"></A>
|
|
<A NAME="DOC.2.50.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp, GLuint* ci )</B></TT>
|
|
<DD>set the coords (ie the geometry) and uint indices of the geoset.
|
|
Unless your data set exceeds 65536 indices prefer ushort indices
|
|
over uint indices, only use this unit indices version if necessary.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCoords"></A>
|
|
<A NAME="DOC.2.50.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCoords( <!1><A HREF="Vec3.html">Vec3</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )</B></TT>
|
|
<DD>set the coords (ie the geometry) and indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumNormals"></A>
|
|
<A NAME="DOC.2.50.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumNormals() const </B></TT>
|
|
<DD>get the number of normals required by the defined primitives and normals binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormals"></A>
|
|
<A NAME="DOC.2.50.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>* getNormals()</B></TT>
|
|
<DD>get a pointer to Vec3 normal array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormals"></A>
|
|
<A NAME="DOC.2.50.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>* getNormals() const </B></TT>
|
|
<DD>get a const pointer to Vec3 normal array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumNormalIndices"></A>
|
|
<A NAME="DOC.2.50.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getNumNormalIndices() const </B></TT>
|
|
<DD>get the number of normal indices required by the defined primitives and normals binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalIndices"></A>
|
|
<A NAME="DOC.2.50.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getNormalIndices()</B></TT>
|
|
<DD>get the normal index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalIndices"></A>
|
|
<A NAME="DOC.2.50.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getNormalIndices() const </B></TT>
|
|
<DD>get the const normal index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormals"></A>
|
|
<A NAME="DOC.2.50.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np )</B></TT>
|
|
<DD>set the normals of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormals"></A>
|
|
<A NAME="DOC.2.50.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np, GLushort* ni )</B></TT>
|
|
<DD>set the normals and normal indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormals"></A>
|
|
<A NAME="DOC.2.50.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np, GLuint* ni )</B></TT>
|
|
<DD>set the normals and normal indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormals"></A>
|
|
<A NAME="DOC.2.50.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormals( <!1><A HREF="Vec3.html">Vec3</A>* np, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )</B></TT>
|
|
<DD>set the normals and normal indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalBinding"></A>
|
|
<A NAME="DOC.2.50.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalBinding( const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> binding )</B></TT>
|
|
<DD>set the normals binding to the vertices/primitives/overall
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalBinding"></A>
|
|
<A NAME="DOC.2.50.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> getNormalBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumColors"></A>
|
|
<A NAME="DOC.2.50.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumColors() const </B></TT>
|
|
<DD>get the number of colors required by the defined primitives and color binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColors"></A>
|
|
<A NAME="DOC.2.50.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>* getColors()</B></TT>
|
|
<DD>get a pointer to Vec4 color array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColors"></A>
|
|
<A NAME="DOC.2.50.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>* getColors() const </B></TT>
|
|
<DD>get a pointer to Vec4 color array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumColorIndices"></A>
|
|
<A NAME="DOC.2.50.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline int getNumColorIndices() const </B></TT>
|
|
<DD>get the number of colors indices required by the defined primitives and color binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorIndices"></A>
|
|
<A NAME="DOC.2.50.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getColorIndices()</B></TT>
|
|
<DD>get the color index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorIndices"></A>
|
|
<A NAME="DOC.2.50.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getColorIndices() const </B></TT>
|
|
<DD>get the const color index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColors"></A>
|
|
<A NAME="DOC.2.50.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp )</B></TT>
|
|
<DD>set the colors of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColors"></A>
|
|
<A NAME="DOC.2.50.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp, GLushort* li )</B></TT>
|
|
<DD>set the colors and color indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColors"></A>
|
|
<A NAME="DOC.2.50.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp, GLuint* li )</B></TT>
|
|
<DD>set the colors and color indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColors"></A>
|
|
<A NAME="DOC.2.50.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColors( <!1><A HREF="Vec4.html">Vec4</A>* cp, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )</B></TT>
|
|
<DD>set the colors and color indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorBinding"></A>
|
|
<A NAME="DOC.2.50.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorBinding( const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> binding )</B></TT>
|
|
<DD>set the color binding to the vertices/primitives/overall
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorBinding"></A>
|
|
<A NAME="DOC.2.50.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> getColorBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumTextureCoords"></A>
|
|
<A NAME="DOC.2.50.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumTextureCoords() const </B></TT>
|
|
<DD>get the number of texture coords required by the defined primitives and textures binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureCoords"></A>
|
|
<A NAME="DOC.2.50.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>* getTextureCoords()</B></TT>
|
|
<DD>get a pointer to Vec4 color array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureCoords"></A>
