85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_CENTEREDPLACER_
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#define OSGPARTICLE_CENTEREDPLACER_ 1
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#include <osgParticle/Placer>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3>
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namespace osgParticle
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{
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/** An abstract placer base class for placers which need a <I>center point</I>.
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*/
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class CenteredPlacer: public Placer {
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public:
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inline CenteredPlacer();
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inline CenteredPlacer(const CenteredPlacer ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
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virtual const char *libraryName() const { return "osgParticle"; }
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virtual const char *className() const { return "CenteredPlacer"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Placer *>(obj) != 0; }
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/// Get the center point.
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inline const osg::Vec3 &getCenter() const;
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/// Set the center point.
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inline void setCenter(const osg::Vec3 &v);
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/// Set the center point.
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inline void setCenter(float x, float y, float z);
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protected:
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virtual ~CenteredPlacer() {}
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private:
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osg::Vec3 center_;
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};
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// INLINE FUNCTIONS
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inline CenteredPlacer::CenteredPlacer()
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: Placer(), center_(0, 0, 0)
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{
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}
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inline CenteredPlacer::CenteredPlacer(const CenteredPlacer ©, const osg::CopyOp ©op)
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: Placer(copy, copyop), center_(copy.center_)
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{
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}
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inline const osg::Vec3 &CenteredPlacer::getCenter() const
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{
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return center_;
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}
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inline void CenteredPlacer::setCenter(const osg::Vec3 &v)
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{
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center_ = v;
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}
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inline void CenteredPlacer::setCenter(float x, float y, float z)
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{
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center_.set(x, y, z);
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}
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}
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#endif
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