OpenSceneGraph/doc/doc++/osg/DeleteHandler.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osg::DeleteHandler</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::DeleteHandler</A></H2></H2><BLOCKQUOTE>Class for override the default delete behavior so that users can implment their own object deletion schemes.</BLOCKQUOTE>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.197.1">~DeleteHandler</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.197.2">flush</A></B>()
<DD><I>flush any cache of objects that need to be deleted by doing an actual delete</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.197.3">doDelete</A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* object)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.197.4">requestDelete</A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* object)
<DD><I>Request the deletion of an object.</I>
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<H2>Documentation</H2>
<BLOCKQUOTE>Class for override the default delete behavior so that users can implment their own object
deletion schemes. This might be done to help implement protection of multiple threads from deleting
objects unintentionally.
Note, the DeleteHandler cannot itself be reference counted, otherwise it
would be responsible for deleting itself!
An static auto_ptr<> is used internally in Referenced.cpp to manage the
DeleteHandler's memory.</BLOCKQUOTE>
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<A NAME="~DeleteHandler"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DeleteHandler()</B></TT>
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<A NAME="flush"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void flush()</B></TT>
<DD>flush any cache of objects that need to be deleted by doing an actual delete
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<A NAME="doDelete"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void doDelete(const <!1><A HREF="Referenced.html">Referenced</A>* object)</B></TT>
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<A NAME="requestDelete"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void requestDelete(const <!1><A HREF="Referenced.html">Referenced</A>* object)</B></TT>
<DD>Request the deletion of an object.
Depending on users implementation of DeleteHandler, the delete of the object may occur
straight away or be delayed until doDelete is called.
The default implementation does a delete straight away.
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