99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_GRAPHICSHANDLEWIN32
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#define OSGVIEWER_GRAPHICSHANDLEWIN32 1
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#include "Win32GWUtils"
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#include <osgViewer/Export>
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namespace osgViewer
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{
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/** Class to encapsulate platform-specific OpenGL context handle variables.
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* Derived osg::GraphicsContext classes can inherit from this class to
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* share OpenGL resources.*/
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#if defined(OSG_USE_EGL)
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class OSGVIEWER_EXPORT GraphicsHandleWin32
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{
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public:
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GraphicsHandleWin32()
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: _hwnd(0), _hdc(0) {}
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/** Set native window.*/
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inline void setHWND(HWND hwnd) { _hwnd = hwnd; }
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/** Get native window.*/
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inline HWND getHWND() const { return _hwnd; }
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/** Set device context.*/
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inline void setHDC(HDC hdc) { _hdc = hdc; }
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/** Get device context.*/
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inline HDC getHDC() const { return _hdc; }
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/** Set native EGL graphics context.*/
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inline void setEGLContext(const EGL::ContextInfo& eglContextInfo) { _eglContextInfo = eglContextInfo; }
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/** Get native EGL graphics context.*/
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inline const EGL::ContextInfo& getEGLContext() const { return _eglContextInfo; }
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protected:
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HWND _hwnd;
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HDC _hdc;
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EGL::ContextInfo _eglContextInfo;
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};
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#else
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class OSGVIEWER_EXPORT GraphicsHandleWin32
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{
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public:
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GraphicsHandleWin32() :
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_hwnd(0),
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_hdc(0),
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_hglrc(0) {}
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/** Set native window.*/
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inline void setHWND(HWND hwnd) { _hwnd = hwnd; }
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/** Get native window.*/
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inline HWND getHWND() const { return _hwnd; }
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/** Set device context.*/
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inline void setHDC(HDC hdc) { _hdc = hdc; }
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/** Get device context.*/
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inline HDC getHDC() const { return _hdc; }
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/** Set native OpenGL graphics context.*/
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inline void setWGLContext(HGLRC hglrc) { _hglrc = hglrc; }
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/** Get native OpenGL graphics context.*/
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inline HGLRC getWGLContext() const { return _hglrc; }
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protected:
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HWND _hwnd;
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HDC _hdc;
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HGLRC _hglrc;
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};
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#endif
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}
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#endif
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