372 lines
17 KiB
C++
372 lines
17 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_CULLSETTINGS
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#define OSG_CULLSETTINGS 1
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#include <iosfwd>
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#include <osg/Matrix>
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#include <osg/ClearNode>
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namespace osg {
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// forward declare
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class ArgumentParser;
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class ApplicationUsage;
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class Polytope;
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class OSG_EXPORT CullSettings
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{
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public:
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CullSettings()
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{
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setDefaults();
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readEnvironmentalVariables();
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}
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CullSettings(ArgumentParser& arguments)
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{
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setDefaults();
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readEnvironmentalVariables();
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readCommandLine(arguments);
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}
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CullSettings(const CullSettings& cs);
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virtual ~CullSettings() {}
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CullSettings& operator = (const CullSettings& settings)
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{
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if (this==&settings) return *this;
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setCullSettings(settings);
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return *this;
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}
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virtual void setDefaults();
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enum VariablesMask
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{
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COMPUTE_NEAR_FAR_MODE = (0x1 << 0),
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CULLING_MODE = (0x1 << 1),
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LOD_SCALE = (0x1 << 2),
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SMALL_FEATURE_CULLING_PIXEL_SIZE = (0x1 << 3),
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CLAMP_PROJECTION_MATRIX_CALLBACK = (0x1 << 4),
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NEAR_FAR_RATIO = (0x1 << 5),
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IMPOSTOR_ACTIVE = (0x1 << 6),
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DEPTH_SORT_IMPOSTOR_SPRITES = (0x1 << 7),
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IMPOSTOR_PIXEL_ERROR_THRESHOLD = (0x1 << 8),
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NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES = (0x1 << 9),
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CULL_MASK = (0x1 << 10),
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CULL_MASK_LEFT = (0x1 << 11),
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CULL_MASK_RIGHT = (0x1 << 12),
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CLEAR_COLOR = (0x1 << 13),
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CLEAR_MASK = (0x1 << 14),
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LIGHTING_MODE = (0x1 << 15),
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LIGHT = (0x1 << 16),
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DRAW_BUFFER = (0x1 << 17),
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READ_BUFFER = (0x1 << 18),
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INITIAL_FRUSTUM_CALLBACK = (0x1 << 19),
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NO_VARIABLES = 0x00000000,
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ALL_VARIABLES = 0x7FFFFFFF
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};
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typedef int InheritanceMask;
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/** Set the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
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void setInheritanceMask(InheritanceMask mask) { _inheritanceMask = mask; }
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/** Get the inheritance mask used in inheritCullSettings to control which variables get overwritten by the passed in CullSettings object.*/
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InheritanceMask getInheritanceMask() const { return _inheritanceMask; }
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/** Set the local cull settings values from specified CullSettings object.*/
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void setCullSettings(const CullSettings& settings);
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/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
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virtual void inheritCullSettings(const CullSettings& settings) { inheritCullSettings(settings, _inheritanceMask); }
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/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
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virtual void inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask);
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/** read the environmental variables.*/
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void readEnvironmentalVariables();
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/** read the commandline arguments.*/
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void readCommandLine(ArgumentParser& arguments);
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enum InheritanceMaskActionOnAttributeSetting
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{
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DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT,
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DO_NOT_MODIFY_INHERITANCE_MASK
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};
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void setInheritanceMaskActionOnAttributeSetting(InheritanceMaskActionOnAttributeSetting action) { _inheritanceMaskActionOnAttributeSetting = action; }
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InheritanceMaskActionOnAttributeSetting getInheritanceMaskActionOnAttributeSetting() const { return _inheritanceMaskActionOnAttributeSetting; }
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/** Apply the action, specified by the InheritanceMaskActionOnAttributeSetting, to apply to the inheritance bit mask.
