3c45fb1e6c
- Animations with equal priority are now weighted correctly relative to each other - (minor) Channels no longer store their weight as the only time it's used is in update() when Animation can pass in the weight directly From Cedric Pinson, - I adjusted the quaternion blending to keep the commutativy property
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/Channel>
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using namespace osgAnimation;
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Channel::Channel() {}
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Channel::~Channel() {}
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Channel::Channel(const Channel& channel) : osg::Referenced(channel),
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_targetName(channel._targetName),
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_name(channel._name)
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{
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}
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const std::string& Channel::getName() const { return _name; }
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void Channel::setName (const std::string& name) { _name = name; }
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const std::string& Channel::getTargetName() const { return _targetName;}
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void Channel::setTargetName (const std::string& name) { _targetName = name; }
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