OpenSceneGraph/doc/doc++/osg/TriangleIndexFunctor.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>template<class T> class osg::TriangleIndexFunctor</TITLE>
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<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.237.11.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::TriangleIndexFunctor</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="MT,M,MDrawable::PrimitiveIndexFunctor,M,CTriangleIndexFunctor,MTriangleIndexFunctor.html">
<param name=before value="M,M,M">
<param name=after value="Ml_,MD_,M">
<param name=indent value="0,0,1">
<param name=arrowdir value="down">
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLenum <B><A HREF="#DOC.2.257.9">_modeCache</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::vector&lt;GLuint&gt; <B><A HREF="#DOC.2.257.10">_indexCache</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.1">setVertexArray</A></B>(unsigned int, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.2">begin</A></B>(GLenum mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.3">vertex</A></B>(unsigned int vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.4">end</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.5">drawArrays</A></B>(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.6">drawElements</A></B>(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.7">drawElements</A></B>(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.257.8">drawElements</A></B>(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<H2>Documentation</H2>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.257.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* )</B></TT>
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<A NAME="begin"></A>
<A NAME="DOC.2.257.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void begin(GLenum mode)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.257.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(unsigned int vert)</B></TT>
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<A NAME="end"></A>
<A NAME="DOC.2.257.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void end()</B></TT>
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<A NAME="drawArrays"></A>
<A NAME="DOC.2.257.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawArrays(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.257.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.257.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.257.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="_modeCache"></A>
<A NAME="DOC.2.257.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLenum _modeCache</B></TT>
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<A NAME="_indexCache"></A>
<A NAME="DOC.2.257.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::vector&lt;GLuint&gt; _indexCache</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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