44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgGA/GUIEventHandler>
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#include <osgGA/EventVisitor>
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using namespace osgGA;
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GUIEventHandler::~GUIEventHandler()
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{
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}
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// adapt EventHandler usage to old style GUIEventHandler usage
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bool GUIEventHandler::handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv)
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{
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osgGA::EventVisitor* ev = nv->asEventVisitor();
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osgGA::GUIEventAdapter* ea = event->asGUIEventAdapter();
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if (ea && ev && ev->getActionAdapter())
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{
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#if 1
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bool handled = handle(*ea, *(ev->getActionAdapter()), object, nv);
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if (handled) ea->setHandled(true);
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return handled;
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#else
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return handleWithCheckAgainstIgnoreHandledEventsMask(*ea, *(ev->getActionAdapter()), object, nv);
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#endif
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}
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return false;
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}
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