613 lines
31 KiB
HTML
613 lines
31 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Geometry</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Geometry</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CGeometry,MGeometry.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.1">Geometry</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.2">Geometry</A></B>(const <!1><A HREF="Geometry.html#DOC.2.50.2">Geometry</A>& geometry, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.50.3">cloneType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.50.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.50.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.50.6">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.50.7">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.9">setVertexArray</A></B>(Vec3Array* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Vec3Array* <B><A HREF="#DOC.2.50.10">getVertexArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const Vec3Array* <B><A HREF="#DOC.2.50.11">getVertexArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.12">setNormalBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.13">getNormalBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.14">setNormalArray</A></B>(Vec3Array* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Vec3Array* <B><A HREF="#DOC.2.50.15">getNormalArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const Vec3Array* <B><A HREF="#DOC.2.50.16">getNormalArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.17">setColorBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.18">getColorBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.19">setColorArray</A></B>(<!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.50.20">getColorArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.50.21">getColorArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.22">setSecondaryColorBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.23">getSecondaryColorBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.24">setSecondaryColorArray</A></B>(<!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.50.25">getSecondaryColorArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.50.26">getSecondaryColorArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.27">setFogCoordBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.28">getFogCoordBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.29">setFogCoordArray</A></B>(FloatArray* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>FloatArray* <B><A HREF="#DOC.2.50.30">getFogCoordArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const FloatArray* <B><A HREF="#DOC.2.50.31">getFogCoordArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> > TexCoordArrayList void <B><A HREF="#DOC.2.50.32">setTexCoordArray</A></B>(unsigned int unit, <!1><A HREF="Array.html">Array</A>*)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.50.33">getTexCoordArray</A></B>(unsigned int unit)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.50.34">getTexCoordArray</A></B>(unsigned int unit) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.50.35">getNumTexCoordArrays</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>TexCoordArrayList& <B><A HREF="#DOC.2.50.36">getTexCoordArrayList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const TexCoordArrayList& <B><A HREF="#DOC.2.50.37">getTexCoordArrayList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Primitive.html">Primitive</A>> > PrimitiveList void <B><A HREF="#DOC.2.50.38">setPrimitiveList</A></B>(const PrimitiveList& primitives)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>PrimitiveList& <B><A HREF="#DOC.2.50.39">getPrimitiveList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const PrimitiveList& <B><A HREF="#DOC.2.50.40">getPrimitiveList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.50.41">getNumPrimitives</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Primitive.html">Primitive</A>* <B><A HREF="#DOC.2.50.42">getPrimitive</A></B>(unsigned int pos)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Primitive.html">Primitive</A>* <B><A HREF="#DOC.2.50.43">getPrimitive</A></B>(unsigned int pos) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.44">addPrimitive</A></B>(<!1><A HREF="Primitive.html">Primitive</A>* primitive)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.50.45">verifyBindings</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.46">computeCorrectBindingsAndArraySizes</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.47">drawImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state)
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<DD><I>draw Geometry directly ignoring an OpenGL display list which could be attached.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.48">accept</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& af)
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<DD><I>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.49">accept</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& pf)
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<DD><I>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.50.8">AttributeBinding</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>PrimitiveList <B><A HREF="#DOC.2.50.52">_primitives</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><Vec3Array> <B><A HREF="#DOC.2.50.53">_vertexArray</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.54">_normalBinding</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><Vec3Array> <B><A HREF="#DOC.2.50.55">_normalArray</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.56">_colorBinding</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> <B><A HREF="#DOC.2.50.57">_colorArray</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.58">_secondaryColorBinding</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> <B><A HREF="#DOC.2.50.59">_secondaryColorArray</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> <B><A HREF="#DOC.2.50.60">_fogCoordBinding</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><FloatArray> <B><A HREF="#DOC.2.50.61">_fogCoordArray</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>TexCoordArrayList <B><A HREF="#DOC.2.50.62">_texCoordList</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html">Geometry</A>& <B><A HREF="#DOC.2.50.50">operator = </A></B>(const <!1><A HREF="Geometry.html">Geometry</A>&)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.51">~Geometry</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Drawable.html">Drawable</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.42.6">ParentList</A>& <B>getParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.42.6">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(const unsigned int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(const unsigned int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const unsigned int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setSupportsDisplayList</B>(const bool flag)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getSupportsDisplayList</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setUseDisplayList</B>(const bool flag)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getUseDisplayList</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B>getBound</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>compile</B>(<!1><A