1fd5eefbcf
Very simple cases of state configuration are supported (all the ones I really need): - single per pixel not attenuated non spot light source ON/OFF - exp2 fog ON/OFF - diffuse texture in rgb + optional specular gloss in alpha (Texture unit 0) ON/OFF - normal map texture (Texture unit 1 and Tangent in VertexAttribArray 6) ON/OFF - blending and alpha testing (not in shader pipeline) To view fixed function pipeline files and paged databases simply run >osgshadergen myfile.osg" |
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CMakeLists.txt | ||
osgshadergen.cpp |