188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_REFERENCED
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#define OSG_REFERENCED 1
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// When building OSG with Java need to derive from Noodle::CBridgable class,
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// therefore so OSG_JAVA_BUILD must be defined. Also the thread-safe ref/unref test
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// as built in for the NoodleGlue wrapping. NoodleGlue has a Garbage collector mechanism
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// which is very similar to osg::DeletionManager. So these aspects of osg::Referenced
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// have been removed
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//#define OSG_JAVA_BUILD
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#include <osg/Export>
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#ifdef OSG_JAVA_BUILD
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#include <NoodleGlue/Bridgable.h>
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#else
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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#endif
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namespace osg {
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#ifndef OSG_JAVA_BUILD
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// forward declar, declared after Referenced below.
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class DeleteHandler;
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/** Base class from providing referencing counted objects.*/
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class OSG_EXPORT Referenced
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{
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public:
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Referenced();
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Referenced(const Referenced&);
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inline Referenced& operator = (const Referenced&) { return *this; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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void setThreadSafeRefUnref(bool threadSafe);
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/** Get whether a mutex is used to ensure ref() and unref() are thread safe.*/
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bool getThreadSafeRefUnref() const { return _refMutex!=0; }
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/** Increment the reference count by one, indicating that
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this object has another pointer which is referencing it.*/
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inline void ref() const;
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/** Decrement the reference count by one, indicating that
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a pointer to this object is referencing it. If the
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reference count goes to zero, it is assumed that this object
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is no longer referenced and is automatically deleted.*/
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inline void unref() const;
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/** Decrement the reference count by one, indicating that
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a pointer to this object is referencing it. However, do
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not delete it, even if ref count goes to 0. Warning, unref_nodelete()
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should only be called if the user knows exactly who will
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be resonsible for, one should prefer unref() over unref_nodelete()
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as the later can lead to memory leaks.*/
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void unref_nodelete() const;
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/** Return the number pointers currently referencing this object. */
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inline int referenceCount() const { return _refCount; }
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public:
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/** Set whether reference counting should be use a mutex to create thread reference counting.*/
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static void setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting);
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/** Get whether reference counting is active.*/
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static bool getThreadSafeReferenceCounting();
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friend class DeleteHandler;
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/** Set a DeleteHandler to which deletion of all referenced counted objects
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* will be delegated to.*/
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static void setDeleteHandler(DeleteHandler* handler);
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/** Get a DeleteHandler.*/
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static DeleteHandler* getDeleteHandler();
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protected:
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virtual ~Referenced();
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mutable OpenThreads::Mutex* _refMutex;
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mutable int _refCount;
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};
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/** Class for override the default delete behavior so that users can implment their own object
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* deletion schemes. This might be done to help implement protection of multiple threads from deleting
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* objects unintentionally.
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* Note, the DeleteHandler cannot itself be reference counted, otherwise it
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* would be responsible for deleting itself!
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* An static auto_ptr<> is used internally in Referenced.cpp to manage the
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* DeleteHandler's memory.*/
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class DeleteHandler
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{
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public:
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virtual ~DeleteHandler() {}
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/** flush any cache of objects that need to be deleted by doing an actual delete.*/
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virtual void flush() {}
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inline void doDelete(const Referenced* object) { delete object; }
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/** Request the deletion of an object.
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* Depending on users implementation of DeleteHandler, the delete of the object may occur
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* straight away or be delayed until doDelete is called.
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* The default implementation does a delete straight away.*/
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virtual void requestDelete(const Referenced* object) { doDelete(object); }
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};
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inline void Referenced::ref() const
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{
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if (_refMutex)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*_refMutex);
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++_refCount;
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}
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else
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{
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++_refCount;
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}
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}
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inline void Referenced::unref() const
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{
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bool needDelete = false;
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if (_refMutex)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(*_refMutex);
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--_refCount;
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needDelete = _refCount<=0;
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}
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else
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{
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--_refCount;
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needDelete = _refCount<=0;
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}
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if (needDelete)
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{
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if (getDeleteHandler()) getDeleteHandler()->requestDelete(this);
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else delete this;
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}
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}
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#else
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/** Java wrappers use the CBridgable base-class for referencing
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* and garbage collection.
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*/
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class OSG_EXPORT Referenced : public NoodleGlue::CBridgable
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{
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public:
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/** Method not used in NoodleGlue referencing
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*/
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inline void unref_nodelete() const { --_refCount; }
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inline int referenceCount() const { return _refCount; }
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protected:
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virtual ~Referenced() {}
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};
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#endif //OSG_JAVA_BUILD
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}
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#endif
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