30dbcf1c72
Disabled tri-stripping when simplifing to fix performance issue that introduces.
367 lines
12 KiB
C++
367 lines
12 KiB
C++
/* OpenSceneGraph example, osgterrain.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgUtil/IncrementalCompileOperation>
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#include <osgUtil/Simplifier>
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class StripStateVisitor : public osg::NodeVisitor
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{
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public:
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StripStateVisitor(bool useStateSets, bool useDisplayLists, bool useVBO):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_useStateSets(useStateSets),
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_useDisplayLists(useDisplayLists),
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_useVBO(useVBO) {}
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bool _useStateSets;
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bool _useDisplayLists;
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bool _useVBO;
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void apply(osg::Node& node)
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{
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if (!_useStateSets && node.getStateSet()) node.setStateSet(0);
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traverse(node);
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}
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void apply(osg::Geode& node)
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{
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if (!_useStateSets && node.getStateSet()) node.setStateSet(0);
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for(unsigned int i = 0; i<node.getNumDrawables(); ++i)
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{
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process(*node.getDrawable(i));
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}
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traverse(node);
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}
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void process(osg::Drawable& drawable)
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{
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if (!_useStateSets && drawable.getStateSet())
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{
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drawable.setStateSet(0);
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}
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drawable.setUseDisplayList(_useDisplayLists);
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drawable.setUseVertexBufferObjects(_useVBO);
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}
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};
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class SceneGraphProcessor : public osg::Referenced
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{
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public:
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SceneGraphProcessor()
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{
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_init();
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}
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SceneGraphProcessor(osg::ArgumentParser& arguments)
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{
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_init();
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while (arguments.read("--vbo")) { modifyDrawableSettings = true; useVBO = true; }
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while (arguments.read("--dl")) { modifyDrawableSettings = true; useDisplayLists = true; }
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while (arguments.read("-s", simplificatioRatio)) {}
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while (arguments.read("--build-mipmaps")) { modifyTextureSettings = true; buildImageMipmaps = true; }
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while (arguments.read("--compress")) { modifyTextureSettings = true; compressImages = true; }
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while (arguments.read("--disable-mipmaps")) { modifyTextureSettings = true; disableMipmaps = true; }
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OSG_NOTICE<<"simplificatioRatio="<<simplificatioRatio<<std::endl;
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}
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virtual osg::Node* process(osg::Node* node)
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{
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if (!node)
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{
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OSG_NOTICE<<"SceneGraphProcessor::process(Node*) : error cannot process NULL Node."<<std::endl;
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return 0;
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}
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OSG_NOTICE<<"SceneGraphProcessor::process("<<node<<") : "<<node->getName()<<std::endl;
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if (simplificatioRatio < 1.0)
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{
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OSG_NOTICE<<"Running simplifier with simplification ratio="<<simplificatioRatio<<std::endl;
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float maxError = 4.0f;
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osgUtil::Simplifier simplifier(simplificatioRatio, maxError);
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simplifier.setDoTriStrip(false);
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simplifier.setSmoothing(false);
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node->accept(simplifier);
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}
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if (modifyDrawableSettings || modifyTextureSettings)
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{
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OSG_NOTICE<<"Running StripStateVisitor"<<std::endl;
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StripStateVisitor ssv(true, useDisplayLists, useVBO);
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node->accept(ssv);
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}
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return node;
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}
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protected:
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void _init()
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{
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modifyDrawableSettings = false;
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useVBO = false;
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useDisplayLists = false;
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simplificatioRatio = 1.0;
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modifyTextureSettings = false;
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buildImageMipmaps = false;
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compressImages = false;
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disableMipmaps = false;
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}
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bool modifyDrawableSettings;
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bool useVBO;
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bool useDisplayLists;
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float simplificatioRatio;
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bool modifyTextureSettings;
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bool buildImageMipmaps;
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bool compressImages;
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bool disableMipmaps;
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};
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class DatabasePagingOperation : public osg::Operation, public osgUtil::IncrementalCompileOperation::CompileCompletedCallback
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{
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public:
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DatabasePagingOperation(const std::string& filename,
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const std::string& outputFilename,
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SceneGraphProcessor* sceneGraphProcessor,
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osgUtil::IncrementalCompileOperation* ico):
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Operation("DatabasePaging Operation", false),
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_filename(filename),
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_outputFilename(outputFilename),
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_modelReadyToMerge(false),
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_sceneGraphProcessor(sceneGraphProcessor),
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_incrementalCompileOperation(ico) {}
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virtual void operator () (osg::Object* object)
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{
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osg::notify(osg::NOTICE)<<"LoadAndCompileOperation "<<_filename<<std::endl;
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_modelReadyToMerge = false;
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_loadedModel = osgDB::readNodeFile(_filename);
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if (_loadedModel.valid())
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{
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if (_sceneGraphProcessor.valid())
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{
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_loadedModel = _sceneGraphProcessor->process(_loadedModel.get());
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}
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}
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if (_loadedModel.valid())
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{
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if (!_outputFilename.empty())
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{
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osgDB::writeNodeFile(*_loadedModel, _outputFilename);
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}
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if (_incrementalCompileOperation.valid())
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{
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osg::ref_ptr<osgUtil::IncrementalCompileOperation::CompileSet> compileSet =
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new osgUtil::IncrementalCompileOperation::CompileSet(_loadedModel.get());
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compileSet->_compileCompletedCallback = this;
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_incrementalCompileOperation->add(compileSet.get());
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}
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else
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{
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_modelReadyToMerge = true;
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}
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}
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osg::notify(osg::NOTICE)<<"done LoadAndCompileOperation "<<_filename<<std::endl;
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}
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virtual bool compileCompleted(osgUtil::IncrementalCompileOperation::CompileSet* compileSet)
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{
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OSG_NOTICE<<"compileCompleted"<<std::endl;
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_modelReadyToMerge = true;
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return true;
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}
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std::string _filename;
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std::string _outputFilename;
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osg::ref_ptr<osg::Node> _loadedModel;
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bool _modelReadyToMerge;
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osg::ref_ptr<SceneGraphProcessor> _sceneGraphProcessor;
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osg::ref_ptr<osgUtil::IncrementalCompileOperation> _incrementalCompileOperation;
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};
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int main(int argc, char** argv)
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{
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osg::ArgumentParser arguments(&argc, argv);
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// construct the viewer.
