286 lines
6.6 KiB
C++
286 lines
6.6 KiB
C++
#if defined(_MSC_VER)
|
|
#pragma warning( disable : 4786 )
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
#include <float.h>
|
|
|
|
#include <osg/ImpostorSprite>
|
|
#include <osg/Texture>
|
|
#include <osg/TexEnv>
|
|
#include <osg/AlphaFunc>
|
|
#include <osg/Notify>
|
|
|
|
|
|
using namespace osg;
|
|
|
|
ImpostorSprite::ImpostorSprite()
|
|
{
|
|
// don't use display list since we will be updating the geometry.
|
|
_useDisplayList = false;
|
|
_parent = NULL;
|
|
|
|
_ism = NULL;
|
|
_previous = NULL;
|
|
_next = NULL;
|
|
|
|
_texture = NULL;
|
|
_s = 0;
|
|
_t = 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
ImpostorSprite::~ImpostorSprite()
|
|
{
|
|
if (_ism)
|
|
{
|
|
_ism->remove(this);
|
|
}
|
|
}
|
|
|
|
const float ImpostorSprite::calcPixelError(const Camera& camera,const Viewport& viewport,const osg::Matrix* matrix) const
|
|
{
|
|
// find the maximum screen space pixel error between the control coords and the quad coners.
|
|
float max_error_sqrd = 0.0f;
|
|
for(int i=0;i<4;++i)
|
|
{
|
|
|
|
Vec3 projected_coord;
|
|
Vec3 projected_control;
|
|
if (matrix)
|
|
{
|
|
// project the coords of the quad into screen space.
|
|
camera.project(_coords[i]*(*matrix),viewport,projected_coord);
|
|
|
|
// project the controls coords into screen space.
|
|
camera.project(_controlcoords[i]*(*matrix),viewport,projected_control);
|
|
}
|
|
else
|
|
{
|
|
// project the coords of the quad into screen space.
|
|
camera.project(_coords[i],viewport,projected_coord);
|
|
|
|
// project the controls coords into screen space.
|
|
camera.project(_controlcoords[i],viewport,projected_control);
|
|
}
|
|
|
|
float dx = (projected_coord.x()-projected_control.x());
|
|
float dy = (projected_coord.y()-projected_control.y());
|
|
|
|
float error_sqrd = dx*dx+dy*dy;
|
|
|
|
if (error_sqrd > max_error_sqrd) max_error_sqrd = error_sqrd;
|
|
|
|
}
|
|
|
|
return sqrtf(max_error_sqrd);
|
|
}
|
|
|
|
void ImpostorSprite::drawImmediateMode(State&)
|
|
{
|
|
// when the tex env is set to REPLACE, and the
|
|
// texture is set up correctly the color has no effect.
|
|
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
glBegin( GL_QUADS );
|
|
|
|
glTexCoord2fv( (GLfloat *)&_texcoords[0] );
|
|
glVertex3fv( (GLfloat *)&_coords[0] );
|
|
|
|
glTexCoord2fv( (GLfloat *)&_texcoords[1] );
|
|
glVertex3fv( (GLfloat *)&_coords[1] );
|
|
|
|
glTexCoord2fv( (GLfloat *)&_texcoords[2] );
|
|
glVertex3fv( (GLfloat *)&_coords[2] );
|
|
|
|
glTexCoord2fv( (GLfloat *)&_texcoords[3] );
|
|
glVertex3fv( (GLfloat *)&_coords[3] );
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
const bool ImpostorSprite::computeBound() const
|
|
{
|
|
_bbox.init();
|
|
_bbox.expandBy(_coords[0]);
|
|
_bbox.expandBy(_coords[1]);
|
|
_bbox.expandBy(_coords[2]);
|
|
_bbox.expandBy(_coords[3]);
|
|
|
|
_bbox_computed=true;
|
|
|
|
if (!_bbox.isValid())
|
|
{
|
|
cout << "******* ImpostorSprite::computeBound() problem"<<endl;
|
|
cout << "******* = "<<_coords[0]<<endl;
|
|
cout << "******* = "<<_coords[1]<<endl;
|
|
cout << "******* = "<<_coords[2]<<endl;
|
|
cout << "******* = "<<_coords[3]<<endl;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImpostorSprite::setTexture(Texture* tex,int s,int t)
|
|
{
|
|
_texture = tex;
|
|
_s = s;
|
|
_t = t;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Helper class for managing the reuse of ImpostorSprite resources.