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* This method is called by CullSettings::set*() parameter methods to ensure that CullSettings inheritance mechanisms doesn't overwrite the local parameter settings.*/
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inline void applyMaskAction(unsigned int maskBit)
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{
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if (_inheritanceMaskActionOnAttributeSetting==DISABLE_ASSOCIATED_INHERITANCE_MASK_BIT)
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{
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_inheritanceMask = _inheritanceMask & (~maskBit);
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}
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}
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/** Switch the creation of Impostors on or off.
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* Setting active to false forces the CullVisitor to use the Impostor
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* LOD children for rendering. Setting active to true forces the
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* CullVisitor to create the appropriate pre-rendering stages which
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* render to the ImpostorSprite's texture.*/
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void setImpostorsActive(bool active) { _impostorActive = active; applyMaskAction(IMPOSTOR_ACTIVE); }
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/** Get whether impostors are active or not. */
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bool getImpostorsActive() const { return _impostorActive; }
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/** Set the impostor error threshold.
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* Used in calculation of whether impostors remain valid.*/
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void setImpostorPixelErrorThreshold(float numPixels) { _impostorPixelErrorThreshold=numPixels; applyMaskAction(IMPOSTOR_PIXEL_ERROR_THRESHOLD); }
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/** Get the impostor error threshold.*/
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float getImpostorPixelErrorThreshold() const { return _impostorPixelErrorThreshold; }
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/** Set whether ImpostorSprite's should be placed in a depth sorted bin for rendering.*/
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void setDepthSortImpostorSprites(bool doDepthSort) { _depthSortImpostorSprites = doDepthSort; applyMaskAction(DEPTH_SORT_IMPOSTOR_SPRITES); }
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/** Get whether ImpostorSprite's are depth sorted bin for rendering.*/
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bool getDepthSortImpostorSprites() const { return _depthSortImpostorSprites; }
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/** Set the number of frames that an ImpostorSprite is kept whilst not being beyond,
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* before being recycled.*/
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void setNumberOfFrameToKeepImpostorSprites(int numFrames) { _numFramesToKeepImpostorSprites = numFrames; applyMaskAction(NUM_FRAMES_TO_KEEP_IMPOSTORS_SPRITES); }
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/** Get the number of frames that an ImpostorSprite is kept whilst not being beyond,
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* before being recycled.*/
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int getNumberOfFrameToKeepImpostorSprites() const { return _numFramesToKeepImpostorSprites; }
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enum ComputeNearFarMode
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{
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DO_NOT_COMPUTE_NEAR_FAR = 0,
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COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES,
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COMPUTE_NEAR_FAR_USING_PRIMITIVES,
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COMPUTE_NEAR_USING_PRIMITIVES
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};
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void setComputeNearFarMode(ComputeNearFarMode cnfm) { _computeNearFar=cnfm; applyMaskAction(COMPUTE_NEAR_FAR_MODE); }
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ComputeNearFarMode getComputeNearFarMode() const { return _computeNearFar;}
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void setNearFarRatio(double ratio) { _nearFarRatio = ratio; applyMaskAction(NEAR_FAR_RATIO); }
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double getNearFarRatio() const { return _nearFarRatio; }
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enum CullingModeValues
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{
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NO_CULLING = 0x0,
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VIEW_FRUSTUM_SIDES_CULLING = 0x1,
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NEAR_PLANE_CULLING = 0x2,
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FAR_PLANE_CULLING = 0x4,
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VIEW_FRUSTUM_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
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NEAR_PLANE_CULLING|
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FAR_PLANE_CULLING,
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SMALL_FEATURE_CULLING = 0x8,
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SHADOW_OCCLUSION_CULLING = 0x10,
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CLUSTER_CULLING = 0x20,
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DEFAULT_CULLING = VIEW_FRUSTUM_SIDES_CULLING|
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SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING|
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CLUSTER_CULLING,
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ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
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SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING|
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CLUSTER_CULLING
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};
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typedef int CullingMode;
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/** Set the culling mode for the CullVisitor to use.*/
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void setCullingMode(CullingMode mode) { _cullingMode = mode; applyMaskAction(CULLING_MODE); }
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/** Returns the current CullingMode.*/
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CullingMode getCullingMode() const { return _cullingMode; }
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void setCullMask(osg::Node::NodeMask nm) { _cullMask = nm; applyMaskAction(CULL_MASK); }
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osg::Node::NodeMask getCullMask() const { return _cullMask; }
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void setCullMaskLeft(osg::Node::NodeMask nm) { _cullMaskLeft = nm; applyMaskAction(CULL_MASK_LEFT); }
