d14a602a59
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14882 16af8721-9629-0410-8352-f15c8da7e697
483 lines
20 KiB
C++
483 lines
20 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_DATABASEPAGER
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#define OSGDB_DATABASEPAGER 1
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#include <osg/NodeVisitor>
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#include <osg/Group>
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#include <osg/PagedLOD>
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#include <osg/Drawable>
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#include <osg/GraphicsThread>
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#include <osg/FrameStamp>
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#include <osg/ObserverNodePath>
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#include <osg/observer_ptr>
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#include <OpenThreads/Thread>
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#include <OpenThreads/Mutex>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Condition>
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#include <osgUtil/IncrementalCompileOperation>
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#include <osgDB/SharedStateManager>
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#include <osgDB/ReaderWriter>
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#include <osgDB/Options>
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#include <map>
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#include <list>
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#include <algorithm>
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#include <functional>
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namespace osgDB {
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/** Database paging class which manages the loading of files in a background thread,
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* and synchronizing of loaded models with the main scene graph.*/
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class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler
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{
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public :
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typedef OpenThreads::Thread::ThreadPriority ThreadPriority;
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DatabasePager();
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DatabasePager(const DatabasePager& rhs);
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virtual const char* className() const { return "DatabasePager"; }
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/** Create a shallow copy on the DatabasePager.*/
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virtual DatabasePager* clone() const { return new DatabasePager(*this); }
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/** get the prototype singleton used by DatabasePager::create().*/
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static osg::ref_ptr<DatabasePager>& prototype();
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/** create a DatabasePager by cloning DatabasePager::prototype().*/
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static DatabasePager* create();
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/** Add a request to load a node file to end the database request list.*/
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virtual void requestNodeFile(const std::string& fileName, osg::NodePath& nodePath,
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float priority, const osg::FrameStamp* framestamp,
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osg::ref_ptr<osg::Referenced>& databaseRequest,
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const osg::Referenced* options);
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/** Set the priority of the database pager thread(s).*/
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int setSchedulePriority(OpenThreads::Thread::ThreadPriority priority);
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/** Cancel the database pager thread(s).*/
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virtual int cancel();
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virtual bool isRunning() const;
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/** Clear all internally cached structures.*/
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virtual void clear();
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class OSGDB_EXPORT DatabaseThread : public osg::Referenced, public OpenThreads::Thread
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{
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public:
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enum Mode
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{
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HANDLE_ALL_REQUESTS,
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HANDLE_NON_HTTP,
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HANDLE_ONLY_HTTP
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};
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DatabaseThread(DatabasePager* pager, Mode mode, const std::string& name);
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DatabaseThread(const DatabaseThread& dt, DatabasePager* pager);
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void setName(const std::string& name) { _name = name; }
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const std::string& getName() const { return _name; }
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void setDone(bool done) { _done.exchange(done?1:0); }
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bool getDone() const { return _done!=0; }
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void setActive(bool active) { _active = active; }
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bool getActive() const { return _active; }
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virtual int cancel();
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virtual void run();
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protected:
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virtual ~DatabaseThread();
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OpenThreads::Atomic _done;
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volatile bool _active;
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DatabasePager* _pager;
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Mode _mode;
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std::string _name;
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};
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void setUpThreads(unsigned int totalNumThreads=2, unsigned int numHttpThreads=1);
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virtual unsigned int addDatabaseThread(DatabaseThread::Mode mode, const std::string& name);
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DatabaseThread* getDatabaseThread(unsigned int i) { return _databaseThreads[i].get(); }
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const DatabaseThread* getDatabaseThread(unsigned int i) const { return _databaseThreads[i].get(); }
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unsigned int getNumDatabaseThreads() const { return static_cast<unsigned int>(_databaseThreads.size()); }
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/** Set whether the database pager thread should be paused or not.*/
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void setDatabasePagerThreadPause(bool pause);
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/** Get whether the database pager thread should is paused or not.*/
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bool getDatabasePagerThreadPause() const { return _databasePagerThreadPaused; }
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/** Set whether new database request calls are accepted or ignored.*/
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void setAcceptNewDatabaseRequests(bool acceptNewRequests) { _acceptNewRequests = acceptNewRequests; }
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/** Get whether new database request calls are accepted or ignored.*/
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bool getAcceptNewDatabaseRequests() const { return _acceptNewRequests; }
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/** Get the number of frames that are currently active.*/
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int getNumFramesActive() const { return _numFramesActive; }
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/** Signal the database thread that the update, cull and draw has begun for a new frame.
