OpenSceneGraph/include/osgWidget/Widget
2021-02-18 16:15:00 +00:00

656 lines
19 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_WIDGET
#define OSGWIDGET_WIDGET
#include <osg/Texture2D>
#include <osgWidget/EventInterface>
#include <osgWidget/StyleInterface>
#include <osgWidget/UIObjectParent>
#include <osgWidget/Types>
namespace osgWidget {
class Window;
class WindowManager;
// A Widget is a rectangular region that receives events about the state of various input
// devices such as the pointer and keyboard. It is aware of it's width, height, and origin but
// nothing else. It is the job of higher-level container objects to organize layouts and
// the like, and to contextualize the meaning of the widgets "origin" (whether it is absolute
// or relative).
class OSGWIDGET_EXPORT Widget: public osg::Geometry, public EventInterface, public StyleInterface {
public:
enum Corner {
LOWER_LEFT = 0,
LOWER_RIGHT = 1,
UPPER_RIGHT = 2,
UPPER_LEFT = 3,
LL = LOWER_LEFT,
LR = LOWER_RIGHT,
UR = UPPER_RIGHT,
UL = UPPER_LEFT,
ALL_CORNERS = 4
};
enum Layer {
LAYER_TOP = 100,
LAYER_HIGH = 75,
LAYER_MIDDLE = 50,
LAYER_LOW = 25,
LAYER_BG = 0
};
enum VerticalAlignment {
VA_CENTER,
VA_TOP,
VA_BOTTOM
};
enum HorizontalAlignment {
HA_CENTER,
HA_LEFT,
HA_RIGHT
};
enum CoordinateMode {
CM_ABSOLUTE,
CM_RELATIVE
};
Widget (const std::string& = "", point_type = 0.0f, point_type = 0.0f);
Widget (const Widget&, const osg::CopyOp&);
META_Node (osgWidget, Widget);
virtual ~Widget() {
}
// This method is called when the widget is added to a Window; this is useful
// when the widget needs to do something advanced (like a Label). The parent
// is passed as the first argument, although _parent should already be set.
virtual void parented(Window*) {
}
virtual void unparented(Window*) {
}
// This method is called when the widget's parent Window is added to a
// WindowManager object. The base managed method (WHICH YOU MUST REMEMBER
// TO CALL IN YOUR DERIVED METHODS!) sets the TexMat properly depending
// on what coordinate system you're using.
virtual void managed(WindowManager*) {
}
virtual void unmanaged(WindowManager*) {
}
// This method is called when the widget is resized or reallocated in any
// way. This is useful when the widget manages some internal Drawables that need
// to be modified in some way.
virtual void positioned() {
}
void setDimensions(
point_type = -1.0f,
point_type = -1.0f,
point_type = -1.0f,
point_type = -1.0f,
point_type = -1.0f
);
void setPadding (point_type);
void setColor (color_type, color_type, color_type, color_type, Corner = ALL_CORNERS);
void addColor (color_type, color_type, color_type, color_type, Corner = ALL_CORNERS);
void setTexCoord (texcoord_type, texcoord_type, Corner = ALL_CORNERS);
void setLayer (Layer l, unsigned int offset = 0);
// These are additional texture coordinate setting methods.
// This method will use a given origin as the LOWER_LEFT point and texture the
// remaining area based on some width and height values.
void setTexCoordRegion(point_type, point_type, point_type, point_type);
// These are convenience methods for setting up wrapping modes.
void setTexCoordWrapHorizontal ();
void setTexCoordWrapVertical ();
bool setImage (osg::Image*, bool = false, bool = false);
template<class T> bool setImage(const osg::ref_ptr<T>& image, bool f1 = false, bool f2 = false) { return setImage(image.get(), f1, f2); }
bool setImage (const std::string&, bool = false, bool = false);
bool setTexture (osg::Texture*, bool = false, bool = false);
void addX (point_type);
void addY (point_type);
void addWidth (point_type);
void addHeight (point_type);
void addOrigin (point_type, point_type);
void addSize (point_type, point_type);
point_type getWidth () const;
point_type getHeight () const;
point_type getX () const;
point_type getY () const;
point_type getZ () const;
point_type getPadHorizontal () const;
point_type getPadVertical () const;
const Point& getPoint (Corner = ALL_CORNERS) const;
const Color& getColor (Corner = ALL_CORNERS) const;
const TexCoord& getTexCoord (Corner = ALL_CORNERS) const;
Color getImageColorAtXY (point_type x, point_type y) const;
XYCoord localXY (double, double) const;
bool isPaddingUniform() const;
bool isManaged() const {
return _isManaged;
}
bool isStyled() const {
return _isStyled;
}
void setDimensions(const Quad& q, point_type z = -1.0f) {
setDimensions(q[0], q[1], q[2], q[3], z);
}
void setX(point_type x) {
setDimensions(x);
}
void setY(point_type y) {
setDimensions(-1.0f, y);
}
// This method should be use with extreme caution.