HREF="State.html">State</A>& state)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="Drawable.html#DOC.2.42.23">AppCallback</A>* ac)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.42.23">AppCallback</A>* <B>getAppCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.42.23">AppCallback</A>* <B>getAppCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.42.27">CullCallback</A>* cc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.42.27">CullCallback</A>* <B>getCullCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.42.27">CullCallback</A>* <B>getCullCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.42.31">DrawCallback</A>* dc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.42.31">DrawCallback</A>* <B>getDrawCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.42.31">DrawCallback</A>* <B>getDrawCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(uint contextID, uint globj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(uint contextID)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>draw</B>(<!1><A HREF="State.html">State</A>& state)
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<Node*> <B>ParentList</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>AppCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>AttributeType</B>
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<DT>
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class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
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<DT>
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class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.42.6">ParentList</A> <B>_parents</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_useDisplayList</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
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<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.42.23">AppCallback</A>> <B>_appCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.42.31">DrawCallback</A>> <B>_drawCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.42.27">CullCallback</A>> <B>_cullCallback</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(osg::Node* node)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(osg::Node* node)
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<uint> GLObjectList mutable GLObjectList <B>_globjList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache <B>s_deletedDisplayListCache</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> dv)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B>getDataVariance</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B>_dataVariance</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<DL>
|
|
|
|
<A NAME="Geometry"></A>
|
|
<A NAME="DOC.2.50.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geometry()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Geometry"></A>
|
|
<A NAME="DOC.2.50.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geometry(const <!1><A HREF="Geometry.html#DOC.2.50.2">Geometry</A>& geometry, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
|
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cloneType"></A>
|
|
<A NAME="DOC.2.50.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.50.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.50.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.50.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.50.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeBinding"></A>
|
|
<A NAME="DOC.2.50.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AttributeBinding</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="BIND_OFF"></A>
|
|
<A NAME="DOC.2.50.8.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OFF</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_OVERALL"></A>
|
|
<A NAME="DOC.2.50.8.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OVERALL</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PER_PRIMITIVE"></A>
|
|
<A NAME="DOC.2.50.8.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_PRIMITIVE</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PER_VERTEX"></A>
|
|
<A NAME="DOC.2.50.8.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_VERTEX</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setVertexArray"></A>
|
|
<A NAME="DOC.2.50.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexArray(Vec3Array* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexArray"></A>
|
|
<A NAME="DOC.2.50.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Vec3Array* getVertexArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexArray"></A>
|
|
<A NAME="DOC.2.50.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const Vec3Array* getVertexArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalBinding"></A>
|
|
<A NAME="DOC.2.50.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalBinding(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalBinding"></A>
|
|
<A NAME="DOC.2.50.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> getNormalBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalArray"></A>
|
|
<A NAME="DOC.2.50.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalArray(Vec3Array* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalArray"></A>
|
|
<A NAME="DOC.2.50.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Vec3Array* getNormalArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalArray"></A>
|
|
<A NAME="DOC.2.50.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const Vec3Array* getNormalArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorBinding"></A>
|
|
<A NAME="DOC.2.50.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorBinding(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorBinding"></A>
|
|
<A NAME="DOC.2.50.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> getColorBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorArray"></A>
|
|
<A NAME="DOC.2.50.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorArray(<!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorArray"></A>
|
|
<A NAME="DOC.2.50.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getColorArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorArray"></A>
|
|
<A NAME="DOC.2.50.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getColorArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSecondaryColorBinding"></A>
|
|
<A NAME="DOC.2.50.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorBinding(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorBinding"></A>
|
|
<A NAME="DOC.2.50.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> getSecondaryColorBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSecondaryColorArray"></A>
|
|
<A NAME="DOC.2.50.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorArray(<!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorArray"></A>
|
|
<A NAME="DOC.2.50.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getSecondaryColorArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorArray"></A>
|
|
<A NAME="DOC.2.50.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getSecondaryColorArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFogCoordBinding"></A>
|
|
<A NAME="DOC.2.50.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordBinding(<!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordBinding"></A>
|
|