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osg::Node::NodeMask getCullMaskLeft() const { return _cullMaskLeft; }
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void setCullMaskRight(osg::Node::NodeMask nm) { _cullMaskRight = nm; applyMaskAction(CULL_MASK_RIGHT); }
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osg::Node::NodeMask getCullMaskRight() const { return _cullMaskRight; }
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/** Set the LOD bias for the CullVisitor to use.*/
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void setLODScale(float scale) { _LODScale = scale; applyMaskAction(LOD_SCALE); }
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/** Get the LOD bias.*/
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float getLODScale() const { return _LODScale; }
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/** Threshold at which small features are culled.
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\param value Bounding volume size in screen space. Default is 2.0. */
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; applyMaskAction(SMALL_FEATURE_CULLING_PIXEL_SIZE); }
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/** Get the Small Feature Culling Pixel Size.*/
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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/** Callback for overriding the CullVisitor's default clamping of the projection matrix to computed near and far values.
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* Note, both Matrixf and Matrixd versions of clampProjectionMatrixImplementation must be implemented as the CullVisitor
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* can target either Matrix data type, configured at compile time.*/
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struct ClampProjectionMatrixCallback : public osg::Referenced
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{
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virtual bool clampProjectionMatrixImplementation(osg::Matrixf& projection, double& znear, double& zfar) const = 0;
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virtual bool clampProjectionMatrixImplementation(osg::Matrixd& projection, double& znear, double& zfar) const = 0;
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};
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/** set the ClampProjectionMatrixCallback.*/
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void setClampProjectionMatrixCallback(ClampProjectionMatrixCallback* cpmc) { _clampProjectionMatrixCallback = cpmc; applyMaskAction(CLAMP_PROJECTION_MATRIX_CALLBACK); }
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/** get the non const ClampProjectionMatrixCallback.*/
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ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() { return _clampProjectionMatrixCallback.get(); }
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/** get the const ClampProjectionMatrixCallback.*/
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const ClampProjectionMatrixCallback* getClampProjectionMatrixCallback() const { return _clampProjectionMatrixCallback.get(); }
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/** Callback to override the initial frustum, in clip space, set up at the start of cull traversal prior to projection and view matrices transforming.*/
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struct InitialFrustumCallback : public osg::Referenced
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{
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virtual void setInitialFrustum(CullStack& cullStack, Polytope& frustum) const = 0;
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};
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void setInitialFrustumCallback(InitialFrustumCallback* ifc) { _initialFrustumCallback = ifc; applyMaskAction(INITIAL_FRUSTUM_CALLBACK); }
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InitialFrustumCallback* getInitialFrustumCallback() { return _initialFrustumCallback.get(); }
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const InitialFrustumCallback* getInitialFrustumCallback() const { return _initialFrustumCallback.get(); }
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/** Write out internal settings of CullSettings. */
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void write(std::ostream& out);
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protected:
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InheritanceMask _inheritanceMask;
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InheritanceMaskActionOnAttributeSetting _inheritanceMaskActionOnAttributeSetting;
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ComputeNearFarMode _computeNearFar;
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CullingMode _cullingMode;
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float _LODScale;
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float _smallFeatureCullingPixelSize;
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ref_ptr<ClampProjectionMatrixCallback> _clampProjectionMatrixCallback;
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double _nearFarRatio;
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bool _impostorActive;
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bool _depthSortImpostorSprites;
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float _impostorPixelErrorThreshold;
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int _numFramesToKeepImpostorSprites;
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Node::NodeMask _cullMask;
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Node::NodeMask _cullMaskLeft;
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Node::NodeMask _cullMaskRight;
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ref_ptr<InitialFrustumCallback> _initialFrustumCallback;
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};
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template<class matrix_type, class value_type>
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bool clampProjectionMatrix(matrix_type& projection, double& znear, double& zfar, value_type nearFarRatio)
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{
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double epsilon = 1e-6;
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if (zfar<znear-epsilon)
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{
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if (zfar != -FLT_MAX || znear != FLT_MAX)
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{
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OSG_INFO<<"_clampProjectionMatrix not applied, invalid depth range, znear = "<<znear<<" zfar = "<<zfar<<std::endl;
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}
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return false;
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}
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if (zfar<znear+epsilon)
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{
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// znear and zfar are too close together and could cause divide by zero problems
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// late on in the clamping code, so move the znear and zfar apart.
