OpenSceneGraph/src/osgPlugins/ive/VertexProgram.cpp

69 lines
1.8 KiB
C++

/**********************************************************************
*
* FILE: VertexProgram.cpp
*
* DESCRIPTION: Read/Write osg::VertexProgram in binary format to disk.
*
* CREATED BY: rpk@blue-newt.com
*
* HISTORY: Created 04/20/2004
*
* Copyright 2004 Blue Newt Software
**********************************************************************/
#include "Exception.h"
#include "VertexProgram.h"
#include "Object.h"
using namespace ive;
void VertexProgram::write( DataOutputStream* out )
{
// Write VertexProgram identification.
out->writeInt( IVEVERTEXPROGRAM );
// If the osg class is inherited by any other class we should
// also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if( obj )
{
( ( ive::Object* )( obj ) )->write( out );
}
else
{
throw Exception("Material::write(): Could not cast this osg::VertexProgram to an osg::Object.");
}
// Write VertexProgram properties.
// Write program.
out->writeString( this->getVertexProgram() );
}
void VertexProgram::read(DataInputStream* in){
// Read VertexProgram identification.
int id = in->peekInt();
if( id == IVEVERTEXPROGRAM )
{
// Code to read VertexProgram properties.
id = in->readInt();
// handle Object data
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if( obj )
{
( ( ive::Object* )( obj ) )->read( in );
}
else
{
throw Exception( "Material::read(): Could not cast this osg::VertexProgram to an osg::Object." );
}
// Read data
std::string fp = in->readString();
this->setVertexProgram( fp );
}
else
{
throw Exception("VertexProgram::read(): Expected VertexProgram identification.");
}
}