OpenSceneGraph/src/osgPlugins/bsp
2008-12-12 18:47:30 +00:00
..
BITSET.cpp From Carlos García and Paul Baker, Port of Paul Baker's Quake3 BSP loader to OSG by Carlos García. 2006-05-15 09:46:54 +00:00
BITSET.h From Carlos García and Paul Baker, Port of Paul Baker's Quake3 BSP loader to OSG by Carlos García. 2006-05-15 09:46:54 +00:00
CMakeLists.txt From Jason Daly, added support for reading Valve's texture format files 2008-12-04 10:27:29 +00:00
Q3BSPLoad.cpp From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
Q3BSPLoad.h From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
Q3BSPReader.cpp Where possible moved redundent C header includes from headers to source files 2008-12-12 18:47:30 +00:00
Q3BSPReader.h From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
ReaderWriterBSP.cpp From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
ReaderWriterBSP.h From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
ReaderWriterVTF.cpp From Jason Daly, added support for reading Valve's texture format files 2008-12-04 10:27:29 +00:00
VBSP_README.txt From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
VBSPGeometry.cpp Fixed warning and some unitialized variables. 2008-11-25 12:22:33 +00:00
VBSPGeometry.h From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files. 2008-11-24 11:39:02 +00:00
VBSPReader.cpp Where possible moved redundent C header includes from headers to source files 2008-12-12 18:47:30 +00:00
VBSPReader.h Changed unsigned long to unsigned int to avoid 64bit portability issue. 2008-11-27 14:05:30 +00:00