OpenSceneGraph/doc/doc++/osg/General.html
2002-08-29 14:29:49 +00:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>General Bits</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
</HEAD>
<BODY BGCOLOR="#ffffff">
<DL>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ALPHAFUNC"></A>
<B>OSG_ALPHAFUNC</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ANIMATIONPATH"></A>
<B>OSG_ANIMATIONPATH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ARRAY"></A>
<B>OSG_ARRAY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BILLBOARD"></A>
<B>OSG_BILLBOARD</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BLENDFUNC"></A>
<B>OSG_BLENDFUNC</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDINGBOX"></A>
<B>OSG_BOUNDINGBOX</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDINGSPHERE"></A>
<B>OSG_BOUNDINGSPHERE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDSCHECKING"></A>
<B>OSG_BOUNDSCHECKING</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CAMERA"></A>
<B>OSG_CAMERA</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLEARNODE"></A>
<B>OSG_CLEARNODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLIPNODE"></A>
<B>OSG_CLIPNODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLIPPLANE"></A>
<B>OSG_CLIPPLANE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLLECTOCCLUDERSVISITOR"></A>
<B>OSG_COLLECTOCCLUDERSVISITOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLORMASK"></A>
<B>OSG_COLORMASK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLORMATRIX"></A>
<B>OSG_COLORMATRIX</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CONVEXPLANAROCCLUDER"></A>
<B>OSG_CONVEXPLANAROCCLUDER</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CONVEXPLANARPOLYGON"></A>
<B>OSG_CONVEXPLANARPOLYGON</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COPYOP"></A>
<B>OSG_COPYOP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CULLFACE"></A>
<B>OSG_CULLFACE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CullingSet"></A>
<B>OSG_CullingSet</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CULLSTACK"></A>
<B>OSG_CULLSTACK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DEPTH"></A>
<B>OSG_DEPTH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DisplaySettings"></A>
<B>OSG_DisplaySettings</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DOFTRANSFORM"></A>
<B>OSG_DOFTRANSFORM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWABLE"></A>
<B>OSG_DRAWABLE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWPIXELS"></A>
<B>OSG_DRAWPIXELS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_EXPORT"></A>
<B>OSG_EXPORT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
<B>SG_EXPORT</B>(dllexport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
<B>SG_EXPORT</B>(dllimport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
<B>SG_EXPORT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__STL_MEMBER_TEMPLATES"></A>
<B>__STL_MEMBER_TEMPLATES</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
<B>NULL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
<B>NULL</B>((void *)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FAST_BACK_STACK"></A>
<B>OSG_FAST_BACK_STACK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FOG"></A>
<B>OSG_FOG</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FOG_COORDINATE"></A>
<B>GL_FOG_COORDINATE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_FRAGMENT_DEPTH"></A>
<B>GL_FRAGMENT_DEPTH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRAMESTAMP"></A>
<B>OSG_FRAMESTAMP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>using<A NAME="std::tm"></A>
<B>std::tm</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRONTFACE"></A>
<B>OSG_FRONTFACE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEODE"></A>
<B>OSG_GEODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEOMETRY"></A>
<B>OSG_GEOMETRY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEOSET"></A>
<B>OSG_GEOSET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GL"></A>
<B>OSG_GL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="APIENTRY"></A>
<B>APIENTRY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>ifdefined(__CYGWIN__)<A NAME="(__MINGW32__)"></A>
<B>(__MINGW32__)</B>(dllimport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GLEXTENSIONS"></A>
<B>OSG_GLEXTENSIONS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="WIN32_LEAN_AND_MEAN"></A>
<B>WIN32_LEAN_AND_MEAN</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GLU"></A>
<B>OSG_GLU</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GROUP"></A>
<B>OSG_GROUP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_IMAGE"></A>
<B>OSG_IMAGE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_IMPOSTOR"></A>
<B>OSG_IMPOSTOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ImpostorSprite"></A>
<B>OSG_ImpostorSprite</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHT"></A>
<B>OSG_LIGHT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTMODEL"></A>
<B>OSG_LIGHTMODEL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTSOURCE"></A>
<B>OSG_LIGHTSOURCE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESEGMENT"></A>
<B>OSG_LINESEGMENT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESTIPPLE"></A>
<B>OSG_LINESTIPPLE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LineWidth"></A>
<B>OSG_LineWidth</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LOD"></A>
<B>OSG_LOD</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATERIAL"></A>
<B>OSG_MATERIAL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="__OSG_MATH"></A>
<B>__OSG_MATH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>defined(macintosh)(sun)(__DARWIN_OSX__)(float)(float)(float)(float)(float)(float)(float)(float)(float)(macintosh)(sun)(__DARWIN_OSX__)<A NAME="(__hpux__)"></A>
<B>(__hpux__)</B>(float)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIXTRANSFORM"></A>
