OpenSceneGraph/src/osgPlugins/osg/Object.cpp

89 lines
2.2 KiB
C++

#include "osg/Object"
#include "osg/Notify"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Object_readLocalData(Object& obj, Input& fr);
bool Object_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
// note, Object doesn't currently require any read and write.
RegisterDotOsgWrapperProxy g_ObjectProxy
(
/*new osg::Object*/NULL,
"Object",
"Object",
&Object_readLocalData,
&Object_writeLocalData
);
bool Object_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
if (fr[0].matchWord("DataVariance"))
{
if (fr[1].matchWord("DYNAMIC"))
{
obj.setDataVariance(osg::Object::DYNAMIC);
fr +=2 ;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("STATIC"))
{
obj.setDataVariance(osg::Object::STATIC);
fr +=2 ;
iteratorAdvanced = true;
}
}
if (fr.matchSequence("UserData {"))
{
osg::notify(osg::DEBUG_INFO) << "Matched UserData {"<< std::endl;
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
Object* object = fr.readObject();
if (object) obj.setUserData(object);
osg::notify(osg::DEBUG_INFO) << "read "<<object<< std::endl;
++fr;
}
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Object_writeLocalData(const Object& obj, Output& fw)
{
switch(obj.getDataVariance())
{
case(osg::Object::STATIC): fw.indent() << "DataVariance STATIC" << std::endl;break;
default: fw.indent() << "DataVariance DYNAMIC" << std::endl;break;
}
if (obj.getUserData())
{
const Object* object = dynamic_cast<const Object*>(obj.getUserData());
if (object)
{
fw.indent() << "UserData {"<< std::endl;
fw.moveIn();
fw.writeObject(*object);
fw.moveOut();
fw.indent() << "}"<< std::endl;
}
}
return true;
}