OpenSceneGraph/include/osg/Switch
Robert Osfield f612924a45 Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying.  The old functionality of clone() which was clone of type has
been renamed to cloneType().

Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc.  A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.

Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.

Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData.  These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.

method
2002-01-28 21:17:01 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_SWITCH
#define OSG_SWITCH 1
#include <osg/Group>
namespace osg {
/** Switch is a Group node which allows switching between children.
Typical uses would be for objects which might need to be rendered
differently at different times, for instance a switch could be used
to represent the different states of a traffic light.
*/
class SG_EXPORT Switch : public Group
{
public :
/**
* Special mode values for the Switch. Use these if you want to
* turn on/off all child nodes.
*/
enum SwitchType {
/** Turn on all children. */
ALL_CHILDREN_ON=-1,
/** Turn off all children. */
ALL_CHILDREN_OFF=-2
};
Switch();
/** Copy constructor using Cloner to manage deep vs shallow copy.*/
Switch(const Switch&,const Cloner& cloner=ShallowCopy());
META_Node(Switch);
virtual void traverse(NodeVisitor& nv);
/**
* Selects the active child Node or enables a special
* SwitchType mode.
* @param value the number of the active child
* (first child == number 0) or SwitchType. Invalid values
* will be ignored.
*/
inline void setValue(const int value) { _value = value; }
/**
* Returns the number of the active child Node or the SwitchType.
*/
inline const int getValue() const { return _value; }
protected :
virtual ~Switch() {}
/** The current Switch value. */
int _value;
};
};
#endif