<B>OSG_MATRIXTRANSFORM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="_H_MMGR"></A>
<B>_H_MMGR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_unknown"></A>
<B>m_alloc_unknown</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_new"></A>
<B>m_alloc_new</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_new_array"></A>
<B>m_alloc_new_array</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_malloc"></A>
<B>m_alloc_malloc</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_calloc"></A>
<B>m_alloc_calloc</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_realloc"></A>
<B>m_alloc_realloc</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_delete"></A>
<B>m_alloc_delete</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_delete_array"></A>
<B>m_alloc_delete_array</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern const unsigned int<A NAME="m_alloc_free"></A>
<B>m_alloc_free</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_setOwner"></A>
<B>m_setOwner</B>(const char* file, const unsigned int line)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool&amp;<A NAME="m_breakOnRealloc"></A>
<B>m_breakOnRealloc</B>(void* reportedAddress)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool&amp;<A NAME="m_breakOnDealloc"></A>
<B>m_breakOnDealloc</B>(void* reportedAddress)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_breakOnAllocation"></A>
<B>m_breakOnAllocation</B>(unsigned int count)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void*<A NAME="m_allocator"></A>
<B>m_allocator</B>(const char* sourceFile, const unsigned int sourceLine, const unsigned int allocationType, const size_t reportedSize)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void*<A NAME="m_reallocator"></A>
<B>m_reallocator</B>(const char* sourceFile, const unsigned int sourceLine, const unsigned int reallocationType, const size_t reportedSize, void* reportedAddress)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_deallocator"></A>
<B>m_deallocator</B>(const char* sourceFile, const unsigned int sourceLine, const unsigned int deallocationType, const void* reportedAddress)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool<A NAME="m_validateAddress"></A>
<B>m_validateAddress</B>(const void* reportedAddress)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool<A NAME="m_validateAllocUnit"></A>
<B>m_validateAllocUnit</B>(const sAllocUnit* allocUnit)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern bool<A NAME="m_validateAllAllocUnits"></A>
<B>m_validateAllAllocUnits</B>()<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern unsigned int<A NAME="m_calcUnused"></A>
<B>m_calcUnused</B>(const sAllocUnit* allocUnit)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern unsigned int<A NAME="m_calcAllUnused"></A>
<B>m_calcAllUnused</B>()<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_dumpAllocUnit"></A>
<B>m_dumpAllocUnit</B>(const sAllocUnit* allocUnit, const char* prefix = "")<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern void<A NAME="m_dumpMemoryReport"></A>
<B>m_dumpMemoryReport</B>(const char* filename = "memreport.log", const bool overwrite = true)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>SG_EXPORT extern sMStats<A NAME="m_getMemoryStatistics"></A>
<B>m_getMemoryStatistics</B>()<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>define<A NAME="osgNew"></A>
<B>osgNew</B>(m_setOwner (__FILE__, __LINE__), false)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODEVISITOR"></A>
<B>OSG_NODEVISITOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NOTIFY"></A>
<B>OSG_NOTIFY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_OBJECT"></A>
<B>OSG_OBJECT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_OCCLUDERNODE"></A>
<B>OSG_OCCLUDERNODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PLANE"></A>
<B>OSG_PLANE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POINT"></A>
<B>OSG_POINT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONMODE"></A>
<B>OSG_POLYGONMODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONOFFSET"></A>
<B>OSG_POLYGONOFFSET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYTOPE"></A>
<B>OSG_POLYTOPE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POSITIONATTITIDETRANSFORM"></A>
<B>OSG_POSITIONATTITIDETRANSFORM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PRIMTIVE"></A>
<B>OSG_PRIMTIVE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PROJECTION"></A>
<B>OSG_PROJECTION</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_QUAT"></A>
<B>OSG_QUAT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REFERENCED"></A>
<B>OSG_REFERENCED</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REF_PTR"></A>
<B>OSG_REF_PTR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SEQUENCE"></A>
<B>OSG_SEQUENCE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHADEMODEL"></A>
<B>OSG_SHADEMODEL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SHADOWVOLUMEOCCLUDER"></A>
<B>OSG_SHADOWVOLUMEOCCLUDER</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATE"></A>
<B>OSG_STATE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATEATTRIBUTE"></A>
<B>OSG_STATEATTRIBUTE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATESET"></A>
<B>OSG_STATESET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGUTIL_STATISTICS"></A>
<B>OSGUTIL_STATISTICS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STENCIL"></A>
<B>OSG_STENCIL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SWITCH"></A>
<B>OSG_SWITCH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXENV"></A>
<B>OSG_TEXENV</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXENVCOMBINE"></A>
<B>OSG_TEXENVCOMBINE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMBINE_ARB"></A>
<B>GL_COMBINE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMBINE_RGB_ARB"></A>
