OpenSceneGraph/src/osg/ImpostorSprite.cpp
2001-09-22 02:42:08 +00:00

286 lines
6.6 KiB
C++

#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <osg/ImpostorSprite>
#include <osg/Texture>
#include <osg/TexEnv>
#include <osg/AlphaFunc>
#include <osg/Notify>
using namespace osg;
ImpostorSprite::ImpostorSprite()
{
// don't use display list since we will be updating the geometry.
_useDisplayList = false;
_parent = NULL;
_ism = NULL;
_previous = NULL;
_next = NULL;
_texture = NULL;
_s = 0;
_t = 0;
}
ImpostorSprite::~ImpostorSprite()
{
if (_ism)
{
_ism->remove(this);
}
}
const float ImpostorSprite::calcPixelError(const Camera& camera,const Viewport& viewport,const osg::Matrix* matrix) const
{
// find the maximum screen space pixel error between the control coords and the quad coners.
float max_error_sqrd = 0.0f;
for(int i=0;i<4;++i)
{
Vec3 projected_coord;
Vec3 projected_control;
if (matrix)
{
// project the coords of the quad into screen space.
camera.project(_coords[i]*(*matrix),viewport,projected_coord);
// project the controls coords into screen space.
camera.project(_controlcoords[i]*(*matrix),viewport,projected_control);
}
else
{
// project the coords of the quad into screen space.
camera.project(_coords[i],viewport,projected_coord);
// project the controls coords into screen space.
camera.project(_controlcoords[i],viewport,projected_control);
}
float dx = (projected_coord.x()-projected_control.x());
float dy = (projected_coord.y()-projected_control.y());
float error_sqrd = dx*dx+dy*dy;
if (error_sqrd > max_error_sqrd) max_error_sqrd = error_sqrd;
}
return sqrtf(max_error_sqrd);
}
void ImpostorSprite::drawImmediateMode(State&)
{
// when the tex env is set to REPLACE, and the
// texture is set up correctly the color has no effect.
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
glBegin( GL_QUADS );
glTexCoord2fv( (GLfloat *)&_texcoords[0] );
glVertex3fv( (GLfloat *)&_coords[0] );
glTexCoord2fv( (GLfloat *)&_texcoords[1] );
glVertex3fv( (GLfloat *)&_coords[1] );
glTexCoord2fv( (GLfloat *)&_texcoords[2] );
glVertex3fv( (GLfloat *)&_coords[2] );
glTexCoord2fv( (GLfloat *)&_texcoords[3] );
glVertex3fv( (GLfloat *)&_coords[3] );
glEnd();
}
const bool ImpostorSprite::computeBound() const
{
_bbox.init();
_bbox.expandBy(_coords[0]);
_bbox.expandBy(_coords[1]);
_bbox.expandBy(_coords[2]);
_bbox.expandBy(_coords[3]);
_bbox_computed=true;
if (!_bbox.isValid())
{
cout << "******* ImpostorSprite::computeBound() problem"<<endl;
cout << "******* = "<<_coords[0]<<endl;
cout << "******* = "<<_coords[1]<<endl;
cout << "******* = "<<_coords[2]<<endl;
cout << "******* = "<<_coords[3]<<endl;
}
return true;
}
void ImpostorSprite::setTexture(Texture* tex,int s,int t)
{
_texture = tex;
_s = s;
_t = t;
}
///////////////////////////////////////////////////////////////////////////
// Helper class for managing the reuse of ImpostorSprite resources.
///////////////////////////////////////////////////////////////////////////
ImpostorSpriteManager::ImpostorSpriteManager()
{
_texenv = new TexEnv;
_texenv->setMode(TexEnv::REPLACE);
_alphafunc = new osg::AlphaFunc;
_alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
_first = NULL;
_last = NULL;
}
ImpostorSpriteManager::~ImpostorSpriteManager()
{
while (_first)
{
ImpostorSprite* next = _first->_next;
_first->_ism = NULL;
_first->_previous = NULL;
_first->_next = NULL;
_first = next;
}
}
void ImpostorSpriteManager::push_back(ImpostorSprite* is)
{
if (is==NULL || is==_last) return;
// remove entry for exisiting position in linked list
// if it is already inserted.
if (is->_previous)
{
(is->_previous)->_next = is->_next;
}
if (is->_next)
{
(is->_next)->_previous = is->_previous;
}
if (_first==is) _first = is->_next;
if (empty())
{
_first = is;
_last = is;
is->_ism = this;
is->_previous = NULL;
is->_next = NULL;
}
else
{
// now add the element into the list.
ImpostorSprite* previous_last = _last;
previous_last->_next = is;
_last = is;
_last->_ism = this;
_last->_previous = previous_last;
_last->_next = NULL;
}
}
void ImpostorSpriteManager::remove(ImpostorSprite* is)
{
if (is==NULL) return;
// remove entry for exisiting position in linked list
// if it is already inserted.
if (is->_previous)
{
(is->_previous)->_next = is->_next;
}
if (is->_next)
{
(is->_next)->_previous = is->_previous;
}
if (_first==is) _first = is->_next;
if (_last==is) _last = is->_previous;
}
ImpostorSprite* ImpostorSpriteManager::createOrReuseImpostorSprite(int s,int t,int frameNumber)
{
if (!empty())
{
// search for a valid impostor to reuse.
ImpostorSprite* curr = _first;
while (curr)
{
if (curr->getLastFrameUsed()<=frameNumber &&
curr->s()==s &&
curr->t()==t)
{
push_back(curr);
return curr;
}
else
{
curr = curr->_next;
}
}
}
// creating new impostor sprite.
StateSet* stateset = new StateSet;
stateset->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
Texture* texture = new Texture;
stateset->setAttributeAndModes(texture,StateAttribute::ON);
stateset->setAttributeAndModes( _alphafunc.get(), StateAttribute::ON );
stateset->setAttribute(_texenv.get());
/*
TexEnv* texenv = new TexEnv;
texenv->setMode(TexEnv::REPLACE);
stateset->setAttribute(texenv);
AlphaFunc* alphafunc = new osg::AlphaFunc;
alphafunc->setFunction( AlphaFunc::GREATER, 0.000f );
stateset->setAttributeAndModes( alphafunc, StateAttribute::ON );
*/
// stateset->setMode( GL_ALPHA_TEST, StateAttribute::OFF );
ImpostorSprite* is = new ImpostorSprite;
is->setStateSet(stateset);
is->setTexture(texture,s,t);
push_back(is);
return is;
}