|
|
<A NAME="DOC.2.50.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A>* getTextureCoords() const </B></TT>
|
|
<DD>get a pointer to Vec4 color array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumTextureIndices"></A>
|
|
<A NAME="DOC.2.50.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumTextureIndices() const </B></TT>
|
|
<DD>get the number of texture coord indices required by the defined primitives and texture binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureIndices"></A>
|
|
<A NAME="DOC.2.50.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getTextureIndices()</B></TT>
|
|
<DD>get the texture index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureIndices"></A>
|
|
<A NAME="DOC.2.50.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getTextureIndices() const </B></TT>
|
|
<DD>get the texture index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureCoords"></A>
|
|
<A NAME="DOC.2.50.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc )</B></TT>
|
|
<DD>set the texture coords of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureCoords"></A>
|
|
<A NAME="DOC.2.50.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc, GLushort* ti )</B></TT>
|
|
<DD>set the texture coords and texture coord indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureCoords"></A>
|
|
<A NAME="DOC.2.50.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc, GLuint* ti )</B></TT>
|
|
<DD>set the texture coords and texture coord indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureCoords"></A>
|
|
<A NAME="DOC.2.50.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCoords( <!1><A HREF="Vec2.html">Vec2</A>* tc, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& ip )</B></TT>
|
|
<DD>set the texture coords and texture indices of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTextureBinding"></A>
|
|
<A NAME="DOC.2.50.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureBinding( const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> binding )</B></TT>
|
|
<DD>set the texture coord binding to the vertices/primitives/overall
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTextureBinding"></A>
|
|
<A NAME="DOC.2.50.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> getTextureBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumInterleavedCoords"></A>
|
|
<A NAME="DOC.2.50.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumInterleavedCoords() const </B></TT>
|
|
<DD>get the number of texture coords required by the defined primitives and textures binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInterleavedArray"></A>
|
|
<A NAME="DOC.2.50.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void* getInterleavedArray()</B></TT>
|
|
<DD>get a pointer to interleaved float array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInterleavedArray"></A>
|
|
<A NAME="DOC.2.50.68"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const void* getInterleavedArray() const </B></TT>
|
|
<DD>get a const pointer to interleaved float array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumInterleavedIndices"></A>
|
|
<A NAME="DOC.2.50.69"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumInterleavedIndices() const </B></TT>
|
|
<DD>get the number of texture coord indices required by the defined primitives and texture binding
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInterleavedIndices"></A>
|
|
<A NAME="DOC.2.50.70"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getInterleavedIndices()</B></TT>
|
|
<DD>get the texture index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInterleavedIndices"></A>
|
|
<A NAME="DOC.2.50.71"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& getInterleavedIndices() const </B></TT>
|
|
<DD>get the interleaved index array.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInterleavedFormat"></A>
|
|
<A NAME="DOC.2.50.72"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> getInterleavedFormat() const </B></TT>
|
|
<DD>get the interleaved array storage format.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInterleavedArray"></A>
|
|
<A NAME="DOC.2.50.73"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInterleavedArray( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia )</B></TT>
|
|
<DD>set the interleaved arrays of the geoset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInterleavedArray"></A>
|
|
<A NAME="DOC.2.50.74"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInterleavedArray( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia, GLushort* iai )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInterleavedArray"></A>
|
|
<A NAME="DOC.2.50.75"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInterleavedArray( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia, GLuint* iai )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInterleavedArray"></A>
|
|
<A NAME="DOC.2.50.76"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInterleavedArray( const <!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> format, float* ia, <!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A>& iai )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="drawImmediateMode"></A>
|
|
<A NAME="DOC.2.50.77"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
|
<DD>draw geoset directly ignoring an OpenGL display list which could be attached.
|
|
This is the internal draw method which does the drawing itself,
|
|
and is the method to override when deriving from GeoSet for user-drawn objects.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="check"></A>
|
|
<A NAME="DOC.2.50.78"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool check() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeDeleteFunctor"></A>
|
|
<A NAME="DOC.2.50.79"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct AttributeDeleteFunctor: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
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<DD>function object which is used to handling the clean up of attribute arrays
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associated with GeoSet's. A default is provided which assumes that all
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momory attached to the GeoSet is owned by this GeoSet and can be deleted
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using delete []. If this is not the cause derive your own AttributeDeleteFunctor
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a specify your own memory deletion operation.
