OpenSceneGraph/include/osgUtil
2011-10-17 14:41:49 +00:00
..
ConvertVec
CubeMapGenerator
CullVisitor Improvements to the compute near/far 2011-10-17 14:41:49 +00:00
DelaunayTriangulator
DisplayRequirementsVisitor
DrawElementTypeSimplifier
EdgeCollector
Export From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
GLObjectsVisitor
HalfWayMapGenerator
HighlightMapGenerator
IncrementalCompileOperation Improved the handling of compiling vs flushing deleted objects 2011-06-15 18:31:11 +00:00
IntersectionVisitor From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
IntersectVisitor
LineSegmentIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
MeshOptimizers
OperationArrayFunctor
Optimizer Renamed YES and NO enums with more description names that don't overlap with iOS #define's 2010-12-06 10:35:02 +00:00
PlaneIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
PolytopeIntersector Fixed Coverity reported issue. 2011-05-06 12:30:58 +00:00
PositionalStateContainer
PrintVisitor
ReflectionMapGenerator
RenderBin Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
RenderLeaf
RenderStage Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
ReversePrimitiveFunctor
SceneGraphBuilder Removed trailing spaces 2011-05-06 12:32:23 +00:00
SceneView From Magnus Kessler, documentation fixes 2011-09-12 12:14:17 +00:00
ShaderGen
Simplifier
SmoothingVisitor
StateGraph Added replacement of the placeholder StateSet in the StateGraph with custom StateSet implemented just for the 2011-08-09 06:54:44 +00:00
Statistics Added number of primitive sets to on screen stats 2010-10-25 13:42:01 +00:00
TangentSpaceGenerator
Tessellator Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
TransformAttributeFunctor From Sukender, "Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d." 2011-05-12 13:12:07 +00:00
TransformCallback Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
TriStripVisitor
UpdateVisitor
Version