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
ImpostorSpriteManager::ImpostorSpriteManager()
|
|
{
|
|
_texenv = new TexEnv;
|
|
_texenv->setMode(TexEnv::REPLACE);
|
|
|
|
_alphafunc = new osg::AlphaFunc;
|
|
_alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
|
|
|
|
_first = NULL;
|
|
_last = NULL;
|
|
}
|
|
|
|
|
|
ImpostorSpriteManager::~ImpostorSpriteManager()
|
|
{
|
|
while (_first)
|
|
{
|
|
ImpostorSprite* next = _first->_next;
|
|
_first->_ism = NULL;
|
|
_first->_previous = NULL;
|
|
_first->_next = NULL;
|
|
_first = next;
|
|
}
|
|
|
|
}
|
|
|
|
void ImpostorSpriteManager::push_back(ImpostorSprite* is)
|
|
{
|
|
if (is==NULL || is==_last) return;
|
|
|
|
// remove entry for exisiting position in linked list
|
|
// if it is already inserted.
|
|
if (is->_previous)
|
|
{
|
|
(is->_previous)->_next = is->_next;
|
|
}
|
|
|
|
if (is->_next)
|
|
{
|
|
(is->_next)->_previous = is->_previous;
|
|
}
|
|
|
|
if (_first==is) _first = is->_next;
|
|
|
|
if (empty())
|
|
{
|
|
_first = is;
|
|
_last = is;
|
|
is->_ism = this;
|
|
is->_previous = NULL;
|
|
is->_next = NULL;
|
|
}
|
|
else
|
|
{
|
|
|
|
// now add the element into the list.
|
|
ImpostorSprite* previous_last = _last;
|
|
previous_last->_next = is;
|
|
_last = is;
|
|
_last->_ism = this;
|
|
_last->_previous = previous_last;
|
|
_last->_next = NULL;
|
|
}
|
|
}
|
|
|
|
void ImpostorSpriteManager::remove(ImpostorSprite* is)
|
|
{
|
|
if (is==NULL) return;
|
|
|
|
// remove entry for exisiting position in linked list
|
|
// if it is already inserted.
|
|
if (is->_previous)
|
|
{
|
|
(is->_previous)->_next = is->_next;
|
|
}
|
|
|
|
if (is->_next)
|
|
{
|
|
(is->_next)->_previous = is->_previous;
|
|
}
|
|
|
|
if (_first==is) _first = is->_next;
|
|
if (_last==is) _last = is->_previous;
|
|
}
|
|
|
|
ImpostorSprite* ImpostorSpriteManager::createOrReuseImpostorSprite(int s,int t,int frameNumber)
|
|
{
|
|
if (!empty())
|
|
{
|
|
|
|
// search for a valid impostor to reuse.
|
|
ImpostorSprite* curr = _first;
|
|
while (curr)
|
|
{
|
|
if (curr->getLastFrameUsed()<=frameNumber &&
|
|
curr->s()==s &&
|
|
curr->t()==t)
|
|
{
|
|
push_back(curr);
|
|
return curr;
|
|
}
|
|
else
|
|
{
|
|
curr = curr->_next;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// creating new impostor sprite.
|
|
|
|
|
|
StateSet* stateset = new StateSet;
|
|
|
|
stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
|
|
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
|
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
|
|
|
|
Texture* texture = new Texture;
|
|
|
|
stateset->setAttributeAndModes(texture,StateAttribute::ON);
|
|
stateset->setAttributeAndModes( _alphafunc.get(), StateAttribute::ON );
|
|
stateset->setAttribute(_texenv.get());
|
|
|
|
/*
|
|
TexEnv* texenv = new TexEnv;
|
|
texenv->setMode(TexEnv::REPLACE);
|
|
stateset->setAttribute(texenv);
|
|
|
|
AlphaFunc* alphafunc = new osg::AlphaFunc;
|
|
alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
|
|
stateset->setAttributeAndModes( alphafunc, StateAttribute::ON );
|
|
*/
|
|
|
|
|
|
// stateset->setMode( GL_ALPHA_TEST, StateAttribute::OFF );
|
|
|
|
ImpostorSprite* is = new ImpostorSprite;
|
|
is->setStateSet(stateset);
|
|
is->setTexture(texture,s,t);
|
|
|
|
push_back(is);
|
|
|
|
return is;
|
|
|
|
}
|