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osgViewer::Viewer viewer(arguments);
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viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
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viewer.addEventHandler( new osgViewer::StatsHandler());
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viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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/////////////////////////////////////////////////////////////////////////////////
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//
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// IncrementalCompileOperation settings
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//
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osg::ref_ptr<osgUtil::IncrementalCompileOperation> incrementalCompile = new osgUtil::IncrementalCompileOperation;
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viewer.setIncrementalCompileOperation(incrementalCompile.get());
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if (arguments.read("--force") || arguments.read("-f"))
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{
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incrementalCompile->assignForceTextureDownloadGeometry();
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}
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if (arguments.read("-a"))
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{
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incrementalCompile->setMinimumTimeAvailableForGLCompileAndDeletePerFrame(1);
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incrementalCompile->setConservativeTimeRatio(1);
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incrementalCompile->setMaximumNumOfObjectsToCompilePerFrame(100);
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}
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else if (arguments.read("-c"))
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{
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incrementalCompile->setMinimumTimeAvailableForGLCompileAndDeletePerFrame(0.0001);
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incrementalCompile->setConservativeTimeRatio(0.01);
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incrementalCompile->setMaximumNumOfObjectsToCompilePerFrame(1);
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}
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/////////////////////////////////////////////////////////////////////////////////
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//
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// SceneGraph processing setup
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//
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osg::ref_ptr<SceneGraphProcessor> sceneGraphProcessor = new SceneGraphProcessor(arguments);
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Database settings
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//
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double timeBetweenMerges = 2.0;
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while(arguments.read("--interval",timeBetweenMerges)) {}
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std::string outputPostfix;
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while (arguments.read("-o",outputPostfix)) {}
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typedef std::vector< std::string > FileNames;
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FileNames fileNames;
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for(int pos=1;pos<arguments.argc();++pos)
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{
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if (!arguments.isOption(pos))
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{
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fileNames.push_back(arguments[pos]);
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}
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}
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if (fileNames.empty())
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{
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OSG_NOTICE<<"No files loaded, please specifies files on commandline."<<std::endl;
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return 1;
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}
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// load the models using a paging thread and use the incremental compile operation to
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// manage the compilation of GL objects without breaking frame.
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unsigned int modelIndex = 0;
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osg::ref_ptr<osg::OperationThread> databasePagingThread;
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osg::ref_ptr<DatabasePagingOperation> databasePagingOperation;
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databasePagingThread = new osg::OperationThread;
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databasePagingThread->startThread();
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std::string filename = fileNames[modelIndex++];
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std::string outputFilename = outputPostfix.empty() ? std::string() : filename+outputPostfix;
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databasePagingOperation = new DatabasePagingOperation(
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filename,
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outputFilename,
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sceneGraphProcessor.get(),
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incrementalCompile.get());
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databasePagingThread->add(databasePagingOperation.get());
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osg::ref_ptr<osg::Group> group = new osg::Group;
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viewer.setSceneData(group);
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viewer.realize();
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double timeOfLastMerge = viewer.getFrameStamp()->getReferenceTime();
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while(!viewer.done())
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{
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viewer.frame();
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double currentTime = viewer.getFrameStamp()->getReferenceTime();
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if (!databasePagingOperation &&
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modelIndex<fileNames.size() &&
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(currentTime-timeOfLastMerge)>timeBetweenMerges)
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{
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std::string filename = fileNames[modelIndex++];
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std::string outputFilename = outputPostfix.empty() ? std::string() : filename+outputPostfix;
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databasePagingOperation = new DatabasePagingOperation(
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filename,
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outputFilename,
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sceneGraphProcessor.get(),
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incrementalCompile.get());
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databasePagingThread->add(databasePagingOperation.get());
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}
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if (databasePagingOperation.get() && databasePagingOperation->_modelReadyToMerge)
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{
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timeOfLastMerge = currentTime;
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group->removeChildren(0,group->getNumChildren());
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group->addChild(databasePagingOperation->_loadedModel.get());
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viewer.home();
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// we no longer need the paging operation as it's done it's job.
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databasePagingOperation = 0;
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viewer.home();
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}
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}
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return 0;
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}
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