void setZ(point_type z) {
setDimensions(-1.0f, -1.0f, -1.0f, -1.0f, z);
}
void setWidth(point_type w) {
setDimensions(-1.0f, -1.0f, w);
}
void setHeight(point_type h) {
setDimensions(-1.0f, -1.0f, -1.0f, h);
}
void setOrigin(point_type x, point_type y) {
setDimensions(x, y);
}
void setOrigin(const XYCoord& xy) {
setOrigin(xy.x(), xy.y());
}
void setSize(point_type w, point_type h) {
setDimensions(-1.0f, -1.0f, w, h);
}
void setSize(const XYCoord& xy) {
setSize(xy.x(), xy.y());
}
void setColor(const Color& col, Corner p = ALL_CORNERS) {
setColor(col.r(), col.g(), col.b(), col.a(), p);
}
void setTexCoord(const XYCoord& xy, Corner p = ALL_CORNERS) {
setTexCoord(xy.x(), xy.y(), p);
}
void setTexCoordRegion(const XYCoord& xy, point_type w, point_type h) {
setTexCoordRegion(xy.x(), xy.y(), w, h);
}
void setTexCoordRegion(point_type x, point_type y, const XYCoord& wh) {
setTexCoordRegion(x, y, wh.x(), wh.y());
}
void setTexCoordRegion(const XYCoord& xy, const XYCoord& wh) {
setTexCoordRegion(xy.x(), xy.y(), wh.x(), wh.y());
}
void addColor(const Color& col, Corner p = ALL_CORNERS) {
addColor(col.r(), col.g(), col.b(), col.a(), p);
}
void addOrigin(const XYCoord& xy) {
addOrigin(xy.x(), xy.y());
}
void addSize(const XYCoord& xy) {
addSize(xy.x(), xy.y());
}
void setMinimumSize(point_type width, point_type height) {
_minWidth = width;
_minHeight = height;
}
void setMinimumSize(const XYCoord& xy) {
setMinimumSize(xy.x(), xy.y());
}
void setPadLeft(point_type p) {
_padLeft = p;
}
void setPadRight(point_type p) {
_padRight = p;
}
void setPadTop(point_type p) {
_padTop = p;
}
void setPadBottom(point_type p) {
_padBottom = p;
}
void setAlignHorizontal(HorizontalAlignment h) {
_halign = h;
}
void setAlignVertical(VerticalAlignment v) {
_valign = v;
}
void setCoordinateMode(CoordinateMode cm) {
_coordMode = cm;
}
void setCanFill(bool f) {
_canFill = f;
}
void setCanClone(bool c) {
_canClone = c;
}
WindowManager* getWindowManager() {
return _getWindowManager();
}
const WindowManager* getWindowManager() const {
return _getWindowManager();
}
Window* getParent() {
return _parent;
}
const Window* getParent() const {
return _parent;
}
unsigned int getIndex() const {
return _index;
}
XYCoord getOrigin() const {
return XYCoord(getX(), getY());
}
Color getImageColorAtXY(const XYCoord& xy) const {
return getImageColorAtXY(xy.x(), xy.y());
}
Color getImageColorAtPointerXY(double x, double y) const {
return getImageColorAtXY(localXY(x, y));
}
Point getPosition() const {
return Point(getX(), getY(), getZ());
}
XYCoord getSize() const {
return XYCoord(getWidth(), getHeight());
}
Quad getDimensions() const {
return Quad(getX(), getY(), getWidth(), getHeight());
}
point_type getPadLeft() const {
return _padLeft;
}
point_type getPadRight() const {
return _padRight;
}
point_type getPadTop() const {
return _padTop;
}
point_type getPadBottom() const {
return _padBottom;
}
HorizontalAlignment getAlignHorizontal() const {
return _halign;
}
VerticalAlignment getAlignVertical() const {
return _valign;
}
CoordinateMode getCoordinateMode() const {
return _coordMode;
}
bool canFill() const {
return _canFill;
}
bool canClone() const {
return _canClone;
}
// This casts the bool _fill variable to be used in iteratively in functions such
// as Window::_accumulate and whatnot.
