OpenSceneGraph/include/osgUtil/RenderBin
Robert Osfield fd0ea388c2 Began work on providing support for threading camera cull traversals in parallel with
the previous frames draw traversal.  Changes range from osg::State, through osgUtil::RenderBin, through to osgViewer
2007-01-29 22:44:29 +00:00

195 lines
6.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_RENDERBIN
#define OSGUTIL_RENDERBIN 1
#include <osgUtil/StateGraph>
#include <map>
#include <vector>
#include <string>
namespace osgUtil {
class RenderStage;
class Statistics;
/**
* RenderBin base class. Renderbin contains geometries to be rendered as a group,
* renderbins are rendered once each. They can improve efficiency or
* use different rendering algorithms.
* A renderBin can contain further renderBins producing a tree hierarchy of renderBins.
*/
class OSGUTIL_EXPORT RenderBin : public osg::Object
{
public:
typedef std::vector<RenderLeaf*> RenderLeafList;
typedef std::vector<StateGraph*> StateGraphList;
typedef std::map< int, osg::ref_ptr<RenderBin> > RenderBinList;
enum SortMode
{
SORT_BY_STATE,
SORT_BY_STATE_THEN_FRONT_TO_BACK,
SORT_FRONT_TO_BACK,
SORT_BACK_TO_FRONT
};
// static methods.
static RenderBin* createRenderBin(const std::string& binName);
static RenderBin* getRenderBinPrototype(const std::string& binName);
static void addRenderBinPrototype(const std::string& binName,RenderBin* proto);
static void removeRenderBinPrototype(RenderBin* proto);
static void setDefaultRenderBinSortMode(SortMode mode);
static SortMode getDefaultRenderBinSortMode();
RenderBin();
RenderBin(SortMode mode);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
RenderBin(const RenderBin& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new RenderBin(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new RenderBin(*this,copyop); } // note only implements a clone of type.
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderBin*>(obj)!=0L; }
virtual const char* libraryName() const { return "osgUtil"; }
virtual const char* className() const { return "RenderBin"; }
virtual void reset();
void setStateSet(osg::StateSet* stateset) { _stateset = stateset; }
osg::StateSet* getStateSet() { return _stateset.get(); }
const osg::StateSet* getStateSet() const { return _stateset.get(); }
RenderBin* getParent() { return _parent; }
const RenderBin* getParent() const { return _parent; }
RenderStage* getStage() { return _stage; }
const RenderStage* getStage() const { return _stage; }
int getBinNum() const { return _binNum; }
StateGraphList& getStateGraphList() { return _stateGraphList; }
const StateGraphList& getStateGraphList() const { return _stateGraphList; }
RenderBinList& getRenderBinList() { return _bins; }
const RenderBinList& getRenderBinList() const { return _bins; }
RenderLeafList& getRenderLeafList() { return _renderLeafList; }
const RenderLeafList& getRenderLeafList() const { return _renderLeafList; }
RenderBin* find_or_insert(int binNum,const std::string& binName);
void addStateGraph(StateGraph* rg)
{
_stateGraphList.push_back(rg);
}
virtual void sort();
virtual void sortImplementation();
void setSortMode(SortMode mode);
SortMode getSortMode() const { return _sortMode; }
virtual void sortByState();
virtual void sortByStateThenFrontToBack();
virtual void sortFrontToBack();
virtual void sortBackToFront();
struct SortCallback : public osg::Referenced
{
virtual void sortImplementation(RenderBin*) = 0;
};
void setSortCallback(SortCallback* sortCallback) { _sortCallback = sortCallback; }
SortCallback* getSortCallback() { return _sortCallback.get(); }
const SortCallback* getSortCallback() const { return _sortCallback.get(); }
virtual void draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
virtual void drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& previous);
struct DrawCallback : public osg::Referenced
{
virtual void drawImplementation(RenderBin* bin,osg::RenderInfo& renderInfo,RenderLeaf*& previous) = 0;
};
void setDrawCallback(DrawCallback* drawCallback) { _drawCallback = drawCallback; }
DrawCallback* getDrawCallback() { return _drawCallback.get(); }
const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
/** Extract stats for current draw list. */
bool getStats(Statistics& primStats) const;
/** Compute the number of dynamic RenderLeaves.*/
virtual unsigned int computeNumberOfDynamicRenderLeaves() const;
void copyLeavesFromStateGraphListToRenderLeafList();
protected:
virtual ~RenderBin();
int _binNum;
RenderBin* _parent;
RenderStage* _stage;
RenderBinList _bins;
StateGraphList _stateGraphList;
RenderLeafList _renderLeafList;
bool _sorted;
SortMode _sortMode;
osg::ref_ptr<SortCallback> _sortCallback;
osg::ref_ptr<DrawCallback> _drawCallback;
osg::ref_ptr<osg::StateSet> _stateset;
};
/** Proxy class for automatic registration of renderbins with the RenderBin prototypelist.*/
class RegisterRenderBinProxy
{
public:
RegisterRenderBinProxy(const std::string& binName,RenderBin* proto)
{
_rb = proto;
RenderBin::addRenderBinPrototype(binName,_rb.get());
}
~RegisterRenderBinProxy()
{
RenderBin::removeRenderBinPrototype(_rb.get());
}
protected:
osg::ref_ptr<RenderBin> _rb;
};
}
#endif