OpenSceneGraph/src/osgAnimation/Channel.cpp
Cedric Pinson 3c45fb1e6c From Michael Platings,
- Animations with equal priority are now weighted correctly relative to each other
- (minor) Channels no longer store their weight as the only time it's used is in update() when Animation can pass in the weight directly
From Cedric Pinson,
- I adjusted the quaternion blending to keep the commutativy property
2009-08-26 09:24:02 +00:00

31 lines
1.2 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/Channel>
using namespace osgAnimation;
Channel::Channel() {}
Channel::~Channel() {}
Channel::Channel(const Channel& channel) : osg::Referenced(channel),
_targetName(channel._targetName),
_name(channel._name)
{
}
const std::string& Channel::getName() const { return _name; }
void Channel::setName (const std::string& name) { _name = name; }
const std::string& Channel::getTargetName() const { return _targetName;}
void Channel::setTargetName (const std::string& name) { _targetName = name; }