OpenSceneGraph/include/osgUtil/EdgeCollector
2012-03-21 17:36:20 +00:00

211 lines
5.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_EDGECOLLECTOR
#define OSGUTIL_EDGECOLLECTOR 1
#include <set>
#include <map>
#include <list>
#include <vector>
#include <algorithm>
#include <osg/Array>
#include <osg/Geometry>
#include <osg/ref_ptr>
#include <osgUtil/Export>
namespace osgUtil {
struct dereference_less
{
template<class T, class U>
inline bool operator() (const T& lhs,const U& rhs) const
{
return *lhs < *rhs;
}
};
template<class T>
bool dereference_check_less(const T& lhs,const T& rhs)
{
if (lhs==rhs) return false;
if (!lhs) return true;
if (!rhs) return false;
return *lhs < *rhs;
}
struct dereference_clear
{
template<class T>
inline void operator() (const T& t)
{
T& non_const_t = const_cast<T&>(t);
non_const_t->clear();
}
};
class OSGUTIL_EXPORT EdgeCollector
{
public:
struct Triangle;
struct Edge;
struct Edgeloop;
struct Point;
typedef std::list<osg::ref_ptr<osg::UIntArray> > IndexArrayList;
~EdgeCollector();
void setGeometry(osg::Geometry* geometry);
osg::Geometry* getGeometry() { return _geometry; }
unsigned int getNumOfTriangles() { return _triangleSet.size(); }
typedef std::set<osg::ref_ptr<Edge>,dereference_less > EdgeSet;
typedef std::vector<osg::ref_ptr<Edge> > EdgeList;
typedef std::list< osg::ref_ptr<Edgeloop> > EdgeloopList;
typedef std::set< osg::ref_ptr<Point>,dereference_less > PointSet;
typedef std::vector< osg::ref_ptr<Point> > PointList;
typedef std::list< osg::ref_ptr<Triangle> > TriangleList;
typedef std::set< osg::ref_ptr<Triangle> > TriangleSet;
typedef std::map< osg::ref_ptr<Triangle>, unsigned int, dereference_less > TriangleMap;
struct OSGUTIL_EXPORT Point : public osg::Referenced
{
Point(): _protected(false), _index(0) {}
bool _protected;
unsigned int _index;
osg::Vec3d _vertex;
TriangleSet _triangles;
void clear() { _triangles.clear(); }
bool operator < ( const Point& rhs) const { return _vertex < rhs._vertex; }
bool isBoundaryPoint() const;
};
struct OSGUTIL_EXPORT Edge : public osg::Referenced
{
void clear();
osg::ref_ptr<Point> _p1;
osg::ref_ptr<Point> _p2;
osg::ref_ptr<Point> _op1;
osg::ref_ptr<Point> _op2;
TriangleSet _triangles;
bool operator < ( const Edge& rhs) const;
bool operator == ( const Edge& rhs) const;
bool operator != ( const Edge& rhs) const;
void setOrderedPoints(Point* p1, Point* p2);
void addTriangle(Triangle* triangle) { _triangles.insert(triangle); }
bool isBoundaryEdge() const { return _triangles.size()<=1; }
bool isAdjacentToBoundary() const { return isBoundaryEdge() || _p1->isBoundaryPoint() || _p2->isBoundaryPoint(); }
bool endConnected(const Edge& rhs) const { return (_op2 == rhs._op1); }
bool beginConnected(const Edge& rhs) const { return (_op1 == rhs._op2); }
};
struct OSGUTIL_EXPORT Triangle : public osg::Referenced
{
Triangle() {}
void clear();
bool operator < (const Triangle& rhs) const;
void setOrderedPoints(Point* p1, Point* p2, Point* p3);
float distance(const osg::Vec3& vertex) const { return _plane.distance(vertex); }
bool isBoundaryTriangle() const
{ return (_e1->isBoundaryEdge() || _e2->isBoundaryEdge() || _e3->isBoundaryEdge()); }
osg::ref_ptr<Point> _p1;
osg::ref_ptr<Point> _p2;
osg::ref_ptr<Point> _p3;
osg::ref_ptr<Point> _op1;
osg::ref_ptr<Point> _op2;
osg::ref_ptr<Point> _op3;
osg::ref_ptr<Edge> _e1;
osg::ref_ptr<Edge> _e2;
osg::ref_ptr<Edge> _e3;
osg::Plane _plane;
};
struct OSGUTIL_EXPORT Edgeloop : public osg::Referenced
{
typedef std::vector<osg::ref_ptr<Edge> > EdgeList;
bool isClosed() { return (_edgeList.back()->endConnected(*_edgeList.front().get())); }
osg::UIntArray * toIndexArray() const;
EdgeList _edgeList;
};
Triangle* addTriangle(unsigned int p1, unsigned int p2, unsigned int p3);
Triangle* addTriangle(Point* p1, Point* p2, Point* p3);
Edge* addEdge(Triangle* triangle, Point* p1, Point* p2);
Point* addPoint(Triangle* triangle, unsigned int p1) { return addPoint(triangle,_originalPointList[p1].get()); }
Point* addPoint(Triangle* triangle, Point* point);
void getBoundaryEdgeList(EdgeList & el);
bool extractBoundaryEdgeloop(EdgeList & el, Edgeloop & edgeloop);
bool extractBoundaryEdgeloopList(EdgeList & el, EdgeloopList & edgeloopList);
void getEdgeloopIndexList(IndexArrayList & ial);
//protected:
osg::Geometry* _geometry;
EdgeSet _edgeSet;
TriangleSet _triangleSet;
PointSet _pointSet;
PointList _originalPointList;
};
} // end of osgUtil namespace
#endif // ** OSGUTIL_EDGECOLLECTOR ** //