7359d33d53
written by Neil Salter. script
182 lines
6.1 KiB
Plaintext
182 lines
6.1 KiB
Plaintext
#ifndef OSG_ImpostorSprite
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#define OSG_ImpostorSprite 1
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#include <osg/Vec2>
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#include <osg/BoundingSphere>
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#include <osg/Drawable>
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#include <osg/Camera>
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#include <osg/ImpostorSprite>
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#include <osg/AlphaFunc>
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#include <osg/TexEnv>
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namespace osg {
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class Texture;
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class Impostor;
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class ImpostorSpriteManager;
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/** An ImposterSprite is a textured quad which is rendered in place a
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* 3D geometry. The ImposterSprite is generated by rendering the original
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* 3D geometry to a texture as an image cache. The ImpostorSprite is
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* automatically generated by the osgUtil::CullVisitor so it not
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* necessary to deal with it directly.
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*/
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class SG_EXPORT ImpostorSprite : public Drawable
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{
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public:
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ImpostorSprite();
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virtual Object* clone() const { return new ImpostorSprite(); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
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virtual const char* className() const { return "ImpostorSprite"; }
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/** Set the parent, which must be an Impostor.
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* Unlike conventional Drawables, ImpostorSprite's can only ever have
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* one parent.
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*/
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void setParent(Impostor* parent) { _parent = parent; }
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/** Get the parent, which is an Impostor. */
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Impostor* getParent() { return _parent; }
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/** Get the const parent, which is an Impostor. */
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const Impostor* getParent() const { return _parent; }
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/** Set the eye point for when the ImpsotorSprite was snapped.*/
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inline void setStoredLocalEyePoint(const Vec3& v) { _storedLocalEyePoint=v; }
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/** Get the eye point for when the ImpsotorSprite was snapped.*/
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inline const Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
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/** Set the frame number for when the ImpostorSprite was last used in rendering.*/
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inline void setLastFrameUsed(const int frameNumber) { _lastFrameUsed = frameNumber; }
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/** Get the frame number for when the ImpostorSprite was last used in rendering.*/
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inline int getLastFrameUsed() const { return _lastFrameUsed; }
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/** Get the coordinates of the corners of the quad.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline Vec3* getCoords() { return _coords; }
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/** Get the const coordinates of the corners of the quad.
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*/
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inline const Vec3* getCoords() const { return _coords; }
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/** Get the texture coordinates of the corners of the quad.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline Vec2* getTexCoords() { return _texcoords; }
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/** Get the const texture coordinates of the corners of the quad.*/
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inline const Vec2* getTexCoords() const { return _texcoords; }
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/** Get the control coordinates of the corners of the quad.
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* The control coordinates are the corners of the quad projected
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* out onto the front face of bounding box which enclosed the impostor
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* geometry when it was pre-rendered into the impostor sprite's texture.
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* At the point of creation/or update of the impostor sprite the control
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* coords will lie on top of the corners of the quad in screen space - with a pixel error
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* or zero. Once the camera moves relative to the impostor sprite the
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* control coords will no longer lie on top of the corners of the quad in
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* screen space - a pixel error will have accumulated. This pixel error
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* can then be used to determine whether the impostor needs to be updated.
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* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
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*/
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inline Vec3* getControlCoords() { return _controlcoords; }
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/** Get the const control coordinates of the corners of the quad.*/
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inline const Vec3* getControlCoords() const { return _controlcoords; }
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/** calculate the pixel error value for current camera position and object position.*/
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const float calcPixelError(const Camera& camera,const Viewport& viewport,const osg::Matrix* matrix) const;
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void setTexture(Texture* tex,int s,int t);
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Texture* getTexture() { return _texture; }
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const Texture* getTexture() const { return _texture; }
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const int s() const { return _s; }
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const int t() const { return _t; }
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/** draw ImpostorSprite directly. */
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virtual void drawImmediateMode(State& state);
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protected:
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ImpostorSprite(const ImpostorSprite&):Drawable() {}
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ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
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virtual ~ImpostorSprite();
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virtual const bool computeBound() const;
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Impostor* _parent;
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friend ImpostorSpriteManager;
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// support for a double linked list managed by the
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// ImposotorSpriteManager.
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ImpostorSpriteManager* _ism;
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ImpostorSprite* _previous;
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ImpostorSprite* _next;
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int _lastFrameUsed;
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Vec3 _storedLocalEyePoint;
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Vec3 _coords[4];
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Vec2 _texcoords[4];
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Vec3 _controlcoords[4];
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Texture* _texture;
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int _s;
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int _t;
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};
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/** Helper class for managing the reuse of ImpostorSprite resources.*/
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class SG_EXPORT ImpostorSpriteManager : public Referenced
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{
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public:
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ImpostorSpriteManager();
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const bool empty() const { return _first==0; }
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ImpostorSprite* first() { return _first; }
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ImpostorSprite* last() { return _last; }
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void push_back(ImpostorSprite* is);
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void remove(ImpostorSprite* is);
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ImpostorSprite* createOrReuseImpostorSprite(int s,int t,int frameNumber);
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protected:
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~ImpostorSpriteManager();
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ref_ptr<TexEnv> _texenv;
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ref_ptr<AlphaFunc> _alphafunc;
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ImpostorSprite* _first;
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ImpostorSprite* _last;
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};
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};
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#endif
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