OpenSceneGraph/src/osgManipulator/Scale2DDragger.cpp
2012-03-21 17:36:20 +00:00

238 lines
9.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Scale2DDragger>
#include <osgManipulator/Command>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/LineWidth>
#include <osg/Material>
using namespace osgManipulator;
namespace
{
osg::Vec2d computeScale(const osg::Vec3d& startProjectedPoint,
const osg::Vec3d& projectedPoint,
const osg::Vec2d& scaleCenter)
{
osg::Vec2d scale(1.0,1.0);
if ((startProjectedPoint[0] - scaleCenter[0]) != 0.0)
scale[0] = (projectedPoint[0] - scaleCenter[0])/(startProjectedPoint[0] - scaleCenter[0]);
if ((startProjectedPoint[2] - scaleCenter[1]) != 0.0)
scale[1] = (projectedPoint[2] - scaleCenter[1])/(startProjectedPoint[2] - scaleCenter[1]);
return scale;
}
}
Scale2DDragger::Scale2DDragger(ScaleMode scaleMode) : Dragger(), _minScale(0.001,0.001), _scaleMode(scaleMode)
{
_projector = new PlaneProjector(osg::Plane(0.0,1.0,0.0,0.0));
setColor(osg::Vec4(0.0, 1.0, 0.0, 1.0));
setPickColor(osg::Vec4(1.0, 1.0, 0.0, 1.0));
_topLeftHandlePosition.set (-0.5,0.5);
_bottomLeftHandlePosition.set (-0.5,-0.5);
_bottomRightHandlePosition.set(0.5,-0.5);
_topRightHandlePosition.set (0.5,0.5);
}
Scale2DDragger::~Scale2DDragger()
{
}
bool Scale2DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
switch (ea.getEventType())
{
// Pick start.
case (osgGA::GUIEventAdapter::PUSH):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this,nodePathToRoot);
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_projector->setLocalToWorld(localToWorld);
if (_projector->project(pointer, _startProjectedPoint))
{
_scaleCenter.set(0.0,0.0);
if (pointer.contains(_topLeftHandleNode.get()))
{
_referencePoint = _topLeftHandlePosition;
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
_scaleCenter = _bottomRightHandlePosition;
}
else if (pointer.contains(_bottomLeftHandleNode.get()))
{
_referencePoint = _bottomLeftHandlePosition;
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
_scaleCenter = _topRightHandlePosition;
}
else if (pointer.contains(_bottomRightHandleNode.get()))
{
_referencePoint = _bottomRightHandlePosition;
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
_scaleCenter = _topLeftHandlePosition;
}
else if (pointer.contains(_topRightHandleNode.get()))
{
_referencePoint = _topRightHandlePosition;
if (_scaleMode == SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT)
_scaleCenter = _bottomLeftHandlePosition;
}
// Generate the motion command.
osg::ref_ptr<Scale2DCommand> cmd = new Scale2DCommand();
cmd->setStage(MotionCommand::START);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
cmd->setReferencePoint(_referencePoint);
// Dispatch command.
dispatch(*cmd);
// Set color to pick color.
setMaterialColor(_pickColor,*this);
aa.requestRedraw();
}
return true;
}
// Pick move.
case (osgGA::GUIEventAdapter::DRAG):
{
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
// Compute scale.
osg::Vec2d scale = computeScale(_startProjectedPoint,projectedPoint,_scaleCenter);
if (scale[0] < getMinScale()[0]) scale[0] = getMinScale()[0];
if (scale[1] < getMinScale()[1]) scale[1] = getMinScale()[1];
// Generate the motion command.
osg::ref_ptr<Scale2DCommand> cmd = new Scale2DCommand();
cmd->setStage(MotionCommand::MOVE);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
cmd->setScale(scale);
cmd->setScaleCenter(_scaleCenter);
cmd->setReferencePoint(_referencePoint);
cmd->setMinScale(getMinScale());
// Dispatch command.
dispatch(*cmd);
aa.requestRedraw();
}
return true;
}
// Pick finish.
case (osgGA::GUIEventAdapter::RELEASE):
{
osg::ref_ptr<Scale2DCommand> cmd = new Scale2DCommand();
cmd->setStage(MotionCommand::FINISH);
cmd->setReferencePoint(_referencePoint);
cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal());
// Dispatch command.
dispatch(*cmd);
// Reset color.
setMaterialColor(_color,*this);
aa.requestRedraw();
return true;
}
default:
return false;
}
}
void Scale2DDragger::setupDefaultGeometry()
{
osg::Geode* lineGeode = new osg::Geode;
// Create a line.
{
osg::Geometry* geometry = new osg::Geometry();
osg::Vec3Array* vertices = new osg::Vec3Array(4);
(*vertices)[0].set(_topLeftHandlePosition[0],0.0,_topLeftHandlePosition[1]);
(*vertices)[1].set(_bottomLeftHandlePosition[0],0.0,_bottomLeftHandlePosition[1]);
(*vertices)[2].set(_bottomRightHandlePosition[0],0.0,_bottomRightHandlePosition[1]);
(*vertices)[3].set(_topRightHandlePosition[0],0.0,_topRightHandlePosition[1]);
geometry->setVertexArray(vertices);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP,0,vertices->size()));
lineGeode->addDrawable(geometry);
}
// Turn of lighting for line and set line width.
lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::LineWidth* linewidth = new osg::LineWidth();
linewidth->setWidth(2.0);
lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON);
// Add line and cones to the scene.
addChild(lineGeode);
// Create a top left box.
{
osg::Geode* geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(_topLeftHandlePosition[0],
0.0,_topLeftHandlePosition[1]), 0.05)));
addChild(geode);
setTopLeftHandleNode(*geode);
}
// Create a bottom left box.
{
osg::Geode* geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(_bottomLeftHandlePosition[0],
0.0,_bottomLeftHandlePosition[1]), 0.05)));
addChild(geode);
setBottomLeftHandleNode(*geode);
}
// Create a bottom right box.
{
osg::Geode* geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(_bottomRightHandlePosition[0],
0.0,_bottomRightHandlePosition[1]), 0.05)));
addChild(geode);
setBottomRightHandleNode(*geode);
}
// Create a top right box.
{
osg::Geode* geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(_topRightHandlePosition[0],
0.0,_topRightHandlePosition[1]), 0.05)));
addChild(geode);
setTopRightHandleNode(*geode);
}
}