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* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
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virtual void signalBeginFrame(const osg::FrameStamp* framestamp);
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/** Signal the database thread that the update, cull and draw dispatch has completed.
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* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
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virtual void signalEndFrame();
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/** Find all PagedLOD nodes in a subgraph and register them with
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* the DatabasePager so it can keep track of expired nodes.
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* note, should be only be called from the update thread. */
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virtual void registerPagedLODs(osg::Node* subgraph, unsigned int frameNumber = 0);
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/** Set the incremental compile operation.
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* Used to manage the OpenGL object compilation and merging of subgraphs in a way that avoids overloading
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* the rendering of frame with too many new objects in one frame. */
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void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
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/** Get the incremental compile operation. */
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osgUtil::IncrementalCompileOperation* getIncrementalCompileOperation() { return _incrementalCompileOperation.get(); }
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/** Set whether the database pager should pre compile OpenGL objects before allowing
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* them to be merged into the scene graph.
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* Pre compilation helps reduce the chances of frame drops, but also slows the
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* speed at which tiles are merged as they have to be compiled first.*/
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void setDoPreCompile(bool flag) { _doPreCompile = flag; }
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/** Get whether the database pager should pre compile OpenGL objects before allowing
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* them to be merged into the scene graph.*/
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bool getDoPreCompile() const { return _doPreCompile; }
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/** Set the target maximum number of PagedLOD to maintain in memory.
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* Note, if more than the target number are required for rendering of a frame then these active PagedLOD are excempt from being expiried.
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* But once the number of active drops back below the target the inactive PagedLOD will be trimmed back to the target number.*/
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void setTargetMaximumNumberOfPageLOD(unsigned int target) { _targetMaximumNumberOfPageLOD = target; }
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/** Get the target maximum number of PagedLOD to maintain in memory.*/
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unsigned int getTargetMaximumNumberOfPageLOD() const { return _targetMaximumNumberOfPageLOD; }
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/** Set whether the removed subgraphs should be deleted in the database thread or not.*/
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void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
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/** Get whether the removed subgraphs should be deleted in the database thread or not.*/
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bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
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enum DrawablePolicy
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{
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DO_NOT_MODIFY_DRAWABLE_SETTINGS,
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USE_DISPLAY_LISTS,
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USE_VERTEX_BUFFER_OBJECTS,
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USE_VERTEX_ARRAYS
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};
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/** Set how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
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void setDrawablePolicy(DrawablePolicy policy) { _drawablePolicy = policy; }
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/** Get how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/
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DrawablePolicy getDrawablePolicy() const { return _drawablePolicy; }
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/** Set whether newly loaded textures should have a PixelBufferObject assigned to them to aid download to the GPU.*/
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void setApplyPBOToImages(bool assignPBOToImages) { _assignPBOToImages = assignPBOToImages; }
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/** Get whether newly loaded textures should have a PixelBufferObject assigned to them..*/
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bool getApplyPBOToImages() const { return _assignPBOToImages; }
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/** Set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
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void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; }
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/** Get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
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void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; }
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
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void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; }
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
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void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; }
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/** Return true if there are pending updates to the scene graph that require a call to updateSceneGraph(double). */
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bool requiresUpdateSceneGraph() const;
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/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph.
