OpenSceneGraph/examples/osgsidebyside/osgsidebyside.cpp
2008-11-24 16:02:20 +00:00

311 lines
10 KiB
C++

/* OpenSceneGraph example, osgcamera.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/GUIEventHandler>
#include <osgGA/StateSetManipulator>
#include <osg/PolygonMode>
#include <osgUtil/Optimizer>
#include <osg/Depth>
#include <iostream>
#include <osg/Switch>
#include <osgSim/MultiSwitch>
#include <osgSim/DOFTransform>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
using namespace osg;
using namespace osgGA;
class SwitchDOFVisitor : public osg::NodeVisitor, public osgGA::GUIEventHandler
{
public:
SwitchDOFVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
virtual void apply(Group& node)
{
osgSim::MultiSwitch* pMSwitch = dynamic_cast<osgSim::MultiSwitch*>(&node);
if (pMSwitch)
{
mSwitches.push_back(pMSwitch);
}
osg::NodeVisitor::apply(node);
}
virtual void apply(Transform& node)
{
osgSim::DOFTransform* pDof = dynamic_cast<osgSim::DOFTransform*>(&node);
if (pDof)
{
mDofs.push_back(pDof);
pDof->setAnimationOn(true);
}
osg::NodeVisitor::apply(node);
}
void nextSwitch()
{
for (size_t i=0; i < mSwitches.size(); i++)
{
if (mSwitches[i]->getSwitchSetList().size() > 1)
{
// Toggle through switchsets
unsigned int nextSwitchSet = mSwitches[i]->getActiveSwitchSet();
nextSwitchSet++;
if (nextSwitchSet >= mSwitches[i]->getSwitchSetList().size())
nextSwitchSet = 0;
mSwitches[i]->setActiveSwitchSet(nextSwitchSet);
}
else if (mSwitches[i]->getSwitchSetList().size() == 1)
{
// If we have only one switchset, toggle values within this switchset
osgSim::MultiSwitch::ValueList values = mSwitches[i]->getValueList(0);
for (size_t j=0; j < values.size(); j++)
{
if (values[j])
{
unsigned int nextValue = j+1;
if (nextValue >= values.size())
nextValue = 0;
mSwitches[i]->setSingleChildOn(0, nextValue);
}
}
}
}
}
void multiplyAnimation(float scale)
{
for (size_t i=0; i < mDofs.size(); i++)
{
mDofs[i]->setIncrementHPR(mDofs[i]->getIncrementHPR() * scale);
mDofs[i]->setIncrementScale(mDofs[i]->getIncrementScale() * scale);
mDofs[i]->setIncrementTranslate(mDofs[i]->getIncrementTranslate() * scale);
}
}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
if (ea.getHandled()) return false;
if(ea.getEventType()==GUIEventAdapter::KEYDOWN)
{
int key = ea.getKey() ;
switch( ea.getKey() )
{
case osgGA::GUIEventAdapter::KEY_Right:
// Toggle next switch
nextSwitch();
return true;
break;
case osgGA::GUIEventAdapter::KEY_Up:
// Increase animation speed
multiplyAnimation(2);
return true;
break;
case osgGA::GUIEventAdapter::KEY_Down:
// Decrease animation speed
multiplyAnimation(0.5);
return true;
break;
}
}
return false;
}
private:
std::vector<osgSim::MultiSwitch*> mSwitches;
std::vector<osgSim::DOFTransform*> mDofs;
};
void singleWindowSideBySideCameras(osgViewer::Viewer& viewer)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
// Not fullscreen
width /= 2;
height /= 2;
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 100;
traits->y = 100;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
// need to ensure that the window is cleared make sure that the complete window is set the correct colour
// rather than just the parts of the window that are under the camera's viewports
gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
osg::Camera* master = viewer.getCamera();
// get the default settings for the camera
double fovy, aspectRatio, zNear, zFar;
master->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
// reset this for the actual apsect ratio of out created window
double windowAspectRatio = double(width)/double(height);
master->setProjectionMatrixAsPerspective(fovy, windowAspectRatio, 1.0, 10000.0);
master->setName("MasterCam");
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setCullMask(1);
camera->setName("Left");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0, 0, width/2, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
viewer.addSlave(camera.get(), osg::Matrixd::scale(1.0,0.5,1.0), osg::Matrixd());
camera = new osg::Camera;
camera->setCullMask(2);
camera->setName("Right");
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(width/2, 0, width/2, height));
buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
viewer.addSlave(camera.get(), osg::Matrixd::scale(1.0,0.5,1.0), osg::Matrixd());
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
osgViewer::Viewer viewer(arguments);
std::string outputfile("output.osg");
while (arguments.read("-o",outputfile)) {}
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
singleWindowSideBySideCameras(viewer);
viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::ThreadingHandler);
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
viewer.addEventHandler(new osgViewer::LODScaleHandler());
viewer.addEventHandler(new osgGA::StateSetManipulator());
SwitchDOFVisitor* visit = new SwitchDOFVisitor;
viewer.addEventHandler(visit);
osg::ref_ptr<osg::Node> loadedModel;
// load the scene.
loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
osg::Group* group = new osg::Group;
osg::Group* group1 = new osg::Group;
group1->addChild(loadedModel.get());
group1->setNodeMask(1);
// Uncomment these lines if you like to compare the loaded model to the resulting model in a merge/diff tool
//osgDB::writeNodeFile(*loadedModel.get(), "dummy1.osg");
osgDB::writeNodeFile(*loadedModel.get(), outputfile);
osg::ref_ptr<osg::Node> convertedModel = osgDB::readNodeFile(outputfile);
//osgDB::writeNodeFile(*convertedModel.get(), "dummy2.osg");
osg::Group* group2 = new osg::Group;
group2->addChild(convertedModel.get());
group2->setNodeMask(2);
// Activate DOF animations and collect switches
loadedModel->accept(*visit);
convertedModel->accept(*visit);
group->addChild(group1);
group->addChild(group2);
viewer.setSceneData(group);
viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
viewer.realize();
viewer.run();
return 0;
}