OpenSceneGraph/include/osgSim/GeographicLocation
Robert Osfield cfe376b644 From Paul Martz, with a couple of mods by Robert Osfield:
"Changes to return the lat/long origin of an
OpenFlight model as userData of the root node object."
2004-03-02 16:12:11 +00:00

88 lines
3.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_GEOGRAPHICLOCATION
#define OSGSIM_GEOGRAPHICLOCATION 1
#include <osg/Math>
#include <osg/Referenced>
#include <ostream>
namespace osgSim {
/** Stores a double precision geographic location, latitude and longitude.
Derived from Referenced so it can be used as an osg::Object userData.
*/
class GeographicLocation : public osg::Referenced
{
public:
GeographicLocation() { _v[0]=0.; _v[1]=0.; }
GeographicLocation( double lat, double lon ) { _v[0]=lat; _v[1]=lon; }
inline bool operator == ( const GeographicLocation& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
inline bool operator != ( const GeographicLocation& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
inline bool operator < ( const GeographicLocation& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else return false;
}
inline double* ptr() { return _v; }
inline const double* ptr() const { return _v; }
inline void set( double lat, double lon ) { _v[0]=lat; _v[1]=lon; }
inline double& latitude() { return _v[0]; }
inline double& longitude() { return _v[1]; }
inline double latitude() const { return _v[0]; }
inline double longitude() const { return _v[1]; }
inline bool valid() const { return !isNaN(); }
inline bool isNaN() const { return osg::isNaN(_v[0]) || osg::isNaN(_v[1]); }
/// binary vector add
inline const GeographicLocation operator+( const GeographicLocation& rhs) const
{
return GeographicLocation(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
}
/// binary vector subtract
inline const GeographicLocation operator-( const GeographicLocation& rhs) const
{
return GeographicLocation(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
}
friend inline std::ostream& operator << (std::ostream& output, const GeographicLocation& loc)
{
output << loc._v[0] << " " << loc._v[1];
return output; // to enable cascading
}
private:
// Note the convention is to store lat in _v[0] and lon in _v[1].
// This is contrary to typical X-Y convention. Who decided lat should come
// before lon anyway? I'd like a word with him...
double _v[2];
}; // end of class GeographicLocation
} // end of namespace osgSim
#endif