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* Note, must only be called from single thread update phase. */
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virtual void updateSceneGraph(const osg::FrameStamp& frameStamp);
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/** Report how many items are in the _fileRequestList queue */
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unsigned int getFileRequestListSize() const { return static_cast<unsigned int>(_fileRequestQueue->size() + _httpRequestQueue->size()); }
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/** Report how many items are in the _dataToCompileList queue */
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unsigned int getDataToCompileListSize() const { return static_cast<unsigned int>(_dataToCompileList->size()); }
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/** Report how many items are in the _dataToMergeList queue */
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unsigned int getDataToMergeListSize() const { return static_cast<unsigned int>(_dataToMergeList->size()); }
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/** Report whether any requests are in the pager.*/
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bool getRequestsInProgress() const;
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/** Get the minimum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
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double getMinimumTimeToMergeTile() const { return _minimumTimeToMergeTile; }
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/** Get the maximum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
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double getMaximumTimeToMergeTile() const { return _maximumTimeToMergeTile; }
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/** Get the average time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/
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double getAverageTimeToMergeTiles() const { return (_numTilesMerges > 0) ? _totalTimeToMergeTiles/static_cast<double>(_numTilesMerges) : 0; }
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/** Reset the Stats variables.*/
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void resetStats();
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typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetList;
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typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
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class ExpirePagedLODsVisitor;
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typedef std::list< osg::ref_ptr<osg::Object> > ObjectList;
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struct PagedLODList : public osg::Referenced
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{
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virtual PagedLODList* clone() = 0;
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virtual void clear() = 0;
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virtual unsigned int size() = 0;
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virtual void removeExpiredChildren(int numberChildrenToRemove, double expiryTime, unsigned int expiryFrame, ObjectList& childrenRemoved, bool visitActive) = 0;
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virtual void removeNodes(osg::NodeList& nodesToRemove) = 0;
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virtual void insertPagedLOD(const osg::observer_ptr<osg::PagedLOD>& plod) = 0;
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virtual bool containsPagedLOD(const osg::observer_ptr<osg::PagedLOD>& plod) const = 0;
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};
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void setMarkerObject(osg::Object* mo) { _markerObject = mo; }
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osg::Object* getMarkerObject() { return _markerObject.get(); }
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const osg::Object* getMarkerObject() const { return _markerObject.get(); }
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protected:
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virtual ~DatabasePager();
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friend class DatabaseThread;
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friend struct DatabaseRequest;
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struct RequestQueue;
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struct OSGDB_EXPORT DatabaseRequest : public osg::Referenced
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{
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DatabaseRequest():
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osg::Referenced(true),
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_valid(false),
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_frameNumberFirstRequest(0),
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_timestampFirstRequest(0.0),
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_priorityFirstRequest(0.f),
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_frameNumberLastRequest(0),
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_timestampLastRequest(0.0),
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_priorityLastRequest(0.0f),
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_numOfRequests(0),
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_groupExpired(false)
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{}
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void invalidate();
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bool valid() const { return _valid; }
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bool isRequestCurrent (int frameNumber) const
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{
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return _valid && (frameNumber - _frameNumberLastRequest <= 1);
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}
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bool _valid;
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std::string _fileName;
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unsigned int _frameNumberFirstRequest;
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double _timestampFirstRequest;
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float _priorityFirstRequest;
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unsigned int _frameNumberLastRequest;
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double _timestampLastRequest;
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float _priorityLastRequest;
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unsigned int _numOfRequests;
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osg::observer_ptr<osg::Node> _terrain;
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osg::observer_ptr<osg::Group> _group;
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osg::ref_ptr<osg::Node> _loadedModel;
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osg::ref_ptr<Options> _loadOptions;
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osg::ref_ptr<ObjectCache> _objectCache;
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osg::observer_ptr<osgUtil::IncrementalCompileOperation::CompileSet> _compileSet;
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bool _groupExpired; // flag used only in update thread
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};
