f612924a45
copy constructor which takes an optional Cloner object, and the old osg::Object::clone() has changed so that it now requires a Cloner as paramter. This is passed on to the copy constructor to help control the shallow vs deep copying. The old functionality of clone() which was clone of type has been renamed to cloneType(). Updated all of the OSG to work with these new conventions, implemention all the required copy constructors etc. A couple of areas will do shallow copies by design, a couple of other still need to be updated to do either shallow or deep. Neither of the shallow or deep copy operations have been tested yet, only the old functionality of the OSG has been checked so far, such running the viewer on various demo datasets. Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which was not checking that Group didn't have have any attached StateSet's, Callbacks or UserData. These checks have now been added, which fixes a bug which was revealled by the new osgscribe demo, this related to removal of group acting as state decorator. method
159 lines
5.8 KiB
Plaintext
159 lines
5.8 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
#ifndef OSGUTIL_RENDERSTAGE
|
|
#define OSGUTIL_RENDERSTAGE 1
|
|
|
|
#include <osg/Camera>
|
|
#include <osg/ColorMask>
|
|
|
|
#include <osgUtil/RenderBin>
|
|
#include <osgUtil/RenderStageLighting>
|
|
|
|
namespace osgUtil {
|
|
|
|
/**
|
|
* RenderState base class. Used for encapsulate a complete stage in
|
|
* rendering - setting up of viewport, the projection and model
|
|
* matrices and rendering the RenderBin's enclosed with this RenderStage.
|
|
* RenderStage also has a dependency list of other RenderStages, each
|
|
* of which must be called before the rendering of this stage. These
|
|
* 'pre' rendering stages are used for advanced rendering techniques
|
|
* like multistage pixel shading or impostors.
|
|
*/
|
|
class OSGUTIL_EXPORT RenderStage : public RenderBin
|
|
{
|
|
public:
|
|
|
|
|
|
RenderStage();
|
|
virtual osg::Object* cloneType(const osg::Cloner&) const { return new RenderStage(); }
|
|
virtual osg::Object* clone(const osg::Cloner&) const { return new RenderStage(); } // note only implements a clone of type.
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStage*>(obj)!=0L; }
|
|
virtual const char* className() const { return "RenderStage"; }
|
|
|
|
virtual void reset();
|
|
|
|
|
|
/** Set the viewport.*/
|
|
void setViewport(osg::Viewport* viewport) { _viewport = viewport; }
|
|
|
|
/** Get the const viewport. */
|
|
const osg::Viewport* getViewport() const { return _viewport.get(); }
|
|
|
|
/** Get the viewport. */
|
|
osg::Viewport* getViewport() { return _viewport.get(); }
|
|
|
|
|
|
|
|
/** Set the clear mask used in glClear(..).
|
|
* Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */
|
|
void setClearMask(const GLbitfield mask) { _clearMask = mask; }
|
|
|
|
/** Get the clear mask.*/
|
|
const GLbitfield getClearMask() const { return _clearMask; }
|
|
|
|
|
|
void setColorMask(osg::ColorMask* cm) { _colorMask = cm; }
|
|
osg::ColorMask* getColorMask() { return _colorMask.get(); }
|
|
const osg::ColorMask* getColorMask() const { return _colorMask.get(); }
|
|
|
|
|
|
/** Set the clear color used in glClearColor(..).
|
|
* glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true*/
|
|
void setClearColor(const osg::Vec4& color) { _clearColor=color; }
|
|
|
|
/** Get the clear color.*/
|
|
const osg::Vec4& getClearColor() const { return _clearColor; }
|
|
|
|
|
|
/** Set the clear accum used in glClearAccum(..).
|
|
* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true*/
|
|
void setClearAccum(const osg::Vec4& color) { _clearAccum=color; }
|
|
|
|
/** Get the clear accum.*/
|
|
const osg::Vec4& getClearAccum() const { return _clearAccum; }
|
|
|
|
|
|
|
|
/** Set the clear depth used in glClearDepth(..). Defaults to 1.0
|
|
* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true*/
|
|
void setClearDepth(const double depth) { _clearDepth=depth; }
|
|
|
|
/** Get the clear depth.*/
|
|
const double getClearDepth() const { return _clearDepth; }
|
|
|
|
|
|
/** Set the clear stencil value used in glClearStencil(). Defaults to 1.0
|
|
* glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/
|
|
void setClearStencil(const int stencil) { _clearStencil=stencil; }
|
|
|
|
/** Get the clear color.*/
|
|
const int getClearStencil() const { return _clearStencil; }
|
|
|
|
|
|
void setCamera(osg::Camera* camera) { _camera = camera; }
|
|
osg::Camera* getCamera() { return _camera.get(); }
|
|
const osg::Camera* getCamera() const { return _camera.get(); }
|
|
|
|
|
|
void setRenderStageLighting(RenderStageLighting* rsl) { _renderStageLighting = rsl; }
|
|
|
|
RenderStageLighting* getRenderStageLighting() const
|
|
{
|
|
if (!_renderStageLighting.valid()) _renderStageLighting = new RenderStageLighting;
|
|
return _renderStageLighting.get();
|
|
}
|
|
|
|
void setLightingMode(RenderStageLighting::Mode mode) { getRenderStageLighting()->setLightingMode(mode); }
|
|
RenderStageLighting::Mode getLightingMode() const { return getRenderStageLighting()->getLightingMode(); }
|
|
|
|
void setLight(osg::Light* light) { getRenderStageLighting()->setLight(light); }
|
|
osg::Light* getLight() { return getRenderStageLighting()->getLight(); }
|
|
const osg::Light* getLight() const { return getRenderStageLighting()->getLight(); }
|
|
|
|
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
|
|
{
|
|
getRenderStageLighting()->addLight(light,matrix);
|
|
}
|
|
|
|
virtual void draw(osg::State& state,RenderLeaf*& previous);
|
|
|
|
void addToDependencyList(RenderStage* rs);
|
|
|
|
/** extract stats for current draw list. */
|
|
bool getStats(osg::Statistics* primStats);
|
|
|
|
public:
|
|
|
|
typedef std::vector< osg::ref_ptr<RenderStage> > DependencyList;
|
|
|
|
bool _stageDrawnThisFrame;
|
|
DependencyList _dependencyList;
|
|
|
|
osg::ref_ptr<osg::Camera> _camera;
|
|
|
|
// viewport x,y,width,height.
|
|
osg::ref_ptr<osg::Viewport> _viewport;
|
|
|
|
GLbitfield _clearMask;
|
|
osg::ref_ptr<osg::ColorMask> _colorMask;
|
|
osg::Vec4 _clearColor;
|
|
osg::Vec4 _clearAccum;
|
|
double _clearDepth;
|
|
int _clearStencil;
|
|
|
|
mutable osg::ref_ptr<RenderStageLighting> _renderStageLighting;
|
|
|
|
protected:
|
|
|
|
virtual ~RenderStage();
|
|
|
|
};
|
|
|
|
};
|
|
|
|
#endif
|
|
|