OpenSceneGraph/include/osgSim/LightPointDrawable
Robert Osfield e02ae73edc Added osgSim library which encapulsulates light points.
Added osglightpoint demo.
2002-11-19 10:57:40 +00:00

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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
// Distributed under the terms of the GNU General Public License (GPL)
// as published by the Free Software Foundation.
//
// All software using osgSim must be GPL'd or excempted via the
// purchase of the Open Scene Graph Professional License (OSGPL)
// for further information contact robert@openscenegraph.com.
#ifndef OSGSIM_LIGHTPOINTDRAWABLE
#define OSGSIM_LIGHTPOINTDRAWABLE 1
#include <osgSim/Export>
#include <osg/Drawable>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Depth>
#include <osg/BlendFunc>
#include <osg/ColorMask>
#include <osg/Point>
#include <vector>
namespace osgSim {
class OSGSIM_EXPORT LightPointDrawable : public osg::Drawable
{
public :
LightPointDrawable();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightPointDrawable(const LightPointDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return osgNew LightPointDrawable(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return osgNew LightPointDrawable(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointDrawable*>(obj)!=NULL; }
virtual const char* className() const { return "LightPointDrawable"; }
//typedef std::pair<unsigned long,osg::Vec3> ColorPosition;
struct ColorPosition
{
unsigned long first;
osg::Vec3 second;
ColorPosition() {}
ColorPosition(unsigned long f,const osg::Vec3& s):first(f),second(s) {}
};
void reset()
{
for(SizedLightPointList::iterator itr=_sizedLightPointList.begin();
itr!=_sizedLightPointList.end();
++itr)
{
if (!itr->empty())
itr->erase(itr->begin(),itr->end());
}
}
inline void addLightPoint(unsigned int pointSize,const osg::Vec3& position,const osg::Vec4& color)
{
if (pointSize>=_sizedLightPointList.size()) _sizedLightPointList.resize(pointSize+1);
_sizedLightPointList[pointSize].push_back(ColorPosition(color.asRGBA(),position));
}
/** draw LightPoints. */
virtual void drawImplementation(osg::State& state) const;
void setReferenceTime(double time)
{
_referenceTime = time;
_referenceTimeInterval = 0.0;
}
void updateReferenceTime(double time)
{
_referenceTimeInterval = osg::clampAbove(time-_referenceTime,0.0);
_referenceTime = time;
}
double getReferenceTime() const { return _referenceTime; }
double getReferenceTimeInterval() const { return _referenceTimeInterval; }
protected:
virtual bool computeBound() const;
~LightPointDrawable() {}
double _referenceTime;
double _referenceTimeInterval;
typedef std::vector<ColorPosition> LightPointList;
typedef std::vector<LightPointList> SizedLightPointList;
SizedLightPointList _sizedLightPointList;
osg::ref_ptr<osg::Depth> _depthOff;
osg::ref_ptr<osg::Depth> _depthOn;
osg::ref_ptr<osg::BlendFunc> _blendOn;
osg::ref_ptr<osg::ColorMask> _colorMaskOff;
osg::ref_ptr<osg::Point> _point;
};
}
#endif