OpenSceneGraph/include/osgVolume/Locator

74 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_LOCATOR
#define OSGVOLUME_LOCATOR 1
#include <osgVolume/Export>
#include <osg/Object>
#include <osg/Matrixd>
namespace osgVolume {
class OSGVOLUME_EXPORT Locator : public osg::Object
{
public:
Locator() {}
Locator(const osg::Matrixd& transform) { setTransform(transform); }
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Locator(const Locator& locator,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
osg::Object(locator, copyop),
_transform(locator._transform) {}
META_Object(osgVolume, Locator);
/** Set the transformation from local coordinates to model coordinates.*/
void setTransform(const osg::Matrixd& transform) { _transform = transform; _inverse.invert(_transform); }
/** Set the transformation from local coordinates to model coordinates.*/
const osg::Matrixd& getTransform() const { return _transform; }
/** Set the extents of the local coords.*/
void setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ);
virtual bool convertLocalToModel(const osg::Vec3d& /*local*/, osg::Vec3d& /*world*/) const;
virtual bool convertModelToLocal(const osg::Vec3d& /*world*/, osg::Vec3d& /*local*/) const;
static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC,
const Locator& destination, osg::Vec3d& destinationNDC)
{
osg::Vec3d model;
if (!source.convertLocalToModel(sourceNDC, model)) return false;
if (!destination.convertModelToLocal(model, destinationNDC)) return false;
return true;
}
bool computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
protected:
osg::Matrixd _transform;
osg::Matrixd _inverse;
};
}
#endif