8c3e3055e7
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_GLYPHGEOMETRY
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#define OSGTEXT_GLYPHGEOMETRY 1
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#include <osgText/Font3D>
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namespace osgText
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{
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class BevelProfile
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{
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public:
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typedef std::vector<osg::Vec2> Vertices;
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BevelProfile();
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void flatBevel(float width=0.25f);
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void roundedBevel(float width=0.5f, unsigned int numSteps=10);
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void roundedBevel2(float width=0.5f, unsigned int numSteps=10);
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void print(std::ostream& fout);
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Vertices& getVertices() { return _vertices; }
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protected:
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Vertices _vertices;
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};
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extern osg::Geometry* computeGlyphGeometry(osgText::Glyph3D* glyph, float bevelThickness, float shellThickness);
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extern osg::Geometry* computeTextGeometry(osg::Geometry* glyphGeometry, BevelProfile& profile, float width);
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extern osg::Geometry* computeShellGeometry(osg::Geometry* glyphGeometry, BevelProfile& profile, float width);
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}
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#endif |