OpenSceneGraph/doc/doc++/osg/TexGen.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class SG_EXPORT osg::TexGen</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::TexGen</A></H2></H2><BLOCKQUOTE>TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexGen,MTexGen.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.237.8">Mode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.237.11">Coord</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.237.1">TexGen</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.237.2">TexGen</A></B>(const <!1><A HREF="TexGen.html#DOC.2.237.2">TexGen</A>&amp; texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.237.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.26">TEXGEN</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.237.4">isTextureAttribute</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.237.5">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.237.6">getModeUsage</A></B>(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&amp; usage) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.237.7">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.237.9">setMode</A></B>( <!1><A HREF="TexGen.html#DOC.2.237.8">Mode</A> mode )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.237.8">Mode</A> <B><A HREF="#DOC.2.237.10">getMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.237.12">setPlane</A></B>(<!1><A HREF="TexGen.html#DOC.2.237.11">Coord</A> which, const <!1><A HREF="Plane.html">Plane</A>&amp; plane)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Plane.html">Plane</A>&amp; <B><A HREF="#DOC.2.237.13">getPlane</A></B>(<!1><A HREF="TexGen.html#DOC.2.237.11">Coord</A> which)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Plane.html">Plane</A>&amp; <B><A HREF="#DOC.2.237.14">getPlane</A></B>(<!1><A HREF="TexGen.html#DOC.2.237.11">Coord</A> which) const
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.237.8">Mode</A> <B><A HREF="#DOC.2.237.16">_mode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Plane.html">Plane</A> <B><A HREF="#DOC.2.237.17">_plane_s</A></B>
<DD><I>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Plane.html">Plane</A> <B><A HREF="#DOC.2.237.18">_plane_t</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Plane.html">Plane</A> <B><A HREF="#DOC.2.237.19">_plane_r</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Plane.html">Plane</A> <B><A HREF="#DOC.2.237.20">_plane_q</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.237.15">~TexGen</A></B>( void )
</DL></P>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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<IMG ALT="o" SRC=icon2.gif>struct <B>ModeUsage</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.229.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compileGLObjects</B>(<!1><A HREF="State.html">State</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>releaseGLObjects</B>(<!1><A HREF="State.html">State</A>* =0) const
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<DT><H3>Public</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state</BLOCKQUOTE>
<DL>
<A NAME="TexGen"></A>
<A NAME="DOC.2.237.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="TexGen"></A>
<A NAME="DOC.2.237.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen(const <!1><A HREF="TexGen.html#DOC.2.237.2">TexGen</A>&amp; texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.237.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.229.6.26">TEXGEN</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureAttribute"></A>
<A NAME="DOC.2.237.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isTextureAttribute() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.237.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="getModeUsage"></A>
<A NAME="DOC.2.237.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool getModeUsage(<!1><A HREF="StateAttribute.html#DOC.2.229.20">ModeUsage</A>&amp; usage) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.237.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.237.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="OBJECT_LINEAR"></A>
<A NAME="DOC.2.237.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EYE_LINEAR"></A>
<A NAME="DOC.2.237.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EYE_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SPHERE_MAP"></A>
<A NAME="DOC.2.237.8.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPHERE_MAP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NORMAL_MAP"></A>
<A NAME="DOC.2.237.8.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NORMAL_MAP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REFLECTION_MAP"></A>
<A NAME="DOC.2.237.8.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REFLECTION_MAP</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.237.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( <!1><A HREF="TexGen.html#DOC.2.237.8">Mode</A> mode )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.237.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.237.8">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Coord"></A>
<A NAME="DOC.2.237.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Coord</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="S"></A>
<A NAME="DOC.2.237.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> S</B></TT>
<DL><DT><DD></DL><P>
<A NAME="T"></A>
<A NAME="DOC.2.237.11.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> T</B></TT>
<DL><DT><DD></DL><P>
<A NAME="R"></A>
<A NAME="DOC.2.237.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> R</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Q"></A>
<A NAME="DOC.2.237.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Q</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setPlane"></A>
<A NAME="DOC.2.237.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(<!1><A HREF="TexGen.html#DOC.2.237.11">Coord</A> which, const <!1><A HREF="Plane.html">Plane</A>&amp; plane)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPlane"></A>
<A NAME="DOC.2.237.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Plane.html">Plane</A>&amp; getPlane(<!1><A HREF="TexGen.html#DOC.2.237.11">Coord</A> which)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPlane"></A>
<A NAME="DOC.2.237.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Plane.html">Plane</A>&amp; getPlane(<!1><A HREF="TexGen.html#DOC.2.237.11">Coord</A> which) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TexGen"></A>
<A NAME="DOC.2.237.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexGen( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.237.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.237.8">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_s"></A>
<A NAME="DOC.2.237.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Plane.html">Plane</A> _plane_s</B></TT>
<DD>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,
<DL><DT><DD></DL><P>
<A NAME="_plane_t"></A>
<A NAME="DOC.2.237.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Plane.html">Plane</A> _plane_t</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_r"></A>
<A NAME="DOC.2.237.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Plane.html">Plane</A> _plane_r</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_q"></A>
<A NAME="DOC.2.237.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Plane.html">Plane</A> _plane_q</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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