OpenSceneGraph/include/osgAnimation/RigGeometry
2008-12-17 12:13:15 +00:00

141 lines
5.4 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_RIGGEOMETRY_H
#define OSGANIMATION_RIGGEOMETRY_H
#include <osgAnimation/Export>
#include <osgAnimation/Skinning>
#include <osgAnimation/Skeleton>
#include <osg/Geometry>
namespace osgAnimation
{
class OSGANIMATION_EXPORT RigGeometry : public osg::Geometry
{
public:
struct FindNearestParentSkeleton : public osg::NodeVisitor
{
osg::ref_ptr<osgAnimation::Skeleton> _root;
FindNearestParentSkeleton() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
void apply(osg::Transform& node)
{
if (_root.valid())
return;
_root = dynamic_cast<osgAnimation::Skeleton*>(&node);
traverse(node);
}
};
struct UpdateVertex : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
{
RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
if (!geom)
return;
if (!geom->getSkeleton() && !geom->getParents().empty())
{
FindNearestParentSkeleton finder;
if (geom->getParents().size() > 1)
osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
geom->getParents()[0]->accept(finder);
if (!finder._root.valid())
return;
geom->buildVertexSet();
geom->buildTransformer(finder._root.get());
}
if (!geom->getSkeleton())
return;
if (geom->getNeedToComputeMatrix())
geom->computeMatrixFromRootSkeleton();
geom->transformSoftwareMethod();
}
};
/** BuildVertexTransformerVisitor is used to setup RigGeometry drawable
* throw a subgraph.
*/
struct BuildVertexTransformerVisitor : public osg::NodeVisitor
{
osg::ref_ptr<Skeleton> _root;
BuildVertexTransformerVisitor(Skeleton* root): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _root = root;}
META_NodeVisitor("osgAnimation","BuildVertexTransformerVisitor")
void apply(osg::Geode& node)
{
int num = node.getNumDrawables();
for (int i = 0; i < num; i++) {
RigGeometry* geom = dynamic_cast<RigGeometry*>(node.getDrawable(i));
if (geom)
{
geom->buildVertexSet();
geom->buildTransformer(_root.get());
}
}
}
};
RigGeometry();
RigGeometry(const osg::Geometry& b);
RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new RigGeometry(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new RigGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RigGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgAnimation"; }
virtual const char* className() const { return "RigGeometry"; }
void setInfluenceMap(osgAnimation::VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
const osgAnimation::VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
osgAnimation::VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
void buildVertexSet();
void buildTransformer(Skeleton* root);
void computeMatrixFromRootSkeleton();
void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
const Skeleton* getSkeleton() const;
Skeleton* getSkeleton();
virtual void transformSoftwareMethod();
const osgAnimation::VertexInfluenceSet& getVertexInfluenceSet() const { return _vertexInfluenceSet;}
std::vector<osg::Vec3> _positionSource;
std::vector<osg::Vec3> _normalSource;
osgAnimation::VertexInfluenceSet _vertexInfluenceSet;
osg::ref_ptr<osgAnimation::VertexInfluenceMap> _vertexInfluenceMap;
osgAnimation::TransformVertexFunctor _transformVertexes;
osg::Matrix _matrixFromSkeletonToGeometry;
osg::Matrix _invMatrixFromSkeletonToGeometry;
osg::observer_ptr<Skeleton> _root;
bool _needToComputeMatrix;
};
}
#endif