OpenSceneGraph/examples/osgviewerSDL/osgviewerSDL.cpp
Robert Osfield 0120bae9f7 From Jeremy Moles, "This extra call to SDL_VideoSetMode() prevents my viewport from getting
all wonky when I resize the SDL window. I'm not sure if this bug has
always existed or not, but according to the SDL documentation this
operation should be safe regardless, and doesn't not introduce the need
for extra memory management (that is: there is no need to "cleanup" the
old screen variable, that is all handled by SDL for us).
"
2007-12-08 15:04:47 +00:00

183 lines
5.7 KiB
C++

/* OpenSceneGraph example, osgviewerSDL.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
// Simple example using GLUT to create an OpenGL window and OSG for rendering.
// Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgDB/ReadFile>
#include "SDL.h"
#include <iostream>
bool convertEvent(SDL_Event& event, osgGA::EventQueue& eventQueue)
{
switch (event.type) {
case SDL_MOUSEMOTION:
eventQueue.mouseMotion(event.motion.x, event.motion.y);
return true;
case SDL_MOUSEBUTTONDOWN:
eventQueue.mouseButtonPress(event.button.x, event.button.y, event.button.button);
return true;
case SDL_MOUSEBUTTONUP:
eventQueue.mouseButtonRelease(event.button.x, event.button.y, event.button.button);
return true;
case SDL_KEYUP:
eventQueue.keyRelease( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode);
return true;
case SDL_KEYDOWN:
eventQueue.keyPress( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode);
return true;
case SDL_VIDEORESIZE:
eventQueue.windowResize(0, 0, event.resize.w, event.resize.h );
return true;
default:
break;
}
return false;
}
int main( int argc, char **argv )
{
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
// init SDL
if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
{
fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
// Starting with SDL 1.2.10, passing in 0 will use the system's current resolution.
unsigned int windowWidth = 0;
unsigned int windowHeight = 0;
// Passing in 0 for bitdepth also uses the system's current bitdepth. This works before 1.2.10 too.
unsigned int bitDepth = 0;
// If not linked to SDL 1.2.10+, then we must use hardcoded values
const SDL_version* linked_version = SDL_Linked_Version();
if(linked_version->major == 1 && linked_version->minor == 2)
{
if(linked_version->patch < 10)
{
windowWidth = 1280;
windowHeight = 1024;
}
}
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
// set up the surface to render to
SDL_Surface* screen = SDL_SetVideoMode(windowWidth, windowHeight, bitDepth, SDL_OPENGL | SDL_FULLSCREEN | SDL_RESIZABLE);
if ( screen == NULL )
{
std::cerr<<"Unable to set "<<windowWidth<<"x"<<windowHeight<<" video: %s\n"<< SDL_GetError()<<std::endl;
exit(1);
}
SDL_EnableUNICODE(1);
// If we used 0 to set the fields, query the values so we can pass it to osgViewer
windowWidth = screen->w;
windowHeight = screen->h;
osgViewer::Viewer viewer;
osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw = viewer.setUpViewerAsEmbeddedInWindow(0,0,windowWidth,windowHeight);
viewer.setSceneData(loadedModel.get());
viewer.setCameraManipulator(new osgGA::TrackballManipulator);
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.realize();
bool done = false;
while( !done )
{
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
// pass the SDL event into the viewers event queue
convertEvent(event, *(gw->getEventQueue()));
switch (event.type) {
case SDL_VIDEORESIZE:
SDL_SetVideoMode(event.resize.w, event.resize.h, bitDepth, SDL_OPENGL | SDL_RESIZABLE);
gw->resized(0, 0, event.resize.w, event.resize.h );
break;
case SDL_KEYUP:
if (event.key.keysym.sym==SDLK_ESCAPE) done = true;
if (event.key.keysym.sym=='f')
{
SDL_WM_ToggleFullScreen(screen);
gw->resized(0, 0, screen->w, screen->h );
}
break;
case SDL_QUIT:
done = true;
}
}
if (done) continue;
// draw the new frame
viewer.frame();
// Swap Buffers
SDL_GL_SwapBuffers();
}
return 0;
}
/*EOF*/