point_type getFillAsNumeric() const {
return static_cast<point_type>(_canFill);
}
point_type getWidthTotal() const {
return getWidth() + getPadHorizontal();
}
point_type getHeightTotal() const {
return getHeight() + getPadVertical();
}
point_type getMinWidth() const {
return _minWidth;
}
point_type getMinHeight() const {
return _minHeight;
}
point_type getMinWidthTotal() const {
return _minWidth + getPadHorizontal();
}
point_type getMinHeightTotal() const {
return _minHeight + getPadVertical();
}
unsigned int getLayer() const {
return _layer;
}
protected:
point_type _calculateZ(unsigned int) const;
PointArray* _verts() {
return dynamic_cast<PointArray*>(getVertexArray());
}
const PointArray* _verts() const {
return dynamic_cast<const PointArray*>(getVertexArray());
}
ColorArray* _cols() {
return dynamic_cast<ColorArray*>(getColorArray());
}
const ColorArray* _cols() const {
return dynamic_cast<const ColorArray*>(getColorArray());
}
TexCoordArray* _texs() {
return dynamic_cast<TexCoordArray*>(getTexCoordArray(0));
}
const TexCoordArray* _texs() const {
return dynamic_cast<const TexCoordArray*>(getTexCoordArray(0));
}
osg::Texture* _texture() {
osg::StateSet* ss = getStateSet();
if(!ss) return 0;
return dynamic_cast<osg::Texture2D*>(
ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE)
);
}
const osg::Texture* _texture() const {
const osg::StateSet* ss = getStateSet();
if(!ss) return 0;
return dynamic_cast<const osg::Texture2D*>(
ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE)
);
}
osg::Image* _image() {
return _getImage();
}
const osg::Image* _image() const {
return _getImage();
}
friend class Window;
// TODO: Because of the current class design, I don't think it's possible to
// have a ref_ptr here. :(
Window* _parent;
unsigned int _index;
unsigned int _layer;
// Padding is the value of pixels of space between whatever the widget is "contianed"
// in and the point at which it starts getting placed.
point_type _padLeft;
point_type _padRight;
point_type _padTop;
point_type _padBottom;
// The alignments are used in conjunction when the widget is NOT set to fill.
VerticalAlignment _valign;
HorizontalAlignment _halign;
// This flag determines how sizing values are interpretted by setDimensions().
CoordinateMode _coordMode;
// These are the relative values, which are not stored directly in our verts
// array but kept around for calculation later.
Quad _relCoords;
// This fill flag determines whether or not the widget will resize itself to fill
// all available space.
bool _canFill;
// Set this to false in an implementation to prevent copying.
bool _canClone;
// This variable is only used by the Window object to determine if it's necessary
// to call managed().
bool _isManaged;
// This variable is like _isManaged; it is used to store whether the Widget has
// been styled yet.
bool _isStyled;
// Set these variables to be the minimum size of a Widget so that it cannot be
// resized any smaller than this.
point_type _minWidth;
point_type _minHeight;
static osg::ref_ptr<PointArray> _norms;
WindowManager* _getWindowManager () const;
osg::Image* _getImage () const;
};
typedef std::list<osg::observer_ptr<Widget> > WidgetList;
// A Widget subclass that prints stuff using osg::notify(). :)
struct NotifyWidget: public Widget {
META_Object(osgWidget, NotifyWidget);
NotifyWidget(const std::string& n = "", point_type w = 0.0f, point_type h = 0.0f):
Widget(n, w, h) {
setEventMask(EVENT_ALL);
}
NotifyWidget(const NotifyWidget& widget, const osg::CopyOp& co):
Widget(widget, co) {
}
bool focus(const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > focus called" << std::endl;
return false;
}
bool unfocus(const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > unfocus called" << std::endl;
return false;
}
bool mouseEnter(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseEnter called" << std::endl;
return false;
}
bool mouseOver(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseOver called" << std::endl;
return false;
}
bool mouseLeave(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseLeave called" << std::endl;
return false;
}
bool mouseDrag(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseDrag called" << std::endl;
return false;
}
bool mousePush(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mousePush called" << std::endl;
return false;
}
bool mouseRelease(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseRelease called" << std::endl;
return false;
}
bool mouseScroll(double, double, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > mouseScroll called" << std::endl;
return false;
}
bool keyPress(int, int, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > keyPress called" << std::endl;
return false;
}
bool keyRelease(int, int, const WindowManager*) {
osg::notify(osg::NOTICE) << _name << " > keyRelease called" << std::endl;
return false;
}
};
// A Widget that eats all events and returns true.
struct NullWidget: public Widget {
META_Object(osgWidget, NullWidget);
NullWidget(const std::string& n = "", point_type w = 0.0f, point_type h = 0.0f):
Widget(n, w, h) {
setEventMask(EVENT_ALL);
}
NullWidget(const NullWidget& widget, const osg::CopyOp& co):
Widget(widget, co) {
}
bool focus(const WindowManager*) {
return true;
}
bool unfocus(const WindowManager*) {
return true;
}
bool mouseEnter(double, double, const WindowManager*) {
return true;
}
bool mouseOver(double, double, const WindowManager*) {
return true;
}
bool mouseLeave(double, double, const WindowManager*) {
return true;
}
bool mouseDrag(double, double, const WindowManager*) {
return true;
}
bool mousePush(double, double, const WindowManager*) {
return true;
}
bool mouseRelease(double, double, const WindowManager*) {
return true;
}
bool mouseScroll(double, double, const WindowManager*) {
return true;
}
bool keyPress(int, int, const WindowManager*) {
return true;
}
bool keyRelease(int, int, const WindowManager*) {
return true;
}
};
}
#endif