136 lines
5.1 KiB
C++
136 lines
5.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_BILLBOARD
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#define OSG_BILLBOARD 1
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#include <osg/Matrix>
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#include <osg/Geode>
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namespace osg {
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/** Billboard - a Geode which orientates its child osg::Drawable's to face
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the eye point. Typical uses are for trees, or particle explosions.
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*/
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class SG_EXPORT Billboard : public Geode
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{
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public:
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enum Mode {
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POINT_ROT_EYE,
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POINT_ROT_WORLD,
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AXIAL_ROT
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};
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Billboard();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Billboard(const Billboard&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(osg, Billboard);
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/** Set the billboard rotation mode. */
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void setMode(Mode mode);
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/** Get the billboard rotation mode. */
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inline Mode getMode() const { return _mode; }
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/** Set the axis about which all the billboard's drawable rotate. Only utlized when mode==AXIAL_ROT*/
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void setAxis(const Vec3& axis);
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/** Get the axis about which all the billboard's drawable rotate. */
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inline const Vec3& getAxis() const { return _axis; }
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/** Set the normal which defines the billboard's drawable front face, when unrotated. */
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void setNormal(const Vec3& normal);
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/** Get the normal of billboard's drawable front face. */
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inline const Vec3& getNormal() const { return _normal; }
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#ifdef USE_DEPRECTATED_API
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/** Set the position of specified drawable. */
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inline void setPos(unsigned int i,const Vec3& pos) { _positionList[i] = pos; }
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/** Get the position of specified drawable. */
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inline const Vec3& getPos(unsigned int i) const { return _positionList[i]; }
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#endif
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/** Set the position of specified drawable. */
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inline void setPosition(unsigned int i,const Vec3& pos) { _positionList[i] = pos; }
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/** Get the position of specified drawable. */
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inline const Vec3& getPosition(unsigned int i) const { return _positionList[i]; }
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/** PositionList represents a list of pivot points for each drawable.*/
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typedef std::vector<Vec3> PositionList;
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/** Get the PositionList from the billboard.*/
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inline PositionList& getPositionList() { return _positionList; }
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/** Get a const PositionList from the billboard.*/
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inline const PositionList& getPositionList() const { return _positionList; }
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/** Add Drawable to Billboard with default position(0,0,0);
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* If gset not NULL and is not contained in Billboard then increment its
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* reference count, and dirty the bounding box to cause it to recompute on
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* next getBound() and return true for success. Otherwise return false.
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*/
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virtual bool addDrawable( Drawable *gset );
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/** Add Drawable to Geode at position pos.
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* If gset not NULL and is not contained in Billboard then increment its
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* reference count, and dirty the bounding box to cause it to recompute on
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* next getBound() and return true for success. Otherwise return false.
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*/
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virtual bool addDrawable(Drawable *gset,const Vec3& pos);
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/** Remove Drawable and associated position from Billboard.
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* If gset is contained in Billboard then remove it from the geoset
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* list and decrement its reference count, and dirty the
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* bounding box to cause it to recompute on next getBound() and
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* return true for success. If gset is not found then return false
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* and do not the reference count of gset is left unchanged.
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*/
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virtual bool removeDrawable( Drawable *gset );
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bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const;
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protected:
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virtual ~Billboard();
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virtual bool computeBound() const;
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enum AxisAligned
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{
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AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
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AXIAL_ROT_Y_AXIS,
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AXIAL_ROT_Z_AXIS,
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CACHE_DIRTY
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};
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Mode _mode;
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Vec3 _axis;
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Vec3 _normal;
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PositionList _positionList;
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// used internally as cache of which what _axis is aligned to help
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// decide which method of rotation to use.
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int _cachedMode;
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Vec3 _side;
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void updateCache();
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};
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}
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#endif
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