<A NAME="DOC.2.50.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> getFogCoordBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFogCoordArray"></A>
|
|
<A NAME="DOC.2.50.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordArray(FloatArray* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordArray"></A>
|
|
<A NAME="DOC.2.50.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>FloatArray* getFogCoordArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordArray"></A>
|
|
<A NAME="DOC.2.50.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const FloatArray* getFogCoordArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTexCoordArray"></A>
|
|
<A NAME="DOC.2.50.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> > TexCoordArrayList void setTexCoordArray(unsigned int unit, <!1><A HREF="Array.html">Array</A>*)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArray"></A>
|
|
<A NAME="DOC.2.50.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getTexCoordArray(unsigned int unit)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArray"></A>
|
|
<A NAME="DOC.2.50.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getTexCoordArray(unsigned int unit) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumTexCoordArrays"></A>
|
|
<A NAME="DOC.2.50.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumTexCoordArrays() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArrayList"></A>
|
|
<A NAME="DOC.2.50.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>TexCoordArrayList& getTexCoordArrayList()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArrayList"></A>
|
|
<A NAME="DOC.2.50.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const TexCoordArrayList& getTexCoordArrayList() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setPrimitiveList"></A>
|
|
<A NAME="DOC.2.50.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Primitive.html">Primitive</A>> > PrimitiveList void setPrimitiveList(const PrimitiveList& primitives)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimitiveList"></A>
|
|
<A NAME="DOC.2.50.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>PrimitiveList& getPrimitiveList()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimitiveList"></A>
|
|
<A NAME="DOC.2.50.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const PrimitiveList& getPrimitiveList() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumPrimitives"></A>
|
|
<A NAME="DOC.2.50.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumPrimitives() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimitive"></A>
|
|
<A NAME="DOC.2.50.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Primitive.html">Primitive</A>* getPrimitive(unsigned int pos)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrimitive"></A>
|
|
<A NAME="DOC.2.50.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Primitive.html">Primitive</A>* getPrimitive(unsigned int pos) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="addPrimitive"></A>
|
|
<A NAME="DOC.2.50.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addPrimitive(<!1><A HREF="Primitive.html">Primitive</A>* primitive)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="verifyBindings"></A>
|
|
<A NAME="DOC.2.50.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool verifyBindings() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeCorrectBindingsAndArraySizes"></A>
|
|
<A NAME="DOC.2.50.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCorrectBindingsAndArraySizes()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="drawImmediateMode"></A>
|
|
<A NAME="DOC.2.50.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImmediateMode(<!1><A HREF="State.html">State</A>& state)</B></TT>
|
|
<DD>draw Geometry directly ignoring an OpenGL display list which could be attached.
|
|
This is the internal draw method which does the drawing itself,
|
|
and is the method to override when deriving from Geometry for user-drawn objects.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.50.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& af)</B></TT>
|
|
<DD>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="accept"></A>
|
|
<A NAME="DOC.2.50.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& pf)</B></TT>
|
|
<DD>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has
|
|
<DL><DT><DD></DL><P>
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<A NAME="operator = "></A>
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<A NAME="DOC.2.50.50"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html">Geometry</A>& operator = (const <!1><A HREF="Geometry.html">Geometry</A>&)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~Geometry"></A>
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<A NAME="DOC.2.50.51"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Geometry()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_primitives"></A>
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<A NAME="DOC.2.50.52"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>PrimitiveList _primitives</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_vertexArray"></A>
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<A NAME="DOC.2.50.53"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><Vec3Array> _vertexArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normalBinding"></A>
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<A NAME="DOC.2.50.54"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> _normalBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normalArray"></A>
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<A NAME="DOC.2.50.55"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><Vec3Array> _normalArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colorBinding"></A>
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<A NAME="DOC.2.50.56"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> _colorBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colorArray"></A>
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<A NAME="DOC.2.50.57"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> _colorArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_secondaryColorBinding"></A>
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<A NAME="DOC.2.50.58"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> _secondaryColorBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_secondaryColorArray"></A>
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<A NAME="DOC.2.50.59"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> _secondaryColorArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fogCoordBinding"></A>
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<A NAME="DOC.2.50.60"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.50.8">AttributeBinding</A> _fogCoordBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fogCoordArray"></A>
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<A NAME="DOC.2.50.61"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><FloatArray> _fogCoordArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texCoordList"></A>
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<A NAME="DOC.2.50.62"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>TexCoordArrayList _texCoordList</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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