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struct OSGDB_EXPORT RequestQueue : public osg::Referenced
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{
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public:
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RequestQueue(DatabasePager* pager);
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void add(DatabaseRequest* databaseRequest);
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void remove(DatabaseRequest* databaseRequest);
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void addNoLock(DatabaseRequest* databaseRequest);
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void takeFirst(osg::ref_ptr<DatabaseRequest>& databaseRequest);
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/// prune all the old requests and then return true if requestList left empty
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bool pruneOldRequestsAndCheckIfEmpty();
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virtual void updateBlock() {}
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void invalidate(DatabaseRequest* dr);
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bool empty();
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unsigned int size();
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void clear();
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typedef std::list< osg::ref_ptr<DatabaseRequest> > RequestList;
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void swap(RequestList& requestList);
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DatabasePager* _pager;
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RequestList _requestList;
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OpenThreads::Mutex _requestMutex;
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unsigned int _frameNumberLastPruned;
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protected:
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virtual ~RequestQueue();
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};
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typedef std::vector< osg::ref_ptr<DatabaseThread> > DatabaseThreadList;
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struct OSGDB_EXPORT ReadQueue : public RequestQueue
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{
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ReadQueue(DatabasePager* pager, const std::string& name);
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void block() { _block->block(); }
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void release() { _block->release(); }
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virtual void updateBlock();
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osg::ref_ptr<osg::RefBlock> _block;
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std::string _name;
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OpenThreads::Mutex _childrenToDeleteListMutex;
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ObjectList _childrenToDeleteList;
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};
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// forward declare inner helper classes
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class FindCompileableGLObjectsVisitor;
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friend class FindCompileableGLObjectsVisitor;
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struct DatabasePagerCompileCompletedCallback;
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friend struct DatabasePagerCompileCompletedCallback;
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class FindPagedLODsVisitor;
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friend class FindPagedLODsVisitor;
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struct SortFileRequestFunctor;
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friend struct SortFileRequestFunctor;
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OpenThreads::Mutex _run_mutex;
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OpenThreads::Mutex _dr_mutex;
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bool _startThreadCalled;
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void compileCompleted(DatabaseRequest* databaseRequest);
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/** Iterate through the active PagedLOD nodes children removing
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* children which havn't been visited since specified expiryTime.
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* note, should be only be called from the update thread. */
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virtual void removeExpiredSubgraphs(const osg::FrameStamp &frameStamp);
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/** Add the loaded data to the scene graph.*/
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void addLoadedDataToSceneGraph(const osg::FrameStamp &frameStamp);
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bool _done;
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bool _acceptNewRequests;
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bool _databasePagerThreadPaused;
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DatabaseThreadList _databaseThreads;
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int _numFramesActive;
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mutable OpenThreads::Mutex _numFramesActiveMutex;
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OpenThreads::Atomic _frameNumber;
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osg::ref_ptr<ReadQueue> _fileRequestQueue;
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osg::ref_ptr<ReadQueue> _httpRequestQueue;
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osg::ref_ptr<RequestQueue> _dataToCompileList;
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osg::ref_ptr<RequestQueue> _dataToMergeList;
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DrawablePolicy _drawablePolicy;
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bool _assignPBOToImages;
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bool _changeAutoUnRef;
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bool _valueAutoUnRef;
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bool _changeAnisotropy;
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float _valueAnisotropy;
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bool _deleteRemovedSubgraphsInDatabaseThread;
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osg::ref_ptr<PagedLODList> _activePagedLODList;
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unsigned int _targetMaximumNumberOfPageLOD;
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bool _doPreCompile;
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osg::ref_ptr<osgUtil::IncrementalCompileOperation> _incrementalCompileOperation;
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double _minimumTimeToMergeTile;
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double _maximumTimeToMergeTile;
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double _totalTimeToMergeTiles;
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unsigned int _numTilesMerges;
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osg::ref_ptr<osg::Object> _markerObject;
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};
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}
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#endif
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