OpenSceneGraph/src/osgUtil/SmoothingVisitor.cpp
Robert Osfield 84d2d01163 Added support for osg::MemoryManager which is based upon Paul Nettle's
memory manager published at flipcode.com.  This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.

Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
2002-03-26 23:52:52 +00:00

175 lines
4.3 KiB
C++

#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdio.h>
#include <list>
#include <set>
#include <osg/GeoSet>
#include <osgUtil/SmoothingVisitor>
using namespace osg;
using namespace osgUtil;
struct LessPtr
{
inline bool operator() (const osg::Vec3* lhs,const osg::Vec3* rhs) const
{
return *lhs<*rhs;
}
};
// triangle functor.
struct TriangleFunctor
{
osg::Vec3 *_coordBase;
osg::Vec3 *_normalBase;
typedef std::multiset<const osg::Vec3*,LessPtr> CoordinateSet;
CoordinateSet _coordSet;
TriangleFunctor(osg::Vec3 *cb,int noVertices, osg::Vec3 *nb) : _coordBase(cb),_normalBase(nb)
{
osg::Vec3* vptr = cb;
for(int i=0;i<noVertices;++i)
{
_coordSet.insert(vptr++);
}
}
inline void updateNormal(const osg::Vec3& normal,const osg::Vec3* vptr)
{
std::pair<CoordinateSet::iterator,CoordinateSet::iterator> p =
_coordSet.equal_range(vptr);
for(CoordinateSet::iterator itr=p.first;
itr!=p.second;
++itr)
{
osg::Vec3* nptr = _normalBase + (*itr-_coordBase);
(*nptr) += normal;
}
}
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3 )
{
// calc orientation of triangle.
osg::Vec3 normal = (v2-v1)^(v3-v1);
// normal.normalize();
updateNormal(normal,&v1);
updateNormal(normal,&v2);
updateNormal(normal,&v3);
}
};
void SmoothingVisitor::smooth(osg::GeoSet& gset)
{
GeoSet::PrimitiveType primTypeIn = gset.getPrimType();
GeoSet::PrimitiveType primTypeOut = gset.getPrimType();
// determine whether to do smoothing or not, and if
// the primitive type needs to be modified enable smoothed normals.
bool doSmoothing;
switch(primTypeIn)
{
case(GeoSet::TRIANGLES):
case(GeoSet::TRIANGLE_STRIP):
case(GeoSet::TRIANGLE_FAN):
doSmoothing = true;
break;
/*
case(GeoSet::FLAT_TRIANGLE_STRIP):
primTypeOut = GeoSet::TRIANGLE_STRIP;
doSmoothing = true;
break;
case(GeoSet::FLAT_TRIANGLE_FAN):
primTypeOut = GeoSet::TRIANGLE_FAN;
doSmoothing = true;
break;
*/
case(GeoSet::QUADS):
case(GeoSet::QUAD_STRIP):
case(GeoSet::POLYGON):
doSmoothing = true;
break;
default: // points and lines etc.
doSmoothing = false;
break;
}
if (doSmoothing)
{
gset.computeNumVerts();
int ncoords = gset.getNumCoords();
osg::Vec3 *coords = gset.getCoords();
osg::GeoSet::IndexPointer cindex = gset.getCoordIndices();
osg::Vec3 *norms = osgNew osg::Vec3[ncoords];
int j;
for(j = 0; j < ncoords; j++ )
{
norms[j].set(0.0f,0.0f,0.0f);
}
TriangleFunctor tf(coords,ncoords,norms);
for_each_triangle( gset, tf );
for(j = 0; j < ncoords; j++ )
{
float len = norms[j].length();
if (len) norms[j]/=len;
}
gset.setNormalBinding(osg::GeoSet::BIND_PERVERTEX);
if (cindex.valid())
{
if (cindex._is_ushort)
gset.setNormals( norms, cindex._ptr._ushort );
else
gset.setNormals( norms, cindex._ptr._uint );
}
else
{
gset.setNormals( norms );
}
if (primTypeIn!=primTypeOut)
{
if (primTypeIn==GeoSet::FLAT_TRIANGLE_STRIP)
{
gset.setColorBinding( osg::GeoSet::BIND_OFF );
gset.setColors(NULL);
}
else
if (primTypeIn==GeoSet::FLAT_TRIANGLE_STRIP)
{
gset.setColorBinding( osg::GeoSet::BIND_OFF );
gset.setColors(NULL);
}
gset.setPrimType( primTypeOut );
}
gset.dirtyDisplayList();
}
}
void SmoothingVisitor::apply(osg::Geode& geode)
{
for(int i = 0; i < geode.getNumDrawables(); i++ )
{
osg::GeoSet* gset = dynamic_cast<osg::GeoSet*>(geode.getDrawable(i));
if (gset) smooth(*gset);
}
}