47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/**
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* \brief Shader generator framework.
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* \author Maciej Krol
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*/
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#ifndef OSGUTIL_SHADER_STATE_
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#define OSGUTIL_SHADER_STATE_ 1
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#include <osgUtil/Export>
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#include <osg/NodeVisitor>
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#include <osg/State>
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namespace osgUtil
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{
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class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor
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{
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public:
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ShaderGenVisitor();
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/// assign default uber program to specified StateSet - typically the root node of the scene graph or the view's Camera
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void assignUberProgram(osg::StateSet *stateSet);
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void apply(osg::Node& node);
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void remapStateSet(osg::StateSet* stateSet);
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protected:
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};
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}
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#endif
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