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double average = (znear+zfar)*0.5;
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znear = average-epsilon;
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zfar = average+epsilon;
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// OSG_INFO << "_clampProjectionMatrix widening znear and zfar to "<<znear<<" "<<zfar<<std::endl;
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}
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if (fabs(projection(0,3))<epsilon && fabs(projection(1,3))<epsilon && fabs(projection(2,3))<epsilon )
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{
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// OSG_INFO << "Orthographic matrix before clamping"<<projection<<std::endl;
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value_type delta_span = (zfar-znear)*0.02;
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if (delta_span<1.0) delta_span = 1.0;
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value_type desired_znear = znear - delta_span;
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value_type desired_zfar = zfar + delta_span;
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// assign the clamped values back to the computed values.
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znear = desired_znear;
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zfar = desired_zfar;
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projection(2,2)=-2.0f/(desired_zfar-desired_znear);
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projection(3,2)=-(desired_zfar+desired_znear)/(desired_zfar-desired_znear);
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// OSG_INFO << "Orthographic matrix after clamping "<<projection<<std::endl;
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}
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else
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{
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// OSG_INFO << "Persepective matrix before clamping"<<projection<<std::endl;
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//std::cout << "_computed_znear"<<_computed_znear<<std::endl;
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//std::cout << "_computed_zfar"<<_computed_zfar<<std::endl;
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value_type zfarPushRatio = 1.02;
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value_type znearPullRatio = 0.98;
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//znearPullRatio = 0.99;
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value_type desired_znear = znear * znearPullRatio;
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value_type desired_zfar = zfar * zfarPushRatio;
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// near plane clamping.
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double min_near_plane = zfar*nearFarRatio;
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if (desired_znear<min_near_plane) desired_znear=min_near_plane;
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// assign the clamped values back to the computed values.
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znear = desired_znear;
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zfar = desired_zfar;
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value_type trans_near_plane = (-desired_znear*projection(2,2)+projection(3,2))/(-desired_znear*projection(2,3)+projection(3,3));
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value_type trans_far_plane = (-desired_zfar*projection(2,2)+projection(3,2))/(-desired_zfar*projection(2,3)+projection(3,3));
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value_type ratio = fabs(2.0/(trans_near_plane-trans_far_plane));
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value_type center = -(trans_near_plane+trans_far_plane)/2.0;
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projection.postMult(osg::Matrix(1.0f,0.0f,0.0f,0.0f,
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0.0f,1.0f,0.0f,0.0f,
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0.0f,0.0f,ratio,0.0f,
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0.0f,0.0f,center*ratio,1.0f));
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// OSG_INFO << "Persepective matrix after clamping"<<projection<<std::endl;
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}
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return true;
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}
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}
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#endif
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