OpenSceneGraph/include/osgManipulator/Export
Robert Osfield 2525bb5d06 Completed refactor of osgManipulator, key changes are:
Selection is now just a typedef of osg::MatrixTransform, and is deprecated

   CommandManager is shell class that just sets values directly on Dragger, and is deprecated

   Dragger now has list of DraggerCallback that takes over the roll of tracking changes to the Dragger, and
   allows users to track the dragger in any way they wish.

   Dragger now has a convinience method making MatrixTransforms track a dragger.

   Selection and CommandManager are no longer required for use of osgManipulator and are kept around for backwards compatibility.
2009-07-01 14:01:09 +00:00

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C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_EXPORT_
#define OSGMANIPULATOR_EXPORT_ 1
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
# if defined( OSG_LIBRARY_STATIC )
# define OSGMANIPULATOR_EXPORT
# elif defined( OSGMANIPULATOR_LIBRARY )
# define OSGMANIPULATOR_EXPORT __declspec(dllexport)
# else
# define OSGMANIPULATOR_EXPORT __declspec(dllimport)
# endif
#else
# define OSGMANIPULATOR_EXPORT
#endif
#define META_OSGMANIPULATOR_Object(library,name) \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
/**
\namespace osgManipulator
The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
*/
#endif