OpenSceneGraph/src/osgPlugins/osg/Projection.cpp

51 lines
1.1 KiB
C++

#include <osg/Projection>
#include <osg/Matrix>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include "Matrix.h"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Projection_readLocalData(Object& obj, Input& fr);
bool Projection_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
REGISTER_DOTOSGWRAPPER(Projection)
(
new osg::Projection,
"Projection",
"Object Node Group Projection",
&Projection_readLocalData,
&Projection_writeLocalData
);
bool Projection_readLocalData(Object& obj, Input& fr)
{
Projection &myobj = static_cast<Projection &>(obj);
bool iteratorAdvanced = false;
Matrix matrix;
if (readMatrix(matrix,fr))
{
myobj.setMatrix(matrix);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Projection_writeLocalData(const Object& obj, Output& fw)
{
const Projection& myobj = static_cast<const Projection&>(obj);
writeMatrix(myobj.getMatrix(),fw);
return true;
}