OpenSceneGraph/include
2017-08-25 08:55:25 -04:00
..
OpenThreads Added missing export 2016-10-07 12:17:03 +01:00
osg No longer using OSG_EXPORT on DefaultIndirectCommandDrawArrays and DefaultIndirectCommandDrawElements, fixing compile errors in MSVC 2015. 2017-08-25 08:55:25 -04:00
osgAnimation Fixed doxygen warnings 2016-11-15 08:37:05 +00:00
osgDB Added ability for OSG serializers to get the file version number when writing out via the OutputStream object 2017-06-19 12:04:03 +01:00
osgFX Changed osgFX::MultiTextureControl so that it uses an osg::FloatArray internally to enable sharing with osg::Uniform. 2015-01-23 13:51:09 +00:00
osgGA Add a comment explaining some confusing code in UpdateVisitor and EventVisitor 2017-02-03 17:39:56 +01:00
osgManipulator osgManiputor: TranslateInLineCommand wants Vec3d instead of Vec3 2016-12-08 10:12:17 -05:00
osgParticle misc. typo fixes 2017-08-15 12:23:49 -04:00
osgPresentation added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
osgShadow misc. typo fixes 2017-08-15 12:23:49 -04:00
osgSim Refactored ImpostorSprite so that it no longer uses GLBeginEndAdapter 2016-10-11 11:29:29 +01:00
osgTerrain Added VAO support to osgTerrain::GeometryPool 2016-10-11 20:11:39 +01:00
osgText Merge pull request #300 from eligovision/master 2017-08-16 11:30:14 +01:00
osgUI fix colliding include guards and spurious #define OSGUI_EXPORT 2016-08-29 09:40:21 +02:00
osgUtil fix nodevisitor construction 2017-08-21 18:33:56 +02:00
osgViewer Using a PR from Sando Mani for requestioning a specific GL version as a base, cleaned up formattating, made the new code paths simpler and added clean up of memory 2017-08-21 11:40:45 +01:00
osgVolume Added Texture2D include to resolve VS build issue 2017-03-29 09:12:14 +01:00
osgWidget Removed dead code 2016-06-22 11:58:45 +01:00