<B>GL_COMBINE_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMBINE_ALPHA_ARB"></A>
<B>GL_COMBINE_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE0_RGB_ARB"></A>
<B>GL_SOURCE0_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE1_RGB_ARB"></A>
<B>GL_SOURCE1_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE2_RGB_ARB"></A>
<B>GL_SOURCE2_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE0_ALPHA_ARB"></A>
<B>GL_SOURCE0_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE1_ALPHA_ARB"></A>
<B>GL_SOURCE1_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SOURCE2_ALPHA_ARB"></A>
<B>GL_SOURCE2_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND0_RGB_ARB"></A>
<B>GL_OPERAND0_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND1_RGB_ARB"></A>
<B>GL_OPERAND1_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND2_RGB_ARB"></A>
<B>GL_OPERAND2_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND0_ALPHA_ARB"></A>
<B>GL_OPERAND0_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND1_ALPHA_ARB"></A>
<B>GL_OPERAND1_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_OPERAND2_ALPHA_ARB"></A>
<B>GL_OPERAND2_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_RGB_SCALE_ARB"></A>
<B>GL_RGB_SCALE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_ADD_SIGNED_ARB"></A>
<B>GL_ADD_SIGNED_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_INTERPOLATE_ARB"></A>
<B>GL_INTERPOLATE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_SUBTRACT_ARB"></A>
<B>GL_SUBTRACT_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CONSTANT_ARB"></A>
<B>GL_CONSTANT_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PRIMARY_COLOR_ARB"></A>
<B>GL_PRIMARY_COLOR_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_PREVIOUS_ARB"></A>
<B>GL_PREVIOUS_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_DOT3_RGB_ARB"></A>
<B>GL_DOT3_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_DOT3_RGBA_ARB"></A>
<B>GL_DOT3_RGBA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE0"></A>
<B>GL_TEXTURE0</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXGEN"></A>
<B>OSG_TEXGEN</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXMAT"></A>
<B>OSG_TEXMAT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE"></A>
<B>OSG_TEXTURE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_MAX_ANISOTROPY_EXT"></A>
<B>GL_TEXTURE_MAX_ANISOTROPY_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_ALPHA_ARB"></A>
<B>GL_COMPRESSED_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_LUMINANCE_ARB"></A>
<B>GL_COMPRESSED_LUMINANCE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"></A>
<B>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_INTENSITY_ARB"></A>
<B>GL_COMPRESSED_INTENSITY_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGB_ARB"></A>
<B>GL_COMPRESSED_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_ARB"></A>
<B>GL_COMPRESSED_RGBA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSION_HINT_ARB"></A>
<B>GL_TEXTURE_COMPRESSION_HINT_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_IMAGE_SIZE_ARB"></A>
<B>GL_TEXTURE_IMAGE_SIZE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSED_ARB"></A>
<B>GL_TEXTURE_COMPRESSED_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"></A>
<B>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_TEXTURE_FORMATS_ARB"></A>
<B>GL_COMPRESSED_TEXTURE_FORMATS_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"></A>
<B>GL_COMPRESSED_RGB_S3TC_DXT1_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"></A>
<B>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"></A>
<B>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"></A>
<B>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MIRRORED_REPEAT_IBM"></A>
<B>GL_MIRRORED_REPEAT_IBM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CLAMP_TO_EDGE"></A>
<B>GL_CLAMP_TO_EDGE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_CLAMP_TO_BORDER_ARB"></A>
<B>GL_CLAMP_TO_BORDER_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_SGIS"></A>
<B>GL_GENERATE_MIPMAP_SGIS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_HINT_SGIS"></A>
<B>GL_GENERATE_MIPMAP_HINT_SGIS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_3D"></A>
<B>GL_TEXTURE_3D</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE1D"></A>
<B>OSG_TEXTURE1D</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE2D"></A>
<B>OSG_TEXTURE2D</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE3D"></A>
<B>OSG_TEXTURE3D</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURECUBEMAP"></A>
<B>OSG_TEXTURECUBEMAP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_CUBE_MAP"></A>
<B>GL_TEXTURE_CUBE_MAP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TIMER"></A>
<B>OSG_TIMER</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>pragma<A NAME="optimize"></A>
<B>optimize</B>("", off)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>pragmaoptimize("", on)<A NAME="(x)"></A>
<B>(x)</B>(".byte 0x0f, 0x31" : "=A" (x))<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>defineCLK<A NAME="(x)"></A>
<B>(x)</B>(".byte 0x0f, 0x31" : "=A" (x))<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TRANSFORM"></A>
<B>OSG_TRANSFORM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TYPES"></A>
<B>OSG_TYPES</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_UBYTE4"></A>
<B>OSG_UBYTE4</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_UNITTESTFRAMEWORK"></A>
<B>OSG_UNITTESTFRAMEWORK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC2"></A>
<B>OSG_VEC2</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC3"></A>
<B>OSG_VEC3</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC4"></A>
<B>OSG_VEC4</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VERSION"></A>
<B>OSG_VERSION</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VIEWPORT"></A>
<B>OSG_VIEWPORT</B></DL>
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