OpenSceneGraph/include/osgPresentation/deprecated/Timeout

121 lines
4.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPRESENTATION_TIMOUTOUT
#define OSGPRESENTATION_TIMOUTOUT 1
#include <osg/Transform>
#include <osgPresentation/deprecated/SlideEventHandler>
namespace osgPresentation {
class OSGPRESENTATION_EXPORT HUDSettings : public osg::Referenced
{
public:
HUDSettings(double slideDistance, float eyeOffset, unsigned int leftMask, unsigned int rightMask);
virtual bool getModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
virtual bool getInverseModelViewMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const;
double _slideDistance;
double _eyeOffset;
unsigned int _leftMask;
unsigned int _rightMask;
protected:
virtual ~HUDSettings();
};
class OSGPRESENTATION_EXPORT Timeout : public osg::Transform
{
public:
Timeout(HUDSettings* hudSettings=0);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Timeout(const Timeout& timeout,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgPresentation, Timeout);
void setIdleDurationBeforeTimeoutDisplay(double t) { _idleDurationBeforeTimeoutDisplay = t; }
double getIdleDurationBeforeTimeoutDisplay() const { return _idleDurationBeforeTimeoutDisplay; }
void setIdleDurationBeforeTimeoutAction(double t) { _idleDurationBeforeTimeoutAction = t; }
double getIdleDurationBeforeTimeoutAction() const { return _idleDurationBeforeTimeoutAction; }
void setKeyStartsTimoutDisplay(int key) { _keyStartsTimoutDisplay = key; }
int getKeyStartsTimoutDisplay() const { return _keyStartsTimoutDisplay; }
void setKeyDismissTimoutDisplay(int key) { _keyDismissTimoutDisplay = key; }
int getKeyDismissTimoutDisplay() const { return _keyDismissTimoutDisplay; }
void setKeyRunTimoutAction(int key) { _keyRunTimeoutAction = key; }
int getKeyRunTimoutAction() const { return _keyRunTimeoutAction; }
void setDisplayBroadcastKeyPosition(const osgPresentation::KeyPosition& keyPos) { _displayBroadcastKeyPos = keyPos; }
const osgPresentation::KeyPosition& getDisplayBroadcastKeyPosition() const { return _displayBroadcastKeyPos; }
void setDismissBroadcastKeyPosition(const osgPresentation::KeyPosition& keyPos) { _dismissBroadcastKeyPos = keyPos; }
const osgPresentation::KeyPosition& getDismissBroadcastKeyPosition() const { return _dismissBroadcastKeyPos; }
void setActionKeyPosition(const osgPresentation::KeyPosition& keyPos) { _actionKeyPos = keyPos; }
const osgPresentation::KeyPosition& getActionKeyPosition() const { return _actionKeyPos; }
void setActionBroadcastKeyPosition(const osgPresentation::KeyPosition& keyPos) { _actionBroadcastKeyPos = keyPos; }
const osgPresentation::KeyPosition& getActionBroadcastKeyPosition() const { return _actionBroadcastKeyPos; }
void setActionJumpData(const JumpData& jumpData) { _actionJumpData = jumpData; }
const JumpData& getActionJumpData() const { return _actionJumpData; }
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~Timeout();
void broadcastEvent(osgViewer::Viewer* viewer, const osgPresentation::KeyPosition& keyPos);
osg::ref_ptr<HUDSettings> _hudSettings;
int _previousFrameNumber;
double _timeOfLastEvent;
bool _displayTimeout;
double _idleDurationBeforeTimeoutDisplay;
double _idleDurationBeforeTimeoutAction;
int _keyStartsTimoutDisplay;
int _keyDismissTimoutDisplay;
int _keyRunTimeoutAction;
osgPresentation::KeyPosition _displayBroadcastKeyPos;
osgPresentation::KeyPosition _dismissBroadcastKeyPos;
osgPresentation::KeyPosition _actionKeyPos;
osgPresentation::KeyPosition _actionBroadcastKeyPos;
JumpData _actionJumpData;
};
}
#endif