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<DL><DT><DD></DL><P><DL>
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<A NAME="operator() "></A>
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<A NAME="DOC.2.50.79.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator() (<!1><A HREF="GeoSet.html">GeoSet</A>* gset)</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="setAttributeDeleteFunctor"></A>
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<A NAME="DOC.2.50.80"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeDeleteFunctor(<!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>* adf)</B></TT>
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<DD>set an alternative AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DL><DT><DD></DL><P>
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<A NAME="getAttributeDeleteFunctor"></A>
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<A NAME="DOC.2.50.81"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>* getAttributeDeleteFunctor()</B></TT>
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<DD>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DL><DT><DD></DL><P>
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<A NAME="getAttributeDeleteFunctor"></A>
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<A NAME="DOC.2.50.82"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>* getAttributeDeleteFunctor() const </B></TT>
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<DD>get the current AttributeDeleteFunction to handle attribute arrays attached to this Geoset
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<DL><DT><DD></DL><P>
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<A NAME="getStats"></A>
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<A NAME="DOC.2.50.83"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getStats(<!1><A HREF="Statistics.html">Statistics</A> &)</B></TT>
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<DD>Statistics collection for each drawable- 260901
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<DL><DT><DD></DL><P>
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<A NAME="suppportsAttributeOperation"></A>
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<A NAME="DOC.2.50.84"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask suppportsAttributeOperation() const </B></TT>
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<DD>return the attributes supported by applyAttrbuteUpdate() as an AttributeBitMask
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<DL><DT><DD></DL><P>
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<A NAME="applyAttributeOperation"></A>
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<A NAME="DOC.2.50.85"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual AttributeBitMask applyAttributeOperation(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& auf)</B></TT>
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<DD>return the attributes successully applied in applyAttributeUpdate
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<DL><DT><DD></DL><P>
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<A NAME="applyPrimitiveOperation"></A>
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<A NAME="DOC.2.50.86"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyPrimitiveOperation(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& functor)</B></TT>
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<DD>apply the internal geometry as basic primitives to a PrimitiveFunctor
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<DL><DT><DD></DL><P>
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<A NAME="convertToGeometry"></A>
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<A NAME="DOC.2.50.87"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html">Geometry</A>* convertToGeometry()</B></TT>
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<DD>convinience function for converting GeoSet's to equivilant Geometry nodes
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<DL><DT><DD></DL><P>
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<A NAME="operator = "></A>
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<A NAME="DOC.2.50.88"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html">GeoSet</A>& operator = (const <!1><A HREF="GeoSet.html">GeoSet</A>&)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~GeoSet"></A>
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<A NAME="DOC.2.50.89"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~GeoSet()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeBound"></A>
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<A NAME="DOC.2.50.90"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_adf"></A>
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<A NAME="DOC.2.50.91"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="GeoSet.html#DOC.2.50.79">AttributeDeleteFunctor</A>> _adf</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_numprims"></A>
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<A NAME="DOC.2.50.92"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numprims</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_primtype"></A>
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<A NAME="DOC.2.50.93"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.1">PrimitiveType</A> _primtype</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_needprimlen"></A>
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<A NAME="DOC.2.50.94"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _needprimlen</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_oglprimtype"></A>
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<A NAME="DOC.2.50.95"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _oglprimtype</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_primLengths"></A>
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<A NAME="DOC.2.50.96"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int* _primLengths</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_primlength"></A>
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<A NAME="DOC.2.50.97"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned char _primlength</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_flat_shaded_skip"></A>
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<A NAME="DOC.2.50.98"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned char _flat_shaded_skip</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_numcoords"></A>
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<A NAME="DOC.2.50.99"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _numcoords</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_coords"></A>
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<A NAME="DOC.2.50.100"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A>* _coords</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cindex"></A>
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<A NAME="DOC.2.50.101"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> _cindex</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normal_binding"></A>
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<A NAME="DOC.2.50.102"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> _normal_binding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_numnormals"></A>
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<A NAME="DOC.2.50.103"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _numnormals</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normals"></A>
|
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<A NAME="DOC.2.50.104"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A>* _normals</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_nindex"></A>
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<A NAME="DOC.2.50.105"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> _nindex</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_color_binding"></A>
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<A NAME="DOC.2.50.106"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> _color_binding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_numcolors"></A>
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<A NAME="DOC.2.50.107"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _numcolors</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colors"></A>
|
|
<A NAME="DOC.2.50.108"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A>* _colors</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colindex"></A>
|
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<A NAME="DOC.2.50.109"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> _colindex</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texture_binding"></A>
|
|
<A NAME="DOC.2.50.110"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.2">BindingType</A> _texture_binding</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_numtcoords"></A>
|
|
<A NAME="DOC.2.50.111"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _numtcoords</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_tcoords"></A>
|
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<A NAME="DOC.2.50.112"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec2.html">Vec2</A>* _tcoords</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_tindex"></A>
|
|
<A NAME="DOC.2.50.113"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> _tindex</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_iarray"></A>
|
|
<A NAME="DOC.2.50.114"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _iarray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
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<A NAME="_iaindex"></A>
|
|
<A NAME="DOC.2.50.115"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.4">IndexPointer</A> _iaindex</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_iaformat"></A>
|
|
<A NAME="DOC.2.50.116"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GeoSet.html#DOC.2.50.3">InterleaveArrayType</A> _iaformat</B></TT>
|
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<DL><DT><DD></DL><P>
|
|
<A NAME="_ogliaformat"></A>
|
|
<A NAME="DOC.2.50.117"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _ogliaformat</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_fast_path"></A>
|
|
<A NAME="DOC.2.50.118"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _fast_path</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="set_fast_path"></A>
|
|
<A NAME="DOC.2.50.119"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set_fast_path( void )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
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<A NAME="draw_fast_path"></A>
|
|
<A NAME="DOC.2.50.120"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void draw_fast_path( <!1><A HREF="State.html">State</A>& state )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="draw_alternate_path"></A>
|
|
<A NAME="DOC.2.50.121"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void draw_alternate_path( <!1><A HREF="State.html">State</A>& state )</B></TT>
|
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<DL><DT><DD></DL><P></DL>
|
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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