f95a913daa
this classes weren't being actively used the distribution, effectively being noops.
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_GUIEVENTHANDLER
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#define OSGGA_GUIEVENTHANDLER 1
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#include <vector>
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#include <osg/NodeCallback>
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#include <osg/Drawable>
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#include <osg/ApplicationUsage>
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#include <osgGA/Export>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIActionAdapter>
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// #define COMPILE_COMPOSITE_EVENTHANDLER
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namespace osgGA{
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/**
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GUIEventHandler provides a basic interface for any class which wants to handle
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a GUI Events.
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The GUIEvent is supplied by a GUIEventAdapter. Feedback resulting from the
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handle method is supplied by a GUIActionAdapter, which allows the GUIEventHandler
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to ask the GUI to take some action in response to an incoming event.
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For example, consider a Trackball Viewer class which takes mouse events and
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manipulates a scene camera in response. The Trackball Viewer is a GUIEventHandler,
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and receives the events via the handle method. If the user 'throws' the model,
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the Trackball Viewer class can detect this via the incoming events, and
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request that the GUI set up a timer callback to continually redraw the view.
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This request is made via the GUIActionAdapter class.
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*/
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class OSGGA_EXPORT GUIEventHandler : public osg::NodeCallback, public osg::Drawable::EventCallback
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{
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public:
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GUIEventHandler() {}
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GUIEventHandler(const GUIEventHandler&,const osg::CopyOp&) {}
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META_Object(osgGA,GUIEventHandler);
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/** Event traversal node callback method.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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/** Event traversal drawable callback method.*/
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virtual void event(osg::NodeVisitor* nv, osg::Drawable* drawable);
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/** Handle events, return true if handled, false otherwise. */
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) { return handle(ea,aa); }
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/** deprecated, Handle events, return true if handled, false otherwise. */
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virtual bool handle(const GUIEventAdapter&,GUIActionAdapter&) { return false; }
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage&) const {}
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};
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#ifdef USE_DEPRECATED_API
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// keep for backwards compatibility
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class GUIEventHandlerVisitor
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{
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public:
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void visit(GUIEventHandler&) {}
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};
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#endif
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}
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#endif
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