OpenSceneGraph/examples/osgsimpleGLES3/osgsimplegles3.cpp
2019-08-30 19:28:55 +02:00

104 lines
3.2 KiB
C++

// This is public domain software and comes with
// absolutely no warranty. Use of public domain software
// may vary between counties, but in general you are free
// to use and distribute this software for any purpose.
// Example: OSG using EGL.
// The comment block at the end of the source describes building OSG
// for use with OpenGL 3.x.
#include <osgViewer/Viewer>
#include <osg/GraphicsContext>
#include <osg/Camera>
#include <osg/Viewport>
#include <osg/StateSet>
#include <osg/Program>
#include <osg/Shader>
osg::Geode* makeGeometry(float v)
{
osg::Geode* geode = new osg::Geode();
osg::Geometry* geom = new osg::Geometry();
osg::Vec3Array* verts = new osg::Vec3Array();
verts->push_back(osg::Vec3(v - 1, 0, 0));
verts->push_back(osg::Vec3(v + 1, 0, 0));
verts->push_back(osg::Vec3(v, 0, 2));
geom->setVertexArray(verts);
geom->setUseVertexBufferObjects(true);
osg::Vec4Array* colors = new osg::Vec4Array(osg::Array::BIND_OVERALL);
colors->push_back(osg::Vec4(0, 0, 1, 1));
geom->setColorArray(colors);
geom->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLES, 0, 3));
geode->addDrawable(geom);
return geode;
}
int main( int argc, char** argv )
{
osg::ArgumentParser arguments( &argc, argv );
osgViewer::Viewer viewer(arguments);
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
osg::Geode* geode = makeGeometry(1.0);
const std::string vertexSource =
"#version 300 es\n"
"void main() { \n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n"
"} \n";
osg::Shader* vShader = new osg::Shader(osg::Shader::VERTEX, vertexSource);
const std::string fragmentSource =
"#version 300 es\n"
"precision mediump float;\n"
"out vec4 color;\n"
"void main() { \n"
" color = vec4(0.5, 0.3, 0.3, 1.0);\n"
"} \n";
osg::Shader* fShader = new osg::Shader(osg::Shader::FRAGMENT, fragmentSource);
osg::Program* program = new osg::Program;
program->addShader(vShader);
program->addShader(fShader);
geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON | osg::StateAttribute::PROTECTED);
osg::Group* root = new osg::Group();
root->addChild(geode);
#if 0
// Create a Camera that uses the above OpenGL context.
osg::Camera* cam = viewer.getCamera();
// Must set perspective projection for fovy and aspect.
cam->setProjectionMatrix( osg::Matrix::perspective( 30., (double)width/(double)height, 1., 100. ) );
// Unlike OpenGL, OSG viewport does *not* default to window dimensions.
cam->setViewport( new osg::Viewport( 0, 0, width, height ) );
#endif
viewer.setSceneData( root );
return( viewer.run() );
}
/*
Building OSG for OpenGLES3
OSG currently support GLES3 on Windows. This comment block describes the
necessary configuration steps.
* Add Google Angle libraries and include folder to CMake
CMake use FindEGL.cmake to find this. The library name of Google-Angle for Windows is "libEGL.dll.lib"
* Enable the following CMake variable:
OSG_GLES3_AVAILABLE
* Disable the following CMake variables:
OSG_GL1_AVAILABLE
OSG_GL2_AVAILABLE
OSG_GLES1_AVAILABLE
OSG_GLES2_AVAILABLE
*/