115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_LIGHTPOINTNODE
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#define OSGSIM_LIGHTPOINTNODE 1
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#include <osgSim/Export>
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#include <osgSim/LightPoint>
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#include <osgSim/LightPointSystem>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/BoundingBox>
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#include <osg/Quat>
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#include <osg/Vec4>
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#include <vector>
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#include <set>
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namespace osgSim {
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class OSGSIM_EXPORT LightPointNode : public osg::Node
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{
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public :
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typedef std::vector< LightPoint > LightPointList;
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LightPointNode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgSim,LightPointNode);
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virtual void traverse(osg::NodeVisitor& nv);
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unsigned int getNumLightPoints() const { return _lightPointList.size(); }
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unsigned int addLightPoint(const LightPoint& lp);
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void removeLightPoint(unsigned int pos);
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LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; }
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const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; }
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void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; }
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LightPointList& getLightPointList() { return _lightPointList; }
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const LightPointList& getLightPointList() const { return _lightPointList; }
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void setMinPixelSize(float minPixelSize) { _minPixelSize = minPixelSize; }
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float getMinPixelSize() const { return _minPixelSize; }
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void setMaxPixelSize(float maxPixelSize) { _maxPixelSize = maxPixelSize; }
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float getMaxPixelSize() const { return _maxPixelSize; }
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void setMaxVisibleDistance2(float maxVisibleDistance2) { _maxVisibleDistance2 = maxVisibleDistance2; }
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float getMaxVisibleDistance2() const { return _maxVisibleDistance2; }
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void setLightPointSystem( osgSim::LightPointSystem* lps) { _lightSystem = lps; }
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osgSim::LightPointSystem* getLightPointSystem() { return _lightSystem.get(); }
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const osgSim::LightPointSystem* getLightPointSystem() const { return _lightSystem.get(); }
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void setPointSprite(bool enable=true) { _pointSprites = enable; }
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bool getPointSprite() const { return _pointSprites; }
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virtual osg::BoundingSphere computeBound() const;
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protected:
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~LightPointNode() {}
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// used to cache the bouding box of the lightpoints as a tighter
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// view frustum check.
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mutable osg::BoundingBox _bbox;
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LightPointList _lightPointList;
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float _minPixelSize;
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float _maxPixelSize;
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float _maxVisibleDistance2;
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osg::ref_ptr<osgSim::LightPointSystem> _lightSystem;
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bool _pointSprites;